Features:

  1. Changing start and final sizes of the zone and it's height.

2. Zone "steps", their time and time till it reaches the next step.

3. Information about zone's time and status. It's easy to change if you look through the tutorial in asset's folder.

4. Fully customizable material for zone (Color, opacity, etc..)

Number of Blueprints: 4 (+2 examples)

1 Master material

Input: Keyboard, mouse

Network Replicated: Yes

Supported Development Platforms: Any

Supported Target Build Platforms: Any

Documentation: Comments in blueprints and Tutorial video – https://www.youtube.com/watch?v=zEF2sMBjoy0

特征:

  1. 改变区域的开始和最终大小和它的高度.

2. 区”步骤”,他们的时间和时间,直到它到达下一步。

3. 有关区域的时间和状态的信息。 如果您查看asset文件夹中的教程,则很容易更改。

4. 完全可定制的区域材料(颜色、不透明度等)..)

蓝图数量:4(+2个示例)

1主材料

输入:键盘,鼠标

网络复制:是

支持的开发平台:任何

支持的目标构建平台:任何

文档:蓝图中的注释和教程视频 – https://www.youtube.com/watch?v=zEF2sMBjoy0










My other assets:

Damage Text

Drivable Submarine (With buoyancy)

Battle Royale – Air Drop

Kill Feed

Circle Damage Indicator Component

Drivable Boat

Demo and Tutorial video

This asset adds "Zone" that is used in Battle Royale games(like FNBR, PUBG, etc).

It is fully customizable, easy to integrate and fully supports multiplayer.

Available settings:

1. Changing start and final sizes of the zone and it's height.

2. Zone "steps", their time and time till it reaches the next step.

3. Information about zone's time and status. It's easy to change if you look through the tutorial in asset's folder.

4. Fully customizable material for zone (Color, opacity, etc..)

To use the asset you need to:

1. Place Zone Blueprint on your scene and change it's radiuses.

2. Add interface in your character's blueprint.

3. Set up events "In Zone" and "Not in Zone" in your character.

(Video tutorial is in asset's folder)

我的其他资产:

损坏文本

可驾驶潜艇(带浮力)

大逃杀-空投

杀死饲料

圆损伤指示器组件

可驾驶的船

演示和教程视频

这个资产增加了”区域”,用于战斗Royale游戏(如FNBR,PUBG等)。

它是完全可定制的,易于集成和完全支持多人游戏。

可用设置:

1. 改变区域的开始和最终大小和它的高度.

2. 区”步骤”,他们的时间和时间,直到它到达下一步。

3. 有关区域的时间和状态的信息。 如果您查看asset文件夹中的教程,则很容易更改。

4. 完全可定制的区域材料(颜色、不透明度等)..)

要使用您需要的资产:

1. 在你的场景上放置区域蓝图并改变它的辐射.

2. 在角色蓝图中添加界面。

3. 在角色中设置事件”在区域”和”不在区域”。

(视频教程在asset的文件夹中)

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