Features:
- Grapple Sequences with different participants
- Synchronized Animation
- Sequence Camera (cinematic / animated camera during Grapple Sequence)
- User Commands (processing Input through the Grapple Component)
- Queued Events (functionality executing at specific times during the Grapple Sequence)
- Animation Matching (adapting animations for different skeletal meshes, supported for skeletal meshes using UE4_Mannequin_Skeleton)
- Repositioning (gradually changing transformation on Characters)
- Generate and Synchronize Blendspace Coordinates
- Apply Damage
- Push / Launch Character
- Replication (Networking / Multiplayer Support)
Number of Blueprints: 52
Input: n/a
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: No
Special thanks: Jim Kroovy; Mr Mannequins Tools.
特征:
- 抓斗序列 与不同的 参加者
- 同步动画
- 序列摄像机 (抓斗过程中的电影/动画相机)
- 用户命令 (通过Grapple组件处理输入)
- 排队事件 (在抓斗序列的特定时间执行的功能)
- 动画匹配 (为不同的骨架网格体调整动画,支持使用UE4_Mannequin_Skeleton的骨架网格体)
- 重新定位 (逐渐改变人物的转变)
- 生成和同步 Blendspace坐标
- 应用损坏
- 推/启动字符
- 复制(网络/多人支持)
蓝图数目: 52
输入: n/a
网络复制: 是的
支持的开发平台:
窗户: 是的
Mac电脑: 非也。
The Grapple Component is used to create sequences where different characters are interacting. These interactions can assume any form, for example throws, finishing moves, revive animations or other cinematic sequences. During these interactions, characters play synchronized animations and provide other player feedback. Grapple Sequences can also influence gameplay, for example by repositioning characters, changing movement capabilities or applying damage.
The Grapple Component supports multiplayer projects. It is built entirely in Blueprint and provides a high amount of customizability to users.
Documentation – Tutorials – Content Examples Video/Playable – Discord
For more information, please contact support@jonvandam.com.
This toolkit is intended to add functionality to your project. It is not an asset pack containing production ready animations.
Grapple组件用于创建不同角色交互的序列。 这些交互可以采用任何形式,例如 投掷,完成动作,恢复动画 或其他 电影序列. 在这些互动中,角色扮演 同步动画 并提供其他玩家反馈。 抓斗序列也会影响 游戏玩法,例如通过重新定位角色,改变移动能力或施加伤害。
Grapple组件支持 多人游戏 项目。 它完全建立在 蓝图 并为用户提供了大量的可定制性。
如需更多资料,请联络 support@jonvandam.com.
此工具包旨在为您的项目添加功能。 它不是包含生产就绪动画的资源包。
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