Integrate AAA quality hit reaction systems with limb dismemberment into your projects in minutes. UHRC is your all-in-one tool for dealing damage, playing reaction animations, sounds effects, visual effects, in a few clicks.

在几分钟内将AAA质量命中反应系统与肢体肢解集成到您的项目中。 UHRC是您的所有功能于一身的工具,用于处理伤害,播放反应动画,声音效果,视觉效果,在点击几下。

Input: See “TAB” menu in showcase demo / project

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Platforms: Windows, XBOX, PS4

Showcase Demo: https://drive.google.com/file/d/1HdDDFcGHPdX994Nj5nbj16rJ4FFJplnx/view?usp=sharing

Showcase Trailer: https://youtu.be/JuHvnoQuchI

How To Import To Existing Projects: https://youtu.be/HYO1ZJ8cTFY

Marketplace Thread: Ultimate Hit Reaction Component NOW AVAIABLE – Marketplace Thread

Documentation: https://drive.google.com/file/d/1nQN4BeROsqu1IR3xEd_RFE0YXvzy9CTs/view?usp=sharing

Join The Discord Channel: https://discord.gg/99AUx4xHV5

输入: 请参阅showcase演示/项目中的”选项卡”菜单

网络复制: 是的

支持的开发平台: 窗户

支持的目标平台: Windows,XBOX,PS4

展示示范: https://drive.google.com/file/d/1HdDDFcGHPdX994Nj5nbj16rJ4FFJplnx/view?usp=sharing

展览预告片: https://youtu.be/JuHvnoQuchI

如何导入到现有项目: https://youtu.be/HYO1ZJ8cTFY

市场线程: 终极命中反应组件现在可用-市场线程

文件: https://drive.google.com/file/d/1nQN4BeROsqu1IR3xEd_RFE0YXvzy9CTs/view?usp=sharing

加入不和谐频道: https://discord.gg/99AUx4xHV5










Different projectile recognitions: projectile based, line trace based ranged shooting systems are implemented in the product as an example.

Different melee recognitions: the product also contains melee weapons, with collision based (CollisionBoxes) and sphere trace based melee damage dealing methods

reaction animations:Physical Animations, and anim montages – can be played when characters receive damage

reaction animation blending: animationTypes can be varied based on the bone structure of the characer (E.G: Spine hit plays anim montage; leg, arm, head hit plays Physical Animations) 

reaction visual effects: On hit, different emitters with different scales can be played on the hit bone location, with different play styles (continous or mixed – refer to the documentation for explanation)

Bone based damage recognition: hits on different body parts can cause more / less damage based on multipliers.

Bone based sound effects: hitson different body parts can play different reaction sounds (E.G: Head hit plays critical sound effect)

All in one: every single function and system of the product is handled, and can be set up in a single component

Bonus limb dismemberment component: the product comes with a bonus component that lets you cut off the limbs of characters easily.

Multiplayer ready: The entire product is network replicated and multiplayer ready. um Long Description

Any many, many more! There’s no space enough to showcase the enormous amounts of systems in the product please refer to the documentation for more information!

不同的弹丸识别: 以射弹为基础,以线迹为基础的远程射击系统为例.

不同的近战识别: 该产品还包含近战武器,具有基于碰撞(CollisionBoxes)和基于球体追踪的近战伤害处理方法

反应动画:物理动画和动画蒙太奇-可以在角色受到伤害时播放

反应动画混合: 动画类型可以根据角色的骨骼结构而变化(例如:脊椎命中播放动画蒙太奇;腿部、手臂、头部命中播放物理动画) 

反应视觉效果: 在命中时,可以在命中骨骼位置播放具有不同音阶的不同发射器,具有不同的播放风格(连续或混合-请参阅文档以获取解释)

基于骨骼的损伤识别: 击中不同的身体部位可以根据乘数造成更多/更少的伤害。

基于骨骼的声音效果: hitson不同的身体部位可以播放不同的反应声音(例如:Head hit播放critical sound effect)

合而为一: 产品的每一个功能和系统都被处理,并且可以在一个组件中设置

额外肢体肢解组件: 该产品附带一个奖励组件,可让您轻松切断角色的肢体。

多人游戏准备: 整个产品是网络复制和多人准备. 嗯长描述

还有很多很多! 没有足够的空间来展示产品中大量的系统,请参阅文档以获取更多信息!

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。