Features:
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Optimized!
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Lots of settings!
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LifeTime support!
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Fire can do damage, depending on the size, the damage is reduced!
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3 ways to spawn fire (Explosion, Directionaly, Single)!
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Works with Niagara!
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Mass Entity support for UE5.5>!
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Fire can be removed in radius!
Code Modules:
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XFire (Runtime)
Number of C++ Classes: 7
Network Replicated: (No, but you can spawn fire with RPC event, example in demo)
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
特征:
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优化!
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很多设置!
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终身支持!
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火可以造成伤害,根据大小,伤害减少!
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3种方式产卵火(爆炸,定向,单)!
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与尼亚加拉合作!
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大众实体支持UE5.5>!
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火可以在半径范围内移除!
代码模块:
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XFire(运行时)
C++类数: 7
网络复制: (不,但您可以使用RPC事件生成fire,例如在演示中)
支持的开发平台: Win64的
支持的目标构建平台: Win64的
This plugin will add fire to your game, which gradually dies out, and fire can also cause damage. A “Random Stream” is used to generate fire, which allows fire to be used in multiplayer. Suitable for exploding barrels, flamethrower, turret, explosive bullets. Many settings to help you setup realistic fire. Very good optimization, perfect for both (open world and small locations). Works with Niagara! Also you can put out the fire! The system uses MassEntity which automatically calculates size, damage, lifetime in different threads for best performance!
Video: https://youtu.be/vweS-ezFutk
Docs: https://docs.google.com/presentation/d/1S869LWQfMrnk2RCOaTo89CfiK7V9N6sPNmd4KlfAMu0/edit?usp=sharing
Demo: https://github.com/Dexied/XFireDemo
All my products: https://www.fab.com/sellers/Dexied
Discord: https://discord.gg/mqV52Qf
Email: dexied.gs@gmail.com
这个插件会给你的游戏增加火,火逐渐消亡,火也会造成伤害。 一个”随机流”用于产生火,这允许火在多人游戏中使用。 适用于爆炸桶,火焰喷射器,炮塔,爆炸子弹。 许多设置,以帮助您设置逼真的火。 非常好的优化,非常适合两者(开放世界和小位置)。 与尼亚加拉合作! 你也可以把火扑灭! 该系统使用MassEntity自动计算大小,损坏,寿命在不同的线程,以获得最佳性能!
短片: https://youtu.be/vweS-ezFutk
文件: https://docs.google.com/presentation/d/1S869LWQfMrnk2RCOaTo89CfiK7V9N6sPNmd4KlfAMu0/edit?usp=sharing
示范: https://github.com/Dexied/XFireDemo
我所有的产品: https://www.fab.com/sellers/Dexied
不和谐: https://discord.gg/mqV52Qf
电邮: dexied.gs@gmail.com
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