Objects are rigged
Animations:
- chamber round
- dry fire
- fire
- single fire
- fire selector
- idle
- last bullets
- power switch
- reload
Collision: Yes, automatically generated\manual settining
Max Vertex: 8112
Max Tris: 15285
LODs: No
Number of Materials: 7
Number of Materials Instances: 15
Number of Textures: 83
Texture Resolutions: 2k
Supported Development Platforms: PC/Xbox One/PS4
Supported Target Build Platforms: PC/Xbox One/PS4
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Poly count (tris):
Base weapon – 12130
Silencer 1 – 122
Silencer 2 – 500
Optical sight – 2655
Collimator 1 – 266
Collimator 2 – 964
Collimator 3 – 314
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Textures have 4 color variations (black, green, red, sand). It is possible to combine parts with different colors.
Base weapons have 2 materials with 2k textures (base color, metallnec, rougness, normal)
Silencers have 1 material each with the same general textures 2k
The optical sight has 2 materials with 512(glass) and 2k
Red dot sights have 2 materials each with 2 common texture sets 512(glass) and 2k
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对象被操纵
动画:
- 圆室/圆室
- 干火
- 着火了!
- 单火
- 消防选择器
- 闲置
- 最后的子弹
- 电源开关
- 重新装填
碰撞: 是的,自动生成\手动设置
最大顶点: 8112
马克斯*特里斯: 15285
Lod: 非也。
材料数量: 7
材质实例数: 15
纹理数量: 83
纹理分辨率: 2k
支持的开发平台: PC/Xbox1/PS4
支持的目标构建平台: PC/Xbox1/PS4
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聚数(tris):
基地武器-12130
消音器1-122
消音器2-500
光学瞄准器-2655
准直器1-266
准直器2-964
准直器3-314
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纹理有4种颜色变化(黑色,绿色,红色,沙子)。 可以将不同颜色的部件组合在一起。
基础武器有2个材质与2k纹理(基础颜色,metallnec,rougness,normal)
消音器有1种材料,每种材料具有相同的一般纹理2k
光学瞄准器有2种材料,512(玻璃)和2k
红点瞄准器有2种材质,每种材质有2种常用纹理集512(玻璃)和2k
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The model is customizable with 2 silencers, 1 optical sight and 3 red dot sights. There are 4 color options for all parts (black, green, red, sand)
◉ Modular weapons
◉ 2 mufflers
◉ 4 sights: 3 red dot, 1 optical
◉ Shot cartridge
◉ 9 animations
◉ 2K textures.
◉ 4 color schemes
◉ Combination of color schemes
该模型可定制2个消音器,1个光学瞄准器和3个红点瞄准器. 所有部件有4种颜色选择(黑色,绿色,红色,沙子)
▪模块化武器
◉2消声器
◉4个景点:3个红点,1个光学
◉子弹头
9元动画
◉2k纹理。
◉4配色方案
*配色方案组合
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