Required plugins (All developed by Epics and free):

• PoseSearch

• HairStrands

• Chooser

• AnimationLocomotionLibrary

• AnimationWarping

• EnhancedInput

• MotionWarping

• MotionTrajectory

I used some animations from this developer with his permission: 9CG.

Number of Blueprints: 480

Number of Widgets: 195

Number of Animations: 776

Number of Materials: 625

Number of Textures: 955

Number of Sounds: 389

Number of Miscellaneous: 10 Data Tables, 798 Data Assets, 5 Levels, 72 Effects

Input: Keyboard, Mouse (The Enhanced Input plugin)

Network Replicated: Yes

Supported Development Platforms: Windows

Performance: Stable 160 FPS. Configuration: RTX 3060, i7 7700k, 32 GB RAM, 3440×1440 display resolution

所需的插件(全部由Epics和免费开发):

*PoseSearch

*发带

*选择者

*动画图书馆

*动画变形

*增强输入

*运动

*运动餐厅

我在他的许可下使用了这个开发人员的一些动画: 9CG.

蓝图数目:480

小部件数量:195

动画数量:776

材料数量:625

纹理数量:955

声音数量:389

杂项数量:10个数据表,798个数据资产,5个级别,72个效果

输入:键盘,鼠标(增强的输入插件)

网络复制:是

支持的开发平台:Windows

性能:稳定的160FPS。 配置:RTX3060,i7 7700k,32GB RAM,3440×1440显示分辨率










Resources:

Showcase / Demo

Documentation / FAQ

Discord / Updates & Integrations

Roadmap

For whom:

The project is ideal for beginners in the Unreal Engine. It is filled with a huge number of tips and tricks on how to build a highly effective structure for a large project.

Also, this project is perfect for professionals in Unreal Engine development. We use asynchronous asset loading technologies, interfaces, consider issues of full project optimization, soft references, methods for creating an optimized data asset, and much more.

Updates:

🔔 Update 1.4.1

╰┈➤ NPC Vendor system

╰┈➤ In-Game Currency

🔔 Update 1.3.1

╰┈➤ Crafting System

╰┈➤ New Skill Tree branch: Crafting

🔔 Update 1.2.1

╰┈➤ Dialog System

╰┈➤ Quest NPCs

╰┈➤ Face animation support

Features:

🔹 Full support for MetaHumans. Hair support. Async resource loading

🔹 Clothing system. The appearance of the clothes may vary depending on the selected skin. Depending on the shoes, the sounds of footsteps change. Clothes can be worn on:

╰┈➤ Head: hat, mask

╰┈➤ Body: hoodie, T-shirt

╰┈➤ Legs: pants, jeans

╰┈➤ Feet: boots, sneakers

🔹 Wardrobe and Weapon modification table

🔹 Enhanced Input

🔹 Close Combat system. You can fight with your hands and feet, as well as with cold weapons. 3 attack zones depending on the distance to the target. Advanced system of anim montages. Automatic tracking of the target during punches. The ability to defend against punches. Dealing debuffs to the target being attacked. More than 10 animations of the camera (Gameplay Cameras Subsystem), allowing you to make the fight more spectacular. 5 types of attacks:

╰┈➤ Simple – fast punch, deals small damage

╰┈➤ From the air – activated during the jump. A sharp approach to the target and causing a lot of damage

╰┈➤ From afar – activated if the target is far away. A small amount of damage is dealt. The distance between the player and the target is rapidly decreasing

╰┈➤ Splash – deals heavy damage to all nearby targets

╰┈➤ Super combo – deal massive damage with a few punches. Ends with an enemy knockdown

🔹 Debuff system for players and AI. During a fight, the enemy can be dealt several types of debuffs: freeze, set on fire, and knock out. Freezing slows the enemy down, setting fire deals damage for a few seconds, and knock out makes the player/AI unable to move for a while

🔹 Passive buffs:

╰┈➤ Health – adds health points to player

╰┈➤ Damage – increases the damage dealt by the player

╰┈➤ Defense – reduces the damage taken by the player

╰┈➤ Experience – increases the number of experience points earned by the player

🔹 Armor. Reduces or completely protects the player from taking damage. The armor consists of a helmet and a bulletproof vest. 6 protection classes designed for bullets of certain calibers and types

🔹 Devices:

╰┈➤ Headphones protect your hearing from the explosion of stun grenades. They allow you to better hear quiet sounds (such as footsteps) and muffle the sounds of gunshots/explosions

╰┈➤ Goggles protect your vision from the effects of a stun grenade

╰┈➤ Gas mask protects against one or more types of toxic gases depending on the type of gas mask

╰┈➤ Night/thermal vision devices

🔹 Firearms system:

╰┈➤ Pistol, rifle and sniper rifle. Long shooting without a break heats up the barrel, which means that accuracy drops. The sound of the shot changes depending on the number of remaining rounds

╰┈➤ 6 types of modifications: scopes (zoom, thermal and night vision), collimators, clips (increased capacity), handles (improved accuracy), flashlights and silencers. Each modification has a unique set of parameters that allow you to change the performance of weapons. Several modifications of the same type can be installed on the weapon. For example, a player can mount two different scopes on the rifle (the first on the upper bracket, the second on the side bracket)

╰┈➤ System of skins for weapons

╰┈➤ 3 types of AMMO: conventional, electric, explosive. Electric bullets shock several players standing nearby, unless they are wearing rubber vests that protect them from the current. Explosive rounds explode either by hitting a target or at a certain distance and cause damage to all nearby objects

╰┈➤ Ricocheting and piercing bullets. Some types of surfaces allow certain types of bullets to bounce off the surface with a certain % probability. The maximum possible number of bounces is configurable. Some types of surfaces allow certain bullets to pierce through themselves (it is possible to pierce through several objects at once, depending on the remaining energy of the bullet)

🔹 Six types of grenades

╰┈➤ Explosive grenades deal damage to anyone near the explosion

╰┈➤ Smoke grenades emit smoke

╰┈➤ Stun grenades. This type of grenade can blind and stun both players and AI. You can protect yourself with tactical glasses and headphones

╰┈➤ Multicolored grenade

╰┈➤ Poison gas grenade emits gas for several seconds, which causes damage to anyone who breathes it. You can protect yourself with a gas mask

╰┈➤ Electric grenade shocks everyone who happened to be nearby at the time of the explosion. You can protect yourself with a rubber vest

🔹 Integrated Game Animation Sample out of the box (parkour, locomotion)

🔹 Doors with different types of locks:

╰┈➤ Broken wires

╰┈➤ Key

╰┈➤ Hatch

╰┈➤ Code

╰┈➤ No lock

🔹 Ladder system

🔹 Usable items. You can restore your health points and energy. The use of some items is accompanied by sounds

🔹 Object scanner. Allows you to quickly find the desired item type on the map

🔹 Minimap, World map. Filtering of displayed objects on the world map

🔹 Pollution system. Shower. The longer a player does not wash, the stronger the smell will be. The sense of smell

🔹 Skill tree. Three research branches: health, damage and special skills

🔹 Levels system. Increasing the level opens up the opportunity to explore the skill tree, as well as complete more complex quests

🔹 Ability to heal yourself and surrounding allies

🔹 Telekinesis. The player can quickly add a group of objects to the inventory. Some objects can be thrown at enemies and deal damage to them

🔹 Energy strike. If you are surrounded, you can drop nearby enemies with this skill. This skill is also available for high-difficulty AI

🔹 Teleportation. You can create teleports in different parts of the map and instantly move between them

🔹 Clones. You can summon several types of clones to help, depending on the level of learning of the skill tree

🔹 Resistance to the types of damage received. Depending on the improved skill, the player receives less damage from different weapons

🔹 Stealth system. You, along with all the equipment, become translucent. In this mode, an enemy AI does not see you

🔹 Inventory system. 17 slots for equipments. Bags to increase inventory space. Weapon, clothing and armor slots dynamically changes depending on the skin and modifications used

🔹 Advanced AI. Ranged and Melee types

╰┈➤ Different types of AI difficulty: beginner, amateur, and experienced. The difficulty of each AI type can be adjusted using more than 37 parameters

╰┈➤ AI can hear, see, and remember a player’s last location

╰┈➤ AI has the ability to wear clothing and armor, use weapons. You can blind an AI with a stun grenade or poison it with a gas grenade

╰┈➤ 22 Behaviour Trees and EQS

🔹 Attracting AI. The player can lure AI

🔹 Menu system. Graphics, audio, and gameplay settings. Multiplayer and singleplayer modes. Choosing a game map

🔹 Pause menu

🔹 Setting up your character’s equipment before starting the game

🔹 System for saving and loading the gameplay

🔹 Quest system. Main and side quests. The difficulty of each quest can be adjusted using the following settings:

╰┈➤ If the player is dead, the quest is failed

╰┈➤ Limited time

🔹 Icon generator. The fastest way to create new icons

资源:

展览厅 / 示范

文件编制 / 常见问题

不和谐 / 更新与集成

路线图

为谁:

该项目是理想的 初学者 在虚幻引擎中。 它充满了大量关于如何为大型项目构建高效结构的提示和技巧。

此外,这个项目是完美的 专业人员 在虚幻引擎开发中。 我们使用异步资产加载技术、接口、考虑完整项目优化、软引用、创建优化数据资产的方法等问题。

更新资料:

🔔 更新1.4.1

▪Npc供应商系统

╰ ┈ ➤游戏内货币

🔔 更新1.3.1

▪工艺系统

▪新技能树分支:制作

🔔 更新1.2.1

▪对话系统

╰ ┈ ➤任务Npc

▪脸部动画支持

特征:

▪对MetaHumans的全面支持。 头发支撑。 异步资源加载

⑥服装系统。 衣服的外观可能因所选皮肤而异。 根据鞋子的不同,脚步声会发生变化。 衣服可以穿:

*头:帽子、面具

▪身体:连帽衫,t恤

*腿部:裤子、牛仔裤

╰ ┈ ➤脚:靴子,运动鞋

▪衣柜和武器改装表

▪增强输入

▪近战系统。 你可以用你的手和脚,以及冷兵器战斗。 3个攻击区域取决于到目标的距离。 先进的动画蒙太奇系统。 冲时自动跟踪目标。 防御拳的能力。 对被攻击的目标进行减益。 超过10个动画的相机(游戏摄像机子系统),让您使战斗更加壮观。 5种类型的攻击:

简单–快速冲床,造成小伤害

在跳跃过程中,空气被激活。 一个尖锐的接近目标并造成大量伤害

╰ ┈ ➤从远处–如果目标很远,则激活。 少量的损害被处理。 玩家和目标之间的距离正在迅速减少

╰ ┈ ➤飞溅-对附近所有目标造成严重伤害

超级组合-用几拳造成巨大的伤害。 以敌人击倒结束

玩家和AI的Debuff系统。 在战斗中,敌人可以处理几种类型的减益:冻结,放火和击倒。 冰冻使敌人减速,放火造成几秒伤害,击倒使玩家/AI暂时无法移动

🔹被动buff:

▪健康-为玩家增加健康点

▪伤害-增加玩家造成的伤害

▪防御-减少玩家受到的伤害

▪经验-增加玩家获得的经验值数量

🔹盔甲。 减少或完全保护玩家免受伤害。 装甲由头盔和防弹背心组成。 为某些口径和类型的子弹设计的6个保护等级

🔹设备:

▪耳机保护您的听力免受眩晕手榴弹的爆炸。 它们可以让你更好地听到安静的声音(如脚步声),并掩盖枪声/爆炸的声音

护目镜保护你的视力免受眩晕手榴弹的影响

*防毒面具可防止一种或多种有毒气体,视乎防毒面具的种类而定

▪夜/热视觉装置

*火器系统:

▪手枪,步枪和狙击步枪。 长时间射击没有休息加热枪管,这意味着准确性下降。 射击的声音根据剩余的回合数而变化

▪6种类型的修改:范围(变焦,热和夜视),准直器,夹子(增加容量),手柄(提高精度),手电筒和消音器。 每个修改都有一组独特的参数,允许您更改武器的性能。 可以在武器上安装几种相同类型的修改。 例如,玩家可以在步枪上安装两个不同的瞄准镜(第一个在上支架上,第二个在侧支架上)

▪武器皮肤系统

▪3种类型的弹药:常规,电动,爆炸性。 电弹冲击站在附近的几个球员,除非他们穿着保护他们免受电流的橡胶背心。 爆炸弹通过击中目标或在一定距离内爆炸,并对附近的所有物体造成伤害

▪跳弹和刺穿子弹。 某些类型的表面允许某些类型的子弹以一定%的概率从表面反弹。 反弹的最大可能数量是可配置的。 某些类型的表面允许某些子弹穿过自己(可以一次穿过几个物体,具体取决于子弹的剩余能量)

*六种手榴弹

爆炸手榴弹对爆炸附近的任何人造成伤害

▪烟雾手榴弹发出烟雾

╰ ┈ ➤眩晕手榴弹。 这种类型的手榴弹可以使玩家和AI失明和眩晕。 你可以用战术眼镜和耳机来保护自己

╰ ┈ ➤五彩手榴弹

╰ ┈ ➤毒气手榴弹发射气体几秒钟,这会对任何呼吸它的人造成伤害。 你可以用防毒面具保护自己

▪手榴弹冲击爆炸时碰巧在附近的所有人。 你可以用橡胶背心保护自己

▪开箱即用的集成游戏动画示例(跑酷,运动)

▪具有不同类型锁的门:

⑤断丝

╰┈➤关键

╰┈➤孵化

╰┈➤码

没有锁

▪梯子系统

⑤可用物品。 你可以恢复你的健康点和能量。 一些物品的使用伴随着声音

◦对象扫描仪。 允许您在地图上快速找到所需的项目类型

🔹小地图,世界地图。 过滤世界地图上显示的对象

⑤污染系统。 淋浴。 玩家不洗的时间越长,气味就越强烈。 嗅觉

⑤技能树。 三个研究分支:健康,伤害和特殊技能

级别系统。 提高等级开辟了探索技能树的机会,以及完成更复杂的任务

▪能够治愈自己和周围的盟友

🔹心灵感应。 玩家可以快速将一组对象添加到库存中。 一些物体可以扔向敌人并对其造成伤害

能量打击。 如果你被包围了,你可以用这个技能掉落附近的敌人。 高难度AI也有这个技能

⑤传送。 您可以在地图的不同部分创建传送点,并立即在它们之间移动

🔹克隆。 你可以召唤几种类型的克隆来帮助,这取决于技能树的学习水平

▪抵抗收到的损坏类型。 根据改进的技能,玩家从不同的武器中受到更少的伤害

⑤隐身系统。 你,连同所有的设备,变得半透明。 在这种模式下,敌人的AI不会看到你

▪库存系统。 17插槽设备. 袋以增加库存空间。 武器,服装和盔甲插槽根据使用的皮肤和修改动态变化

先进的人工智能。 远程和近战类型

▪不同类型的ai难度:初学者,业余和经验丰富。 每个AI类型的难度都可以使用超过37个参数进行调整

╰ ┈ ➤Ai可以听到,看到和记住玩家的最后位置

▪Ai有能力穿着衣服和盔甲,使用武器。 你可以用眩晕手榴弹使AI失明,也可以用气体手榴弹使其中毒

╰ ┈ ➤22行为树和Eqs

吸引人工智能。 玩家可以引诱AI

*菜单系统。 图形,音频和游戏设置。 多人和单人模式。 选择游戏地图

🔹暂停菜单

在开始游戏之前设置角色的装备

▪保存和加载游戏的系统

▪任务系统。 主线和支线任务。 每个任务的难度可以使用以下设置进行调整:

如果玩家死亡,则任务失败

*时间有限

◦图标生成器。 创建新图标的最快方法

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