Features:

  • Run logic on a background thread via Blueprint

  • Dispatch results safely to the game thread

  • Delay execution using a non-blocking timer

  • Execute background loops with interval timing

  • Cancel async loops on demand

Code Modules:

  • AsyncBlueprintTools (Runtime)

Number of Blueprints: 0

(All functionality is exposed through static Blueprint nodes)

Number of C++ Classes: 2

  • UAsyncBlueprintLibrary (Blueprint Function Library)

  • FAsyncTaskData (Internal shared object)

Network Replicated: No

all logic is local and runtime-threaded

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

  • Linux: Yes

Supported Target Build Platforms:

  • Win64

  • macOS

  • Linux

  • Android

  • iOS

Documentation Link: https://warmargames.com/asynctools.html

Features:

  • Run logic on a background thread via Blueprint

  • Dispatch results safely to the game thread

  • Delay execution using a non-blocking timer

  • Execute background loops with interval timing

  • Cancel async loops on demand

Code Modules:

  • AsyncBlueprintTools (Runtime)

Number of Blueprints: 0

(All functionality is exposed through static Blueprint nodes)

Number of C++ Classes: 2

  • UAsyncBlueprintLibrary (Blueprint Function Library)

  • FAsyncTaskData (Internal shared object)

Network Replicated: No

all logic is local and runtime-threaded

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

  • Linux: Yes

Supported Target Build Platforms:

  • Win64

  • macOS

  • Linux

  • Android

  • iOS

Documentation Link: https://warmargames.com/asynctools.html

Take full control of async operations from Blueprints — no C++ required.

📺Video Tutorial

📖Website:

💬Community

Async Blueprint Tools is a lightweight, production-ready Unreal Engine plugin that lets you run Blueprint logic on background threads, safely return to the game thread, introduce non-blocking delays, and even create cancelable asynchronous loops — all through pure Blueprint nodes.

Ideal for games and tools that demand concurrency without complexity, this plugin empowers developers to process heavy logic, load data, or throttle logic execution without blocking gameplay.

🧠 What It Solves:

  • Run long logic tasks without freezing your game

  • Cleanly return from background threads to update UMG/UI or actor logic

  • Schedule repeatable background tasks like AI processing, streaming, or chunk loading

  • Avoid misuse of timers, delays, or latent nodes for concurrency

Take full control of async operations from Blueprints — no C++ required.

📺Video Tutorial

📖Website:

💬Community

Async Blueprint Tools is a lightweight, production-ready Unreal Engine plugin that lets you run Blueprint logic on background threads, safely return to the game thread, introduce non-blocking delays, and even create cancelable asynchronous loops — all through pure Blueprint nodes.

Ideal for games and tools that demand concurrency without complexity, this plugin empowers developers to process heavy logic, load data, or throttle logic execution without blocking gameplay.

🧠 What It Solves:

  • Run long logic tasks without freezing your game

  • Cleanly return from background threads to update UMG/UI or actor logic

  • Schedule repeatable background tasks like AI processing, streaming, or chunk loading

  • Avoid misuse of timers, delays, or latent nodes for concurrency

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