




Features:
- 1 main blueprint for mesh distribution.
- 1 low poly books models
- 2 main material for all books
- 45 textures for book covers
- 8 textures for book sides
Number of Blueprints: 1
Supported Development Platforms:
Windows: Yes
Mac: Not Checked
Documentation: https://drive.google.com/drive/folders/1WvzNzyPflEVwhryv4FZ7Biliz77QhFmc?usp=sharing
Important/Additional Notes:
When importing custom meshes be careful to place the pivots in a proper way. For that please check documentation.
Video: https://www.youtube.com/watch?v=prOWgq1mo0k
Update v2 Features:
- 3 new blueprint for mesh distribution.
- 2 new low poly books models
- 2 new main material for all books
- 217 new textures for book covers
- 4 new textures for book sides
- BP presets (Stylized, Modern, Old)
Update v3 Features(UE5 version):
- Added Size multiplayer parameter to scale up/down books
- Fixed ending book placement, so it end as close to obstacle as possible.
Documentation: https://drive.google.com/file/d/1zFG6imv-6kx3x3Afg2GbC-2DzvBkcr6l/view?usp=sharing
Update showcase video: https://youtu.be/oH2ymNw_YYs
特征:
- 1网格分布的主要蓝图。
- 1低聚书籍模型
- 2所有书籍的主要材料
- 书籍封面的45种纹理
- 8种书面纹理
蓝图数目:1
支持的开发平台:
Windows:是的
Mac:未勾选
文件: https://drive.google.com/drive/folders/1WvzNzyPflEVwhryv4FZ7Biliz77QhFmc?usp=sharing
重要/附加注意事项:
导入自定义网格时,请小心以适当的方式放置枢轴。 为此,请检查文档。
短片: https://www.youtube.com/watch?v=prOWgq1mo0k
更新v2功能:
- 3网格分布的新蓝图。
- 2个新的低聚书籍模型
- 2所有书籍的新主要材料
- 217本书封面的新纹理
- 4种新的书面纹理
- BP预设(程式化,现代,旧)
更新v3功能(UE5版本):
- 增加了大小多人游戏参数来放大/缩小书籍
- 固定结束书安置,因此它结束尽可能接近障碍。
文件: https://drive.google.com/file/d/1zFG6imv-6kx3x3Afg2GbC-2DzvBkcr6l/view?usp=sharing
更新展示视频: https://youtu.be/oH2ymNw_YYs
Video: https://www.youtube.com/watch?v=prOWgq1mo0k
This Blueprint generates meshes in a row with randomized scale and angle(“books on a shelf” way). Perfect way to populate thousands of books on bookshelves. It comes with a set of 16 low poly book models, but you can import your own meshes for distribution. You can control number of instances, size threshold and additional arrangement like angle and stack. Meshes are generated in a natural way and for huge amount of instances you will not see the repetition. All instances are placed with precision as every single mesh is checked seperately for colliders.
短片: https://www.youtube.com/watch?v=prOWgq1mo0k
此蓝图以随机比例和角度(”书架上的书籍”方式)连续生成网格体。 在书架上填充数千本书的完美方式。 它带有一组16个低聚书模型,但您可以导入自己的网格进行分发。 您可以控制实例的数量,大小阈值和额外的安排,如角度和堆栈. 网格以自然的方式生成,对于大量的实例,您将看不到重复。 所有实例都是精确放置的,因为每个网格都是单独检查碰撞器。

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