Number of Blueprints: 316*
*Many of these are child blueprints such as furniture, clothes, dialogue, etc.
Input: Gamepad, Keyboard, and Mouse
Network Replicated: No
Supported Development Platforms:
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Windows: Yes
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Mac: Yes
Documentation Link:
Important/Additional Notes:
World Position Offset
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Due to the art style direction, everything in this pack utilizes the Material Function “MF_CurvedWorld”, which curves the world based off world position offset.
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This by nature causes assets to cull that have been curved because they are technically “not on screen”. To combat this, almost every blueprint will execute a command to increase the objects bounds by 50, or individual static meshes will have their negative Z bounds set to 1000.
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These curved world values are set in the LEVEL BLUEPRINT of each map via Material Collection Paramater values. Please see the level blueprint in “L_CozyTown_ExampleMap” for better understanding.
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Editing the values in the param collection asset “MPC_CozyLifeSim” as well as looking how the “MF_CurvedWorld” is set up will help to understand what is happening.
Level Continuity
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Some systems require the game instance to be set to “BPGI_CozyLifeSim”.
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This particularly affects when a player leaves a house interior and appears instead on the exterior side of that entrance on another level, causing data such as how many of an item a player has collected, etc. to not be retained.
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Manually setting the game instance allows data to be stored through levels, something that the game mode cannot do. This is all optional and won’t affect any other system.
蓝图数目:316*
*其中许多是儿童蓝图,如家具,衣服,对话等。
输入:游戏手柄,键盘和鼠标
网络复制:没有
支持的开发平台:
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Windows:是的
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Mac:是的
文档链接:
重要/附加注意事项:
世界位置偏移
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由于艺术风格的方向,这个包中的所有内容都使用材质函数”MF_CurvedWorld”,它根据世界位置偏移来曲线世界。
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这本质上会导致资产剔除已经弯曲的资产,因为它们在技术上”不在屏幕上”。 为了解决这个问题,几乎每个蓝图都会执行一个命令来将对象边界增加50,或者单个静态网格体将其负Z边界设置为1000。
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这些曲线世界值通过材质集合Paramater值设置在每个地图的关卡蓝图中。 请参阅”l_cozytown_examplemap”中的关卡蓝图以获得更好的理解。
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编辑param集合资源”MPC_CozyLifeSim”中的值以及查看”MF_CurvedWorld”的设置方式将有助于了解正在发生的事情。
水平连续性
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某些系统要求游戏实例设置为”BPGI_CozyLifeSim”。
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当玩家离开房屋内部而出现在另一层入口的外部时,这尤其会影响到玩家收集了多少物品等数据。 不被保留。
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手动设置游戏实例允许通过关卡存储数据,这是游戏模式无法做到的。 这都是可选的,不会影响任何其他系统。
TRAILER VIDEO
This template contains everything you need to start creating your own Social Simulation game set in a cozy forested Nordic town with adorable characters to befriend or play as! With a focus on art assets and core gameplay systems, this template is a perfect starting point for any developer, offering plenty of room for customization and creativity.
Download Free Demo | Tutorial Video (EN) | Discord Support
CHARACTER FEATURES
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7 unique character model archetypes
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Each character comes with a range of customizable 2D sprite emotes
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Some archetypes come with animated ears and tails
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24 unique animal characters whose features can all be mixed and matched!
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Human characters come with 10 unique skin tones and ability to change eye colors
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30+ unique clothing and hair models with multiple texture variations per model to customize with
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Includes an easy-to-use character customization system within blueprints
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Rigged using a standardized skeleton making all character assets compatible and interchangeable
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8 unique base animations including running, walking, chopping trees, fishing, etc.
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8 unique emote animations such as happy, sad, shocked, etc.
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Simple dialogue system
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Write your own dialogue lines and decide which emotes to pair with them!
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Change the names of your customized NPCs and their dialogue box color
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ENVIRONMENT FEATURES
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70+ environment assets including buildings, furniture, modular terrain, foliage, bugs, and fish
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Curved world WPO-based material function that can be controlled via blueprint
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Animated Train and spline Railway assets to add life to the town
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Spline-based tools for beach and telegraph poles
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Extendable mesh blueprint tools for waterfalls and train bridges
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Modular house blueprint with ability to set destination level (such as house interior)
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Invisible wall blueprints
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Several player-interactable animated prop assets
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Ground texture painting and modular terrain building assets to build and customize the terrain
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Progressive Day/Night system and Rain weather system
OTHER SYSTEMS
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Basic fishing, bug catching, tree cutting, rock smashing, and foraging systems
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Simple item quantity tracker to keep track of the amount of fishes, bugs, logs, etc. the player has collected
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Simple environmental audio and foley
预告片视频
这个模板包含了所有你需要开始创建你自己的社会模拟游戏设置在一个舒适的森林北欧小镇与可爱的人物交朋友或扮演! 这个模板专注于艺术资产和核心游戏系统,对于任何开发人员来说都是一个完美的起点,为定制和创意提供了足够的空间。
下载免费演示 | 教程视频(EN) | 不和谐支持
角色特征
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7独特的人物模型原型
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每个角色都带有一系列可定制的2d精灵表情
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一些原型带有动画耳朵和尾巴
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24个独特的动物角色,其特征都可以混合和匹配!
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人类角色有10种独特的肤色和改变眼睛颜色的能力
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30+独特的服装和头发模型与多个纹理变化每个模型定制
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在蓝图中包含一个易于使用的角色自定义系统
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使用标准化骨架进行装配,使所有角色资源兼容并可互换
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8独特的基础动画,包括跑步,步行,砍树,钓鱼等。
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8独特的表情动画,如快乐,悲伤,震惊等。
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简单的对话系统
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写你自己的对话行,并决定哪些表情与他们配对!
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更改自定义Npc的名称及其对话框颜色
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环境特征
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70+环境资产,包括建筑物、家具、模块化地形、树叶、虫子和鱼
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曲面世界基于WPO的材质函数,可通过蓝图控制
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动画火车和花键铁路资产为城镇增添活力
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用于沙滩和电线杆的基于样条的工具
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瀑布和火车桥的可扩展网格蓝图工具
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模块化房屋蓝图,能够设置目标级别(如房屋内部)
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隐形墙蓝图
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几个可播放器交互的动画道具资源
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地面纹理绘制和模块化地形构建资源,用于构建和自定义地形
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渐进式日/夜系统及雨天气系统
其他系统
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基本捕鱼、捕虫、砍树、砸石和觅食系统
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简单的项目数量跟踪器,以跟踪鱼的数量,错误,日志等. 玩家已经收集
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简单的环境音频和福利
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