




Technical details
Features
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PCG system with any combination
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Each PCG blueprint has unique parameters
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Multiple ways to exclude objects
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Contains PCG blueprints that can be projected onto terrain or meshes and automatically adapted
Blueprints Included
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Blueprints:8
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PCG graph assets: 11
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Enumeration:1
Static Meshes, Materials and Textures
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Static Mesh:3
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Materials:8
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Material Instances:7
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Textures:2048*2048=3, 1024*1024=8, 16*16=3
Dependencies
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Unreal Engine 5.5+ (requires PCG and Nanite support)
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Plugins to enable: Geometry Script, PCGGeometryScriptInterop, PCGExternalDataInterop,PCG
Supported Development Platforms:
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Windows: (Yes)
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Mac: (Not tested)
技术细节
特征
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任意组合的PCG系统
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每个PCG蓝图都有唯一的参数
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排除对象的多种方法
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包含可投影到地形或网格上并自动调整的PCG蓝图
包括蓝图
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蓝图:8
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PCG图形资产:11
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枚举:1
静态网格、材质和纹理
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静态网格:3
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材料:8
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材料实例:7
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纹理:2048*2048=3, 1024*1024=8, 16*16=3
依赖关系
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虚幻引擎5.5+(需要PCG和Nanite支持)
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要启用的插件:几何脚本,Pcgeometryscriptinterop,PCGExternalDataInterop,PCG
支持的开发平台:
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视窗:(是)
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Mac:(未测试)
Showcase | Tutorial
The Showcase video only shows some of the features, please see the tutorial for more details
Description
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Natural_PCGTools is a convenient tool based on UE5’s built-in PCG and blueprints, allowing you to easily build various environments. With the update of the version, more PCG blueprints will be added or optimized in the future.
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All assets are licensed under Creative Commons Attribution and are presented as images, movies. Assets and textures from megascans are not included in the asset pack.
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Models and textures that appear in the Showcase are not included in the asset pack.
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There are only a few models and textures in the document level of the asset package, all of which are made by me.
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You can find similar textures on the following websites.
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https://quixel.com/megascans
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https://polyhaven.com/textures
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https://noisecreater.com
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If you have any questions, please contact me as soon as possible.
Currently available functions:
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MeshProjection
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SnowProjection
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ScatterObject
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Scatter objects along a spline
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Scatter objects within a spline
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Scattering Objects on a Mesh
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Spline used to exclude scatter range
Before using the tool, make sure to go to Edit -> Plugins and enable:
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Geometry Script
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PCG
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PCGExternalDataInterop
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PCGGeometryScriptInterop
How to use:
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Enable the required plugins and restart the engine
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Open the PCG documentation level and read the relevant blueprint information and examples
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Find the required blueprint and drag it into the scene
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Adjust parameters as needed (different for each blueprint)
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Bake the mesh (if available)
If you have any questions about PCG, you can refer to:Here
Some blueprints may require the use of Nanite, for related knowledge, please read:Here
展览厅 | 教程
展示视频只显示了部分功能,请参阅教程了解更多详细信息
资料描述
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天然植物 是一款基于UE5内置PCG和蓝图的便捷工具,可让您轻松构建各种环境。 随着版本的更新,未来将增加或优化更多PCG蓝图。
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所有资产均根据知识共享署名许可,并以图像,电影的形式呈现。 来自megascans的资源和纹理不包括在资源包中。
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在展示中显示的模型和纹理不包括在资源包中。
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资源包的文档级别中只有几个模型和纹理,所有这些都是我制作的。
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您可以在以下网站上找到类似的纹理。
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https://quixel.com/megascans
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https://polyhaven.com/textures
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https://noisecreater.com
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如果您有任何问题,请尽快与我联系。
目前可用的功能:
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网格投影
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雪地喷射
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散射物体
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沿样条线散射对象
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在样条线内散射对象
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在网格上散射对象
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用于排除散点范围的样条
在使用该工具之前,请确保转到编辑->插件并启用:
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几何脚本
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PCG的
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PCGExternalDataInterop,PCGExternalDataInterop
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PCGGeometryScriptInterop
如何使用:
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启用所需的插件并重新启动引擎
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打开PCG文档级别,阅读相关蓝图信息和示例
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找到所需的蓝图并将其拖到场景中
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根据需要调整参数(每个蓝图不同)
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烘烤网格(如果可用)
如果您对PCG有任何疑问,可以参考:这里
有些蓝图可能需要使用Nanite,相关知识请阅读:这里

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