Texture Sizes: 4096×4096 & 2048×2048.

Scaled to Epic skeleton: Yes.

Collision: Yes (Automatically generated).

Physics Asset: Yes (placed manually for realistic collisions results).

Triangle/Vertex Count: 1,759 Triangles – 170,000 Triangles.

LODs: Yes ( 2-3 LODs per Skeletal and Static mesh).

Number of Blueprints: 27 Blueprints Classes [ 6 Main Weapon Blueprint Classes ].

Number of Animation Sequence: 102 Animation Sequence

Number of Aim Offsets: 6 main Aim Offsets

Number of Static Meshes: 26 Static Meshes.

Number of Skeletal Meshes: 56 Skeletal Meshes.

Number of Master Materials: 12 Master Materials.

Number of Material Instances: 95 Material Instances.

Number of Textures: 609 Textures.

Number of Sound Cues & Sound Waves: 8 Sound Cues & 12 Sound Waves.

Fonts: 2 Fonts included ( Used in 3d UMG widget blueprint for Ammo Digital display system ).

Particle Systems: 14 particle systems.

Supported Development Platforms: Windows.

Supported Target Build Platforms: PC, Consoles.

Available for Custom Work: Chiakochima1gman@gmail.com, @Chiaka_Chima

纹理尺寸: 4096×4096&2048×2048.

缩放到史诗骨架: 是的.

碰撞: 是(自动生成)。

物理资产: 是(手动放置以获得逼真的碰撞结果)。

三角形/顶点计数: 1,759个三角形-170,000个三角形。

Lod: 是的(每个骨架和静态网格体2-3个Lod)。

蓝图数目: 27个蓝图类[6个主要武器蓝图类]。

动画序列数: 102动画序列

瞄准偏移数: 6个主要目标偏移

静态网格数: 26静态网格。

骨架网格体的数量: 56骨架网格体。

主材料数量: 12母材。

材质实例数: 95个材料实例。

纹理数量: 609纹理。

声音提示和声波的数量: 8个声音线索和12个声波。

字体: 包括2个字体(用于弹药数字显示系统的3D UMG小部件蓝图)。

粒子系统: 14粒子系统。

支持的开发平台: 窗户。

支持的目标构建平台: PC,控制台。

可用于定制工作: Chiakochima1gman@gmail.com, @Chiaka_Chima










A set of over 19 high-quality Sci-fi Weapons and Crates for your next Next-Gen shooter games – Rifles, Snipers, Pistols, Rocket Launcher, Grenades, Ammo Crates, Ammo Boxes, and Containers. Including Animations.

For other Designs Check out

* Please all screenshots were taken from the Unreal Engine 4 and 5 editor viewport *

Main Preview Video:- https://www.youtube.com/watch?v=Ka8DODvTTaU

Character Weapon Aim Offset Preview video here:- https://www.youtube.com/watch?v=ECWNd_a0Cgo

Character & Weapon Animations in FPS Camera View Preview Video:- https://www.youtube.com/watch?v=NFO92xQgKRU

FPS Game Starter Kit Integration Tutorial:- https://sbcomputerentertainment.com/other-2/marketplace-tutorials/how-to-integrate-sci-fi-arsenal-vol-2/

FPS Game Starter Kit Product Page:- https://www.unrealengine.com/marketplace/en-US/product/fps-starter-kit

Documentation: https://drive.google.com/file/d/1qg1FewWg1H67JkXRfHsh8q9IYmJ_3P-8/view?usp=sharing

Main Features:

  • Skeletal Meshes contains animated parts, LODs, Custom placed Physics Assets and Customizable Material Instances.

  • Static Meshes also contains LODs, Collision Mesh, Customizable Material Instances.

  • Simple Weapon Blueprint Classes which implements Ammo Digital Display system, Camera Shake, Weapon SFX, Projectile, VFX (MuzzleFlash, Bullet Shell Ejection), and Ammo count on weapons.

  • Character Animations included for weapons (Idle Stance, Fire, Reload).

Technical Information

Texture Sizes: 4096×4096 & 2048×2048.

Scaled to Epic skeleton: Yes.

Collision: Yes (Automatically generated).

Physics Asset: Yes (placed manually for realistic collisions results).

Triangle/Vertex Count: 1,759 Triangles – 170,000 Triangles.

LODs: Yes ( 2-3 LODs per Skeletal and Static mesh).

Number of Blueprints: 27 Blueprints Classes [ 6 Main Weapon Blueprint Classes ].

Number of Animation Sequence: 102 Animation Sequence

Number of Aim Offsets: 6 main Aim Offsets

Number of Static Meshes: 26 Static Meshes.

Number of Skeletal Meshes: 56 Skeletal Meshes.

Number of Master Materials: 12 Master Materials.

Number of Material Instances: 95 Material Instances.

Number of Textures: 609 Textures.

Number of Sound Cues & Sound Waves: 8 Sound Cues & 12 Sound Waves.

Fonts: 2 Fonts included ( Used in 3d UMG widget blueprint for Ammo Digital display system ).

Particle Systems: 14 particle systems.

Supported Development Platforms: Windows.

Supported Target Build Platforms: PC, Consoles.

Available for Custom Work: Chiakochima1gman@gmail.com, @Chiaka_Chima

一套超过19个高品质的科幻武器和箱子为您的下一个世代射击游戏-步枪,狙击手,手枪,火箭发射器,手榴弹,弹药箱,弹药箱和容器。 包括动画。

其他设计请查看

*请所有屏幕截图都取自虚幻引擎4和5编辑器视口 *

主预览视频:- https://www.youtube.com/watch?v=Ka8DODvTTaU

角色武器瞄准偏移预览视频在这里:- https://www.youtube.com/watch?v=ECWNd_a0Cgo

FPS相机视图预览视频中的角色和武器动画:- https://www.youtube.com/watch?v=NFO92xQgKRU

FPS游戏入门套件集成教程:- https://sbcomputerentertainment.com/other-2/marketplace-tutorials/how-to-integrate-sci-fi-arsenal-vol-2/

FPS游戏入门套件产品页:- https://www.unrealengine.com/marketplace/en-US/product/fps-starter-kit

文件: https://drive.google.com/file/d/1qg1FewWg1H67JkXRfHsh8q9IYmJ_3P-8/view?usp=sharing

主要特点:

  • 骨架网格体包含动画部件、Lod、自定义放置的物理资源和可自定义的材质实例。

  • 静态网格体还包含Lod、碰撞网格体、可自定义材质实例。

  • 简单的武器蓝图类,实现弹药数字显示系统,相机震动,武器SFX,射弹,特效(MuzzleFlash,弹壳弹射)和弹药计数武器。

  • 角色动画包括武器(空闲姿态,射击,重新加载).

技术资料

纹理尺寸: 4096×4096&2048×2048.

缩放到史诗骨架: 是的.

碰撞: 是(自动生成)。

物理资产: 是(手动放置以获得逼真的碰撞结果)。

三角形/顶点计数: 1,759个三角形-170,000个三角形。

Lod: 是的(每个骨架和静态网格体2-3个Lod)。

蓝图数目: 27个蓝图类[6个主要武器蓝图类]。

动画序列数: 102动画序列

瞄准偏移数: 6个主要目标偏移

静态网格数: 26静态网格。

骨架网格体的数量: 56骨架网格体。

主材料数量: 12母材。

材质实例数: 95个材料实例。

纹理数量: 609纹理。

声音提示和声波的数量: 8个声音线索和12个声波。

字体: 包括2个字体(用于弹药数字显示系统的3D UMG小部件蓝图)。

粒子系统: 14粒子系统。

支持的开发平台: 窗户。

支持的目标构建平台: PC,控制台。

可用于定制工作: Chiakochima1gman@gmail.com, @Chiaka_Chima

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