Number of Unique Meshes: 324

Collision: Simple, and complex as simple with custom complex meshes

Vertex Count: Roughly 5k maximum

LODs: Hand-made LODs

Number of Materials: 20

Number of Material Instances: 152Number of Material Functions: 20

Number of Textures: 133

Texture Resolutions: Up to 4k

Supported Development Platforms:

  • Windows: Yes/No

Documentation Link

唯一网格数:324

碰撞:简单,复杂与自定义复杂网格一样简单

顶点数:最大约5k

Lod:手工制作的Lod

材料数量:20

材质实例数:152材质函数数:20

纹理数量:133

纹理分辨率:高达4k

支持的开发平台:

  • Windows:是/否

文档链接

This asset is part of my Stylized Mega Bundle. SAVE 20%

A massive collection of stylized environment art assets to quickly build beautiful worlds of AAA quality! Bundle pack of all environment art post Volume II, such as snow, alpine, desert, oasis, and badlands.

Landscape tools will help automatically create cliffs and distribute grass, while runtime virtual textures will color the grass appropriately. Foliage Types are prepared to start painting immediately. All assets and materials are designed for flexible customization to fit your needs. Use VT blending to help your asset intersections blend better, enjoy foliage interacting with any character of your choice, take advantage of the occlusion material function to have foliage fade away when blocking the player, and splash around in the water with dynamic water interaction effects! Assets have been carefully created using handmade LODs for optimal performance and appearance, and all materials have easy switches to disable certain features to improve performance further.

FAQ

Do the assets work with Nanite?

Yes they could, although I’m not using Nanite for the Demonstration scene, and you shouldn’t really need to use Nanite. The assets are already extremely low poly and have custom LODs.

Do the assets work with Lumen?

Yes, but again I’m not using Lumen in the Demonstration scenes.

Will they work for [insert your game here]?

It’s impossible to know every use-case, but these assets are fairly straightforward and should work just fine for any game. You might want to read the Documentation first if you’re curious about setup or technical prerequisites.

Can this asset be made compatible with older versions of Unreal?

There isn’t an easy way for me to migrate these assets to previous versions. However, as the pack is mostly just meshes and materials, the content itself is fine. You could theoretically export the models and textures, bring them backwards, and recreate the materials.

这项资产是我的一部分。 程式化的巨型捆绑。 储蓄20%

大量的风格化环境艺术资产,快速建立美丽的世界AAA质量! 捆绑包的所有环境艺术后第二卷,如雪,高山,沙漠,绿洲和荒地。

地形工具将帮助自动创建悬崖和分布草,而运行时虚拟纹理将适当地为草着色。 植物类型准备立即开始绘画。 所有的资产和材料都是为灵活的定制设计的,以满足您的需要。 使用VT混合来帮助您的资产交叉点更好地混合,享受树叶与您选择的任何角色交互,利用遮挡材料功能使树叶在阻挡玩家时消失,并在水中溅起动态水交互效果! 资源是使用手工制作的Lod精心创建的,以获得最佳性能和外观,所有材料都有简单的开关来禁用某些功能,以进一步提高性能。

常见问题

资产与Nanite一起使用吗?

是的,他们可以,虽然我没有使用Nanite的演示场景,你不应该真的需要使用Nanite。 资产已经非常低的poly,并有自定义Lod。

这些资产是否适用于流明?

是的,但我再次没有在演示场景中使用流明。

他们会为[在这里插入你的游戏]工作吗?

不可能知道每个用例,但这些资产相当简单,对于任何游戏都应该工作得很好。 如果您对设置或技术先决条件感到好奇,可能需要先阅读文档。

此资源是否可以与较旧版本的虚幻引擎兼容?

对于我来说,没有一种简单的方法可以将这些资产迁移到以前的版本。 然而,由于包装主要是网格和材料,内容本身是好的。 理论上,您可以导出模型和纹理,将它们向后移动,然后重新创建材质。

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