Features:

  • Advanced Pedestrian AI features

  • Bounding Box Movements

  • Waypoint based Movements

  • Spline based Movements

  • Spline Crowd (Mass Scale NPC Spawns)

  • Dynamic path switching on path intersections

  • NPC Collision and Obstacle Avoidance

  • Landscape aligned spline paths

  • AI responds to world state invokers (such as Traffic Lights etc.)

  • Closed loop path following

  • Player Proximity based NPC Spawns (Considering Optimizations)

  • Component based pluggable Architecture

  • Data driven architecture

  • Character Collision Block Reacts

Number of Blueprints: 10

Input: (Gamepad, Keyboard, Mouse… etc.)

Network Replicated: (Yes)

Supported Development Platforms:

Windows: (Yes)

特征:

  • 高级行人AI功能

  • 边界框运动

  • 基于航点的移动

  • 基于样条的运动

  • 样条人群(大规模NPC产卵)

  • 路径交叉点上的动态路径切换

  • NPC碰撞避障

  • 横向对齐样条路径

  • AI响应世界国家的invokers(如红绿灯等)。)

  • 闭环路径如下

  • 基于玩家接近的NPC产卵(考虑优化)

  • 基于组件的可插拔架构

  • 数据驱动架构

  • 角色碰撞块反应

蓝图数目:10

输入:(游戏手柄,键盘,鼠标。.. 等。)

网络复制:(是)

支持的开发平台:

视窗:(是)

Introducing Pedestrian AI System (v2.2.0)

Elevate your game’s realism with the Pedestrian AI System. This feature-rich system is designed to seamlessly integrate into your project, providing a comprehensive solution for implementing advanced pedestrian behaviours. Whether you’re creating an open-world game, a city simulation, or any project requiring dynamic NPC movements, our Pedestrian AI System empowers you to create lifelike and immersive urban environments with ease.

Features

  • Advanced Pedestrian AI Features: Leverage sophisticated AI algorithms to simulate realistic pedestrian behaviours.

  • Bounding Box Movements: Ensure smooth and collision-free navigation using bounding box techniques.

  • Waypoint-Based Movements: Design precise and controlled pedestrian paths with waypoint systems.

  • Spline-Based Movements: Create dynamic and flexible movement patterns using spline paths.

  • Spline Crowd (Mass Scale NPC Spawns): Handle large crowds effortlessly with spline-based mass NPC spawning.

  • Dynamic Path Switching on Path Intersections: Enable pedestrians to choose optimal paths dynamically at intersections.

  • NPC Collision and Obstacle Avoidance: Ensure realistic pedestrian interactions with robust collision and obstacle avoidance systems.

  • Landscape-Aligned Spline Paths: Align pedestrian paths seamlessly with varied terrain and landscapes.

  • AI Responds to World State Invokers: Integrate real-world logic, such as traffic lights and events, to influence pedestrian behaviour.

  • Closed Loop Path Following: Maintain continuous and smooth pedestrian loops for endless movement cycles.

  • Player Proximity-Based NPC Spawns: Optimise performance by spawning NPCs based on player proximity.

  • Component-Based Pluggable Architecture: Enjoy easy customisation and extension with modular components.

  • Data Driven Architecture: Follows a data table based highly customisable and extensible design.

  • Character Collision Block Reacts: When characters collide with each other, a blocking reaction animation is played.

Documentation & Demos

Check out the official product page about the asset

Product Page: View Product

Dive into our comprehensive documentation to seamlessly integrate the system into your project.

Documentation (v1.0.0): View Docs

Download the UE5 Build Demos to experience the system in action.

Playable Demo (v2.2.0): Download (UE5.3 Build) [Latest]

Playable Demo (v2.1.0): Download (UE5.3 Build)

Playable Demo (v2.0.0): Download (UE5.3 Build)

Playable Demo (v1.0.0): Download (UE5.3 Build)

Playable Demo (v1.0.0): Download (UE4.27 Build)

Watch the trailer to see the system’s full potential.

Crowd Hit Reaction Trailer (v2.2.0): Watch Trailer

Preview Trailer (v2.0.0): Watch Trailer

Preview Trailer (v1.0.0): Watch Trailer

Checkout the following simulations & example implementations to see the system in production.

Test Cases (v1.0.0): Crowd Simulation Test

Follow our tutorial series to deep dive into system source code and get a better understanding on the features.

Version History

v1.0.0

  • Initial Release.

v2.0.0

  • Integrated Game Prototyping Tool Kit(GPTK) features.

  • Pedestrian animation variations added.

  • Pedestrian inventory accessories added.

v2.1.0

  • Spectator camera added.

  • Minor bug fixes & Optimizations.

v2.2.0

  • Character Collision Block Reacts added.

  • Minor bug fixes & Optimizations.

Contact Us

介绍行人人工智能系统(v2.2.0)

提升您的游戏的现实主义与行人人工智能系统. 这个功能丰富的系统旨在无缝集成到您的项目中,为实现高级行人行为提供全面的解决方案。 无论您是在创建开放世界游戏、城市模拟还是任何需要动态NPC运动的项目,我们的行人人工智能系统都能让您轻松创建栩栩如生、身临其境的城市环境。

特征

  • 高级行人AI功能:利用复杂的人工智能算法来模拟真实的行人行为。

  • 边界框运动:使用边界框技术确保平滑和无碰撞导航。

  • 基于航点的移动:使用航点系统设计精确和受控的行人路径。

  • 基于样条的运动:使用样条路径创建动态和灵活的运动模式。

  • 样条人群(大规模NPC产卵):轻松处理大量人群与基于样条的大规模NPC产卵。

  • 路径交叉点上的动态路径切换:使行人能够在十字路口动态选择最佳路径。

  • NPC碰撞避障:通过强大的碰撞和避障系统确保真实的行人互动。

  • 横向对齐样条路径:将行人路径与不同的地形和风景无缝对齐。

  • 人工智能回应世界国家的侵犯者:整合现实世界的逻辑,如交通灯和事件,以影响行人的行为。

  • 闭环路径如下:保持连续和平滑的行人循环,以实现无休止的运动循环。

  • 基于玩家接近的NPC产卵:通过根据玩家接近度生成Npc来优化性能。

  • 基于组件的可插拔架构:使用模块化组件轻松定制和扩展。

  • 数据驱动架构:遵循基于数据表的高度可定制和可扩展设计。

  • 角色碰撞块反应:当角色相互碰撞时,会播放一个阻挡反应动画。

文件及演示

查看有关资产的官方产品页面

产品页面: 查看产品

深入了解我们的全面文档,将系统无缝集成到您的项目中。

文档(v1.0.0): 查看文档

下载UE5构建演示以体验系统的运行。

可玩演示(v2.2.0): 下载(UE5.3Build)[最新]

可玩演示(v2.1.0): 下载(UE5.3构建)

可玩演示(v2.0.0): 下载(UE5.3构建)

可玩演示(v1.0.0): 下载(UE5.3构建)

可玩演示(v1.0.0): 下载(UE4.27构建)

观看预告片,了解系统的全部潜力。

人群命中反应拖车(v2.2.0): 观看预告片

预览预告片(v2.0.0): 观看预告片

预览预告片(v1.0.0): 观看预告片

查看以下模拟和示例实现,以查看生产中的系统。

测试用例(v1.0.0): 人群模拟测试

按照我们的教程系列深入了解系统源代码,并更好地理解这些特性。

版本历史

v1.0.0

  • 初始释放。

v2.0.0

  • 集成游戏原型工具包(GPTK)功能。

  • 增加了行人动画变化。

  • 行人库存配件添加.

v2.1.0

  • 旁观者相机添加。

  • 小错误修复和优化。

v2.2.0

  • 字符碰撞块添加。

  • 小错误修复和优化。

联络我们

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。