Physically-Based Rendering: Yes

Texture Size: 256×256 – 2048×2048

Collision: Yes, Custom

Triangle Count: on average 7000 per 0LOD, 3500 per 1LOD, 1750 per 2LOD

LODs: Yes, 2 LODs for each model.

Number of Models: 15

Number of Blueprints: 2

Number of Material Instances: 14

Number of Master Material: 1 Basic, 2 Technical

Number of Textures: 44 (includes Base Color, Normal map, RMA)

Platforms Tested: Windows 10 x64

Our other works: https://www.unrealengine.com/marketplace/en-US/profile/Dragon+Motion

Support: dragonmotion3d@gmail.com

基于物理的渲染:是的

纹理尺寸:256×256-2048×2048

碰撞:是的,习惯

三角形计数:平均每0LOD7000,每1LOD3500,每2LOD1750

Lod:是的,每个型号2个Lod。

型号数目: 15

蓝图数目: 2

材质实例数: 14

主材料数量:1基础,2技术

纹理数量:44(包括基色、法线贴图、军事革命)

测试平台:视窗10×64

我们的其他作品: https://www.unrealengine.com/marketplace/en-US/profile/Dragon+Motion

支援服务: dragonmotion3d@gmail.com










Full Kit: https://www.unrealengine.com/marketplace/en-US/product/medieval-props-kit-01

Kit of medieval torture instruments.

Models are fully ready for use in games:

  • Created accurate and high-quality collisions .
  • Optimized resolution and Texture compression settings for each model.
  • Good light maps. Compatible with static lighting.
  • Organized names for quick and easy search.
  • Good LODs without artifacts.

NOTE: if the scene is lighter or darker, change the auto-exposure parameters in post-processing.

全套装备: https://www.unrealengine.com/marketplace/en-US/product/medieval-props-kit-01

一套中世纪刑具。

模型完全可以在游戏中使用:

  • 创造了准确和高质量的碰撞。
  • 针对每个模型优化分辨率和纹理压缩设置。
  • 好的灯光地图。 与静态照明兼容。
  • 有组织的名称快速和容易的搜索。
  • 没有人工制品的好Lod。

注意:如果场景较亮或较暗,请在后期处理中更改自动曝光参数。

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