NOTES:
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Changing the particle densities to max may cause lag.
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Enable the Runtime Edit bool for editing effects and ground effects in game (see the Runtime Edit Preview Map).
-
Enable “Generate Mesh Distance Fields” within your project render settings.
Number of Blueprints: 1
Supported Development Platforms: Windows
注意事项:
-
将粒子密度更改为最大值可能会导致滞后。
-
启用运行时编辑bool以编辑游戏中的效果和地面效果(请参阅运行时编辑预览地图)。
-
在项目渲染设置中启用”生成网格距离字段”。
蓝图数目: 1
支持的开发平台: 窗户
***Note: The SHADERSOURCE Weather Tool is no longer in development support and its final engine version is 4.27. This tool is sold as is and is untested in UE5.0+.***
The SHADERSOURCE Weather Tool includes a vast amount of parameters to change for a desired weather style result.
Includes:
-
Rain with wet ground features
-
Snow with snow buildup on the ground
-
Hail that physically bounces and breaks upon impact
-
Sheet and Bolt Lightning
-
Clouds
-
Onscreen Post Process effects like rain dripping and ice
See all SHADERSOURCE products here.
Follow SHADERSOURCE on socials: YouTube | Rumble | Instagram | Twitter | LinkedIn | ArtStation
Key Features:
-
Rain
-
Snow
-
Hail
-
Sheet & Bolt Lightning
-
Clouds
-
Onscreen Post Process (Ice, Rain drops)
-
Impact effects
-
Master ground effects Material Function
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All properties modifiable within the Blueprint provided
***注意:SHADERSOURCE天气工具不再提供开发支持,其最终引擎版本为4.27。 此工具按原样出售,在UE5.0+中未经测试。***
SHADERSOURCE天气工具包含大量参数以更改所需的天气样式结果。
包括:
-
雨与潮湿的地面特征
-
雪与雪堆积在地面上
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冰雹在撞击时反弹并破裂
-
薄板和闪电
-
云彩
-
屏幕上的后期处理效果,如雨滴和冰
查看所有SHADERSOURCE产品 这里.
在社交上关注SHADERSOURCE: YouTube的 | 隆隆隆隆 | Instagram | 推特 | 领英 | 艺术站
主要特点:
-
雨
-
雪
-
冰雹
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薄板及闪电
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云彩
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屏幕后处理(冰、雨滴)
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影响效应
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掌握地面效果材质功能
-
提供的蓝图中可修改的所有属性
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