
Features:
- Level-Based Optimization: Adjust tick rate, animation, physics, and other systems dynamically based on distance and visibility.
- Handlers: Automatically apply optimizations when an actor enters a specific significance level, without extra logic.
- Built-in Handlers: Includes tick, movement, and skeletal mesh handlers designed to reduce performance cost on low-priority actors.
- Blueprint Friendly: React to significance changes using the OnSignificanceLevelChanged event, or create custom handlers via Blueprint.
- Real-Time Debug Tools: Visualize actor significance levels, FOV cones, and distance thresholds directly in the world using console commands.
Code Modules:
- FlexSignificance(Type: Runtime)
Number of Blueprints: 2
Number of C++ Classes: 8
Network Replicated: N/A
Supported Development Platforms:
- Windows: Yes
- Mac: Not tested
Supported Target Build Platforms: Windows, (not tested but it should be fine with all other platforms)
Documentation Link: DocumentationImportant/Additional Notes: Requires Unreal Engine’s SignificanceManager plugin
特征:
- 基于级别的优化: 根据距离和可见性动态调整滴答率、动画、物理和其他系统。
- 处理程序: 当actor进入特定的显着性级别时,自动应用优化,无需额外的逻辑。
- 内置处理程序: 包括刻度、移动和骨架网格体处理程序,旨在降低低优先级actor的性能成本。
- 友好蓝图: 使用OnSignificanceLevelChanged事件响应显着性更改,或通过蓝图创建自定义处理程序。
- 实时调试工具: 使用控制台命令直接在世界场景中可视化actor显着性水平、FOV视锥和距离阈值。
代码模块:
- FlexSignificance(类型:运行时)
蓝图数目:2
C++类数:8
网络复制:N/A
支持的开发平台:
- Windows:是的
- Mac电脑: 未测试
支持的目标构建平台: Windows,(没有测试,但它应该与所有其他平台罚款)
文档链接: 文件重要/附加注意事项: 需要虚幻引擎的 N.重要的,重要的 插件
Flex Significance is a runtime optimization system that uses distance and visibility to determine how important (or “significant”) an actor is. Based on this significance level, the system can automatically enable or disable features to reduce overhead and improve overall performance.
Try It Out
- Demo Project V1.0 – Explore the core features and functionality in action.
- Example Project V1.0 – See a practical implementation in a real-world use case.
Community & Support
For support and suggestions, join our Discord.
More from Us
Check out our other products designed to enhance Unreal Engine workflows.
Features
- Level-Based Optimization: Dynamically adjusts actor behavior based on distance and visibility.
- Custom Handlers: Define your own logic for each significance level using Blueprint or C++.
- Built-in Handlers: Includes tick, movement, and skeletal mesh optimization handlers.
- Blueprint Friendly: Quickly configure and handle logic for significance levels in Blueprints.
- Real-Time Debug Tools: Visualize significance levels and distance thresholds directly in the world.
弹性显着性 是一个运行时优化系统,它使用距离和可见性来确定actor的重要性(或”显着”)。 基于此显着性级别,系统可以自动启用或禁用功能,以减少开销并提高整体性能。
试试吧
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特征
- 基于级别的优化: 根据距离和可见性动态调整actor行为。
- 自定义处理程序: 使用蓝图或C++为每个显着性级别定义自己的逻辑。
- 内置处理程序: 包括刻度、移动和骨架网格体优化处理程序。
- 蓝图友好: 快速配置和处理蓝图中显着性级别的逻辑。
- 实时调试工具: 直接在世界上可视化显着性水平和距离阈值。

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