




Features:
- Grid based map supports loading different tiles on the fly to minimize performance costs, while maximizing texture quality.
- Return system that can add widgets to the map to represent actors or objects in the world on the map, with an in built team system for handling returns differently depending on their relationship to the map user.
- Main map widget includes options for zooming, re scaling the map widget to any size even during run time, ability to automatically center on a source actor, or to be centered and moved independently of the source actor, options for visuals, and many many more.
- A camera actor that can easily take orthographic top down pictures of your entire map, and save them to the desired folder locations with options for varying resolutions, file name structures, and much more to make it as easy as possible to make your maps.
- How To Use Video Part 1 of 2.
Number of Blueprints: 3 Widgets, 8 Demo Widgets, 2 Scene Components, 2 Actors, 6 Demo Actors, 2 Structs, 1 BPI, 1 Enum. (Demo blueprints are for demonstration/tutorial purposes, and not core to the package itself)
Input: Inputs are customizable, though demo level example uses 3rdperson character inputs, and some keyboard buttons to help demonstrate its use.
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: https://docs.google.com/document/d/1c9es6f-zQeexRvR0gFzFlHvGvolOXrBsppPobQNIMDU/edit?usp=sharing
特征:
- 基于网格的地图支持动态加载不同的图块,以最大限度地降低性能成本,同时最大限度地提高纹理质量。
- 返回系统,可以将小部件添加到地图以表示地图上世界中的actor或对象,并内置团队系统,用于根据与地图用户的关系以不同方式处理返回。
- 主地图小部件包括缩放选项,将地图小部件重新缩放到任何大小,即使在运行时也是如此,能够自动以源actor为中心,或者独立于源actor居中和移动,视觉效果
- 一个相机actor,可以轻松地拍摄整个地图的正投影自上而下的照片,并将它们保存到所需的文件夹位置,并提供不同分辨率,文件名结构等选项,以便尽可能
- 如何使用视频 第一部份 的2。
蓝图数量:3个Widget,8个Demo Widget,2个场景组件,2个Actor,6个Demo Actor,2个Struct,1个BPI,1个Enum。 (演示蓝图用于演示/教程目的,而不是包本身的核心)
输入:输入是可自定义的,尽管演示级别示例使用3rdperson字符输入和一些键盘按钮来帮助演示其使用。
支持的开发平台:Windows
支持的目标构建平台:Windows
文件: https://docs.google.com/document/d/1c9es6f-zQeexRvR0gFzFlHvGvolOXrBsppPobQNIMDU/edit?usp=sharing
This package contains a series of assets allowing for the creation and implementation of customizable maps in your game that can scale well with highly detailed map textures even in large game worlds. This system works similar to Google Maps, loading only the parts of the map your are currently looking at into memory, and being able to load higher resolution textures as you zoom in to specific parts of the map, but not when zoomed out and looking over a large area. Besides the main map widgets, there is also a tool that can save a top down view of your game world from above, split up into numerous grid pieces, and at varying resolutions automatically. For the final map textures you could use these ones as is, or modify them to match a desired style, or make them completely from scratch yourself.
The map widgets also support some basic other features such as showing markers for other actors in the world, such as friends, enemies, the player them self, or objective markers.
The map is highly customizable allowing you to make it look like whatever you need for your own game with the ability to easily update the appearance of it with your own art and textures. Zoom buttons, compass, and other features are similarly modifiable.
All aspects of this product have a large number of options to help make sure that you can get the package to do what you want it to as often as possible. Flexibility is key for easy and fast development, as while it might take more time to learn all of the extra options present and how to use them, it will take much less than otherwise implementing such options or features yourself would.
Features
-
Grid based map supports loading different tiles on the fly to minimize performance costs, while maximizing texture quality.
-
Return system that can add widgets to the map to represent actors or objects in the world on the map, with an in built team system for handling returns differently depending on their relationship to the map user.
-
Main map widget includes options for zooming, re scaling the map widget to any size even during run time, ability to automatically center on a source actor, or to be centered and moved independently of the source actor, options for visuals, and many many more.
-
A camera actor that can easily take orthographic top down pictures of your entire map, and save them to the desired folder locations with options for varying resolutions, file name structures, and much more to make it as easy as possible to make your maps.
-
How To Use Video Part 1 of 2.
Older Notes: Currently does NOT work in the 4.26. In 4.27, it will not work reliably when played in Viewport, but does work if played in new window, or in built projects.
There are some cases of it also having issues with play in viewport in 5.0-5.4 versions so far, though not all get them. In general, playing in new window still seems to work though.
该软件包包含一系列资源,允许在您的游戏中创建和实现可定制的地图,即使在大型游戏世界中也可以很好地缩放高度详细的地图纹理。 该系统的工作原理类似于谷歌地图,只加载您当前正在查看的地图部分到内存中,并且能够在放大地图的特定部分时加载更高分辨率的纹理,但在缩小 除了主要的地图小部件,还有一个工具,可以从上面保存你的游戏世界的自上而下的视图,分成许多网格块,并以不同的分辨率自动。 对于最终的地图纹理,您可以按原样使用这些纹理,或者修改它们以匹配所需的样式,或者完全从头开始制作它们。
地图小部件还支持一些基本的其他功能,例如显示世界上其他参与者的标记,如朋友,敌人,他们自己的玩家或目标标记。
地图是高度可定制的,允许您使它看起来像任何您需要为您自己的游戏与能力轻松更新它的外观与您自己的艺术和纹理。 缩放按钮,指南针和其他功能类似地可修改。
该产品的所有方面都有大量的选项,以帮助确保您可以让包尽可能经常地做您想要的事情。 灵活性是轻松快速开发的关键,因为虽然可能需要更多的时间来学习现有的所有额外选项以及如何使用它们,但它比自己实现这些选项或功能要少得多。
特征
-
基于网格的地图支持动态加载不同的图块,以最大限度地降低性能成本,同时最大限度地提高纹理质量。
-
返回系统,可以将小部件添加到地图以表示地图上世界中的actor或对象,并内置团队系统,用于根据与地图用户的关系以不同方式处理返回。
-
主地图小部件包括缩放选项,将地图小部件重新缩放到任何大小,即使在运行时也是如此,能够自动以源actor为中心,或者独立于源actor居中和移动,视觉效果
-
一个相机actor,可以轻松地拍摄整个地图的正投影自上而下的照片,并将其保存到所需的文件夹位置,并提供不同分辨率,文件名结构等选项,以使您的地图
-
如何使用视频 第一部份 的2。
旧笔记:目前在4.26中不起作用。 在4.27中,当在视口中播放时,它不会可靠地工作,但如果在新窗口或构建的项目中播放,它会工作。
到目前为止,在5.0-5.4版本的视口中也有一些问题,尽管不是所有的版本都能得到它们。 一般来说,在新窗口中播放似乎仍然有效。

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