


Features:
-
Run logic on a background thread via Blueprint
-
Dispatch results safely to the game thread
-
Delay execution using a non-blocking timer
-
Execute background loops with interval timing
-
Cancel async loops on demand
Code Modules:
-
AsyncBlueprintTools (Runtime)
Number of Blueprints: 0
(All functionality is exposed through static Blueprint nodes)
Number of C++ Classes: 2
-
UAsyncBlueprintLibrary (Blueprint Function Library)
-
FAsyncTaskData (Internal shared object)
Network Replicated: No
all logic is local and runtime-threaded
Supported Development Platforms:
-
Windows: Yes
-
Mac: Yes
-
Linux: Yes
Supported Target Build Platforms:
-
Win64
-
macOS
-
Linux
-
Android
-
iOS
Documentation Link: https://warmargames.com/asynctools.html
Features:
-
Run logic on a background thread via Blueprint
-
Dispatch results safely to the game thread
-
Delay execution using a non-blocking timer
-
Execute background loops with interval timing
-
Cancel async loops on demand
Code Modules:
-
AsyncBlueprintTools (Runtime)
Number of Blueprints: 0
(All functionality is exposed through static Blueprint nodes)
Number of C++ Classes: 2
-
UAsyncBlueprintLibrary (Blueprint Function Library)
-
FAsyncTaskData (Internal shared object)
Network Replicated: No
all logic is local and runtime-threaded
Supported Development Platforms:
-
Windows: Yes
-
Mac: Yes
-
Linux: Yes
Supported Target Build Platforms:
-
Win64
-
macOS
-
Linux
-
Android
-
iOS
Documentation Link: https://warmargames.com/asynctools.html
Take full control of async operations from Blueprints — no C++ required.
Async Blueprint Tools is a lightweight, production-ready Unreal Engine plugin that lets you run Blueprint logic on background threads, safely return to the game thread, introduce non-blocking delays, and even create cancelable asynchronous loops — all through pure Blueprint nodes.
Ideal for games and tools that demand concurrency without complexity, this plugin empowers developers to process heavy logic, load data, or throttle logic execution without blocking gameplay.
🧠 What It Solves:
-
Run long logic tasks without freezing your game
-
Cleanly return from background threads to update UMG/UI or actor logic
-
Schedule repeatable background tasks like AI processing, streaming, or chunk loading
-
Avoid misuse of timers, delays, or latent nodes for concurrency
Take full control of async operations from Blueprints — no C++ required.
Async Blueprint Tools is a lightweight, production-ready Unreal Engine plugin that lets you run Blueprint logic on background threads, safely return to the game thread, introduce non-blocking delays, and even create cancelable asynchronous loops — all through pure Blueprint nodes.
Ideal for games and tools that demand concurrency without complexity, this plugin empowers developers to process heavy logic, load data, or throttle logic execution without blocking gameplay.
🧠 What It Solves:
-
Run long logic tasks without freezing your game
-
Cleanly return from background threads to update UMG/UI or actor logic
-
Schedule repeatable background tasks like AI processing, streaming, or chunk loading
-
Avoid misuse of timers, delays, or latent nodes for concurrency

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