Features:
- 9 weapons
- 2 shields
- PBR materials in 3 resolutions
- Diffuse/metallic/normal/roughness maps included
Number of Unique Meshes: 15
Scaled to Epic skeleton: Yes
Collision: automatically generated
Vertex Count: 500-2k per model
LODs: No
Number of Materials and Material Instances: 1 material per weapon +1 for backdrop (Ge and Ji share a material)
Number of Textures: 4 per material in each resolution (Rattan shield has no metallic)
Texture Resolutions: 4k/2k/1k
This product supports Lumen for Unreal Engine 5.0+
Documentation:
FBX files and materials are included in the source folder. I can’t officially support older engine versions but you should be able to import them fine, contact me for support if needed.
特征:
- 9武器
- 2护盾
- 3种分辨率的PBR材料
- 包含漫反射/金属/法线/粗糙度贴图
唯一网格数:15
缩放到史诗骨架:是的
碰撞:自动生成
顶点数:每个模型500-2k
Lod:不
材质和材质实例数:每个武器1个材质+背景1个(Ge和Ji共享一个材质)
纹理数量:每个分辨率的每个材料4个(藤盾没有金属)
纹理分辨率:4k/2k/1k
本产品支持适用于虚幻引擎5.0+的Lumen
文件:
FBX文件和材料包含在源文件夹中。 我不能正式支持较旧的引擎版本,但您应该能够很好地导入它们,如果需要,请与我联系以获得支持。
A set of 9 Chinese weapons and 2 shields, comes with PBR textures in 3 resolutions (1k-4k).
Sketchfab link (I was limited to the 1k textures there)
Can be used to define a characters class or as different weapon types, for example:
Sword-Dao
Curved Sword – Curved Dao
Daggers – Butterfly Swords
Greatsword – 2h Jian
Spear – Sha
Halberd – Ge
Thrusting Halberd – Ji
Dual Wield – Hook Sword
Ultra Greatsword – Zhan Ma Dao
Parrying Shield – Gou Rang
medium Shield – Rattan shield
If you want a variation of any of the materials, send me an email and I’ll see if I can add something similar to the pack. This would only be an extra service that’s dependent on my workload so there’s no guarantee but I understand the importance of a coherent artstyle throughout your game.
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Poses in the images are not included, they are from Frank Slash Pack
一套9中国武器和2盾牌,带有3分辨率(1k-4k)的PBR纹理。
Sketchfab链接 (我被限制在那里的1k纹理)
可以用来定义一个字符类或作为不同的武器类型,例如:
剑道
曲剑-曲刀
匕首-蝴蝶剑
大剑-2h剑
矛-沙
戟-葛
刺戟-吉
双挥钩剑
超大剑-詹马道
招架盾-沟响
中盾-藤盾
如果你想要任何材料的变化,给我发一封电子邮件,我会看看我是否可以添加类似的东西包。 这只会是一个额外的服务,这取决于我的工作量,所以不能保证,但我理解一个连贯的艺术风格在整个游戏的重要性。
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图像中的姿势是 不是 包括在内,它们来自 弗兰克斜线包
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