Physically-Based Rendering: Yes
Texture Size: 256×256 – 2048×2048
Collision: Yes, Custom
Triangle Count: on average 7000 per 0LOD, 3500 per 1LOD, 1750 per 2LOD
LODs: Yes, 2 LODs for each model.
Number of Models: 15
Number of Blueprints: 2
Number of Material Instances: 14
Number of Master Material: 1 Basic, 2 Technical
Number of Textures: 44 (includes Base Color, Normal map, RMA)
Platforms Tested: Windows 10 x64
Our other works: https://www.unrealengine.com/marketplace/en-US/profile/Dragon+Motion
Support: dragonmotion3d@gmail.com
基于物理的渲染:是的
纹理尺寸:256×256-2048×2048
碰撞:是的,习惯
三角形计数:平均每0LOD7000,每1LOD3500,每2LOD1750
Lod:是的,每个型号2个Lod。
型号数目: 15
蓝图数目: 2
材质实例数: 14
主材料数量:1基础,2技术
纹理数量:44(包括基色、法线贴图、军事革命)
测试平台:视窗10×64
我们的其他作品: https://www.unrealengine.com/marketplace/en-US/profile/Dragon+Motion
支援服务: dragonmotion3d@gmail.com
Full Kit: https://www.unrealengine.com/marketplace/en-US/product/medieval-props-kit-01
Kit of medieval torture instruments.
Models are fully ready for use in games:
- Created accurate and high-quality collisions .
- Optimized resolution and Texture compression settings for each model.
- Good light maps. Compatible with static lighting.
- Organized names for quick and easy search.
- Good LODs without artifacts.
NOTE: if the scene is lighter or darker, change the auto-exposure parameters in post-processing.
全套装备: https://www.unrealengine.com/marketplace/en-US/product/medieval-props-kit-01
一套中世纪刑具。
模型完全可以在游戏中使用:
- 创造了准确和高质量的碰撞。
- 针对每个模型优化分辨率和纹理压缩设置。
- 好的灯光地图。 与静态照明兼容。
- 有组织的名称快速和容易的搜索。
- 没有人工制品的好Lod。
注意:如果场景较亮或较暗,请在后期处理中更改自动曝光参数。
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