




Features:
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Advanced Pedestrian AI features
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Bounding Box Movements
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Waypoint based Movements
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Spline based Movements
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Spline Crowd (Mass Scale NPC Spawns)
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Dynamic path switching on path intersections
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NPC Collision and Obstacle Avoidance
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Landscape aligned spline paths
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AI responds to world state invokers (such as Traffic Lights etc.)
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Closed loop path following
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Player Proximity based NPC Spawns (Considering Optimizations)
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Component based pluggable Architecture
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Data driven architecture
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Character Collision Block Reacts
Number of Blueprints: 10
Input: (Gamepad, Keyboard, Mouse… etc.)
Network Replicated: (Yes)
Supported Development Platforms:
Windows: (Yes)
特征:
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高级行人AI功能
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边界框运动
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基于航点的移动
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基于样条的运动
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样条人群(大规模NPC产卵)
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路径交叉点上的动态路径切换
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NPC碰撞避障
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横向对齐样条路径
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AI响应世界国家的invokers(如红绿灯等)。)
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闭环路径如下
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基于玩家接近的NPC产卵(考虑优化)
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基于组件的可插拔架构
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数据驱动架构
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角色碰撞块反应
蓝图数目:10
输入:(游戏手柄,键盘,鼠标。.. 等。)
网络复制:(是)
支持的开发平台:
视窗:(是)
Introducing Pedestrian AI System (v2.2.0)
Elevate your game’s realism with the Pedestrian AI System. This feature-rich system is designed to seamlessly integrate into your project, providing a comprehensive solution for implementing advanced pedestrian behaviours. Whether you’re creating an open-world game, a city simulation, or any project requiring dynamic NPC movements, our Pedestrian AI System empowers you to create lifelike and immersive urban environments with ease.
Features
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Advanced Pedestrian AI Features: Leverage sophisticated AI algorithms to simulate realistic pedestrian behaviours.
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Bounding Box Movements: Ensure smooth and collision-free navigation using bounding box techniques.
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Waypoint-Based Movements: Design precise and controlled pedestrian paths with waypoint systems.
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Spline-Based Movements: Create dynamic and flexible movement patterns using spline paths.
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Spline Crowd (Mass Scale NPC Spawns): Handle large crowds effortlessly with spline-based mass NPC spawning.
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Dynamic Path Switching on Path Intersections: Enable pedestrians to choose optimal paths dynamically at intersections.
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NPC Collision and Obstacle Avoidance: Ensure realistic pedestrian interactions with robust collision and obstacle avoidance systems.
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Landscape-Aligned Spline Paths: Align pedestrian paths seamlessly with varied terrain and landscapes.
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AI Responds to World State Invokers: Integrate real-world logic, such as traffic lights and events, to influence pedestrian behaviour.
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Closed Loop Path Following: Maintain continuous and smooth pedestrian loops for endless movement cycles.
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Player Proximity-Based NPC Spawns: Optimise performance by spawning NPCs based on player proximity.
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Component-Based Pluggable Architecture: Enjoy easy customisation and extension with modular components.
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Data Driven Architecture: Follows a data table based highly customisable and extensible design.
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Character Collision Block Reacts: When characters collide with each other, a blocking reaction animation is played.
Documentation & Demos
Check out the official product page about the asset
Product Page: View Product
Dive into our comprehensive documentation to seamlessly integrate the system into your project.
Documentation (v1.0.0): View Docs
Download the UE5 Build Demos to experience the system in action.
Playable Demo (v2.2.0): Download (UE5.3 Build) [Latest]
Playable Demo (v2.1.0): Download (UE5.3 Build)
Playable Demo (v2.0.0): Download (UE5.3 Build)
Playable Demo (v1.0.0): Download (UE5.3 Build)
Playable Demo (v1.0.0): Download (UE4.27 Build)
Watch the trailer to see the system’s full potential.
Crowd Hit Reaction Trailer (v2.2.0): Watch Trailer
Preview Trailer (v2.0.0): Watch Trailer
Preview Trailer (v1.0.0): Watch Trailer
Checkout the following simulations & example implementations to see the system in production.
Test Cases (v1.0.0): Crowd Simulation Test
Follow our tutorial series to deep dive into system source code and get a better understanding on the features.
Version History
v1.0.0
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Initial Release.
v2.0.0
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Integrated Game Prototyping Tool Kit(GPTK) features.
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Pedestrian animation variations added.
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Pedestrian inventory accessories added.
v2.1.0
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Spectator camera added.
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Minor bug fixes & Optimizations.
v2.2.0
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Character Collision Block Reacts added.
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Minor bug fixes & Optimizations.
Contact Us
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Official Website: www.elsewaregames.com
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YouTube Channel: youtube.com/elsewaregames
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Patreon Page: patreon.com/elsewareGames
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Discord: https://discord.gg/6bPp6YjbSX
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Technical Support: Reach out to us at elsewaregamesofficial@gmail.com for any inquiries, feature requests, or bug reports.
介绍行人人工智能系统(v2.2.0)
提升您的游戏的现实主义与行人人工智能系统. 这个功能丰富的系统旨在无缝集成到您的项目中,为实现高级行人行为提供全面的解决方案。 无论您是在创建开放世界游戏、城市模拟还是任何需要动态NPC运动的项目,我们的行人人工智能系统都能让您轻松创建栩栩如生、身临其境的城市环境。
特征
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高级行人AI功能:利用复杂的人工智能算法来模拟真实的行人行为。
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边界框运动:使用边界框技术确保平滑和无碰撞导航。
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基于航点的移动:使用航点系统设计精确和受控的行人路径。
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基于样条的运动:使用样条路径创建动态和灵活的运动模式。
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样条人群(大规模NPC产卵):轻松处理大量人群与基于样条的大规模NPC产卵。
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路径交叉点上的动态路径切换:使行人能够在十字路口动态选择最佳路径。
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NPC碰撞避障:通过强大的碰撞和避障系统确保真实的行人互动。
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横向对齐样条路径:将行人路径与不同的地形和风景无缝对齐。
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人工智能回应世界国家的侵犯者:整合现实世界的逻辑,如交通灯和事件,以影响行人的行为。
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闭环路径如下:保持连续和平滑的行人循环,以实现无休止的运动循环。
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基于玩家接近的NPC产卵:通过根据玩家接近度生成Npc来优化性能。
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基于组件的可插拔架构:使用模块化组件轻松定制和扩展。
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数据驱动架构:遵循基于数据表的高度可定制和可扩展设计。
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角色碰撞块反应:当角色相互碰撞时,会播放一个阻挡反应动画。
文件及演示
查看有关资产的官方产品页面
产品页面: 查看产品
深入了解我们的全面文档,将系统无缝集成到您的项目中。
文档(v1.0.0): 查看文档
下载UE5构建演示以体验系统的运行。
可玩演示(v2.2.0): 下载(UE5.3Build)[最新]
可玩演示(v2.1.0): 下载(UE5.3构建)
可玩演示(v2.0.0): 下载(UE5.3构建)
可玩演示(v1.0.0): 下载(UE5.3构建)
可玩演示(v1.0.0): 下载(UE4.27构建)
观看预告片,了解系统的全部潜力。
人群命中反应拖车(v2.2.0): 观看预告片
预览预告片(v2.0.0): 观看预告片
预览预告片(v1.0.0): 观看预告片
查看以下模拟和示例实现,以查看生产中的系统。
测试用例(v1.0.0): 人群模拟测试
按照我们的教程系列深入了解系统源代码,并更好地理解这些特性。
版本历史
v1.0.0
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初始释放。
v2.0.0
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集成游戏原型工具包(GPTK)功能。
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增加了行人动画变化。
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行人库存配件添加.
v2.1.0
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旁观者相机添加。
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小错误修复和优化。
v2.2.0
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字符碰撞块添加。
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小错误修复和优化。
联络我们
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官方网站: www.elsewaregames.com
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YouTube频道: youtube.com/elsewaregames
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Patreon页: patreon.com/elsewareGames
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技术支持:联系我们 elsewaregamesofficial@gmail.com 对于任何查询,功能请求或错误报告。

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