Features:

  • Spatial Grid and Spatial Entity

  • Query Tiles and Entities

  • Filter Query Results

  • Query by Mouse Location and Screen Selection

  • Spatial Movement Component

  • Thread-safe events

  • Avoidance and collision solver

  • Core State Tree Component

  • Actor State Component

  • Property Injection

  • Animation Notification

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • SpatialSystem (Runtime)

Number of Blueprints: No

Number of C++ Classes: 11

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Supported Target Build Platforms: All

Documentation Link: https://drive.google.com/file/d/1fjJ2zuBI5__fzA6J9XIXrWnOoBDWpYgn/view?usp=drive_link

特征:

  • 空间网格和空间实体

  • 查询磁贴和实体

  • 筛选查询结果

  • 通过鼠标位置和屏幕选择进行查询

  • 空间运动分量

  • 线程安全事件

  • 避让和碰撞求解器

  • 核心状态树组件

  • Actor状态组件

  • 物业注入

  • 动画通知

代码模块:(请包括每个插件模块及其模块类型(运行时、编辑器等)的完整列表。))

  • 空间系统(运行时)

蓝图数量:没有

C++类数:11

网络复制:没有

支持的开发平台:

  • Windows:是的

  • Mac:是的

支持的目标构建平台:全部

文档链接: https://drive.google.com/file/d/1fjJ2zuBI5__fzA6J9XIXrWnOoBDWpYgn/view?usp=drive_link

The Spatial System is designed for game play elements and common efficient optimizations using spatial computations and entity management in Unreal Engine. It provides tools for managing large collections of entities, handling spatial queries, and optimizing movement and collision behaviors. For movement processors, this system is ideal for games and simulations requiring dynamic interactions in large, complex environments.

This system is designed to be extensible, allowing developers to build on its foundation for specialized use cases such as ARPG, RTS unit management, projectiles, orientation targeting, pickups and crowd simulations or dynamic world generation.

Additional game play components for animation systems allows easy usage with UE State Tree, including a movement component using UE Mass, running multi-threaded with highly optimized SIMD update operations.

Discord Q&A and support: https://discord.gg/tu6ZNgwAb9

Before You Buy

Some additional features are still in early development and may not function seamlessly in every situation without adjustments. If you encounter any issues or have feature requests, we encourage you to join our Discord community for support, discussions, and updates. Your feedback is extremely important in shaping the future of this product.

If you own the Vertex Animation Manager Plugin, the next update will compile with this Spatial System to enable Spatial ISM Components without any code changes to the plugin.

空间系统 是专为游戏元素和常见的有效优化使用空间计算和实体管理在虚幻引擎。 它提供了用于管理大型实体集合、处理空间查询以及优化移动和碰撞行为的工具。 对于运动处理器,该系统非常适合在大型复杂环境中需要动态交互的游戏和模拟。

该系统的设计是可扩展的,允许开发人员在其基础上构建专门的用例,如ARPG,RTS单元管理,射弹,定向定位,拾音器和人群模拟或动态世界生成。

用于动画系统的其他游戏播放组件允许轻松使用UE状态树,包括使用UE质量的移动组件,通过高度优化的SIMD更新操作运行多线程。

不和谐问答和支持: https://discord.gg/tu6ZNgwAb9

购买前

一些附加功能仍处于早期开发阶段,如果不进行调整,可能无法在每种情况下无缝运行。 如果您遇到任何问题或有功能请求,我们鼓励您加入我们的Discord社区以获得支持,讨论和更新。 你的反馈对塑造这个产品的未来是非常重要的。

如果您拥有顶点动画管理器插件,则下一次更新将使用此空间系统进行编译,以启用空间ISM组件,而无需对插件进行任何代码更改。

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