Objects are rigged

Animations:

  1. chamber round
  2. dry fire
  3. fire
  4. single fire
  5. fire selector
  6. idle
  7. last bullets
  8. power switch
  9. reload

Collision: Yes, automatically generated\manual settining

Max Vertex: 8112

Max Tris: 15285

LODs: No

Number of Materials: 7

Number of Materials Instances: 15

Number of Textures: 83

Texture Resolutions: 2k

Supported Development Platforms: PC/Xbox One/PS4 

Supported Target Build Platforms: PC/Xbox One/PS4

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Poly count (tris):

Base weapon – 12130

Silencer 1 – 122

Silencer 2 – 500

Optical sight – 2655

Collimator 1 – 266

Collimator 2 – 964

Collimator 3 – 314

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Textures have 4 color variations (black, green, red, sand). It is possible to combine parts with different colors.

Base weapons have 2 materials with 2k textures (base color, metallnec, rougness, normal)

Silencers have 1 material each with the same general textures 2k

The optical sight has 2 materials with 512(glass) and 2k

Red dot sights have 2 materials each with 2 common texture sets 512(glass) and 2k

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对象被操纵

动画:

  1. 圆室/圆室
  2. 干火
  3. 着火了!
  4. 单火
  5. 消防选择器
  6. 闲置
  7. 最后的子弹
  8. 电源开关
  9. 重新装填

碰撞: 是的,自动生成\手动设置

最大顶点: 8112

马克斯*特里斯: 15285

Lod: 非也。

材料数量: 7

材质实例数: 15

纹理数量: 83

纹理分辨率: 2k

支持的开发平台: PC/Xbox1/PS4 

支持的目标构建平台: PC/Xbox1/PS4

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聚数(tris):

基地武器-12130

消音器1-122

消音器2-500

光学瞄准器-2655

准直器1-266

准直器2-964

准直器3-314

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纹理有4种颜色变化(黑色,绿色,红色,沙子)。 可以将不同颜色的部件组合在一起。

基础武器有2个材质与2k纹理(基础颜色,metallnec,rougness,normal)

消音器有1种材料,每种材料具有相同的一般纹理2k

光学瞄准器有2种材料,512(玻璃)和2k

红点瞄准器有2种材质,每种材质有2种常用纹理集512(玻璃)和2k

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The model is customizable with 2 silencers, 1 optical sight and 3 red dot sights. There are 4 color options for all parts (black, green, red, sand)

◉ Modular weapons

◉ 2 mufflers

◉ 4 sights: 3 red dot, 1 optical

◉ Shot cartridge

◉ 9 animations

◉ 2K textures.

◉ 4 color schemes

◉ Combination of color schemes

该模型可定制2个消音器,1个光学瞄准器和3个红点瞄准器. 所有部件有4种颜色选择(黑色,绿色,红色,沙子)

▪模块化武器

◉2消声器

◉4个景点:3个红点,1个光学

◉子弹头

9元动画

◉2k纹理。

◉4配色方案

*配色方案组合

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