




Features:
- Modular /customizible
- Color change
- Rigged to Epic Skeleton with additional bones
- Blendshapes / Morph Targets / Facial Expressions, ARKit blendshapes ready for live link (SOON UPDATE)
- Animations are included
- Material Instances
Rigged: Yes
Rigged to Epic skeleton: Yes, Additional bones -Eyes, eyelids, jaw,tongue,belly,
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 15 – Retarget, included standard animations for Mannequin (run, walk, idle, jump(x3)), 9 animations for swiming(see video)
Number of characters: 1
Vertex counts of characters: 18 843
Number of Materials and Material Instances: 31
Number of Textures: 33
Texture Resolutions: 4096X4096 or 2048×2048 or less
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
Important/Additional Notes: No
功能:
- 模块化/可定制
- 颜色变化
- 配备额外骨骼的史诗骨架
- 混合形状/变形目标/面部表情、ARKit 混合形状可供实时链接(即将更新)
- 包含动画
- 材质实例
绑定:是
绑定到史诗骨架:是,附加骨骼 – 眼睛、眼睑、下巴、舌头、腹部
如果绑定到史诗骨架,则包括 IK 骨骼:是
动画:是
动画数量:15 – 包括重定向人体模型的标准动画(跑步、行走、空闲、跳跃 (x3))、9 个游泳动画(参见视频)
字符数量:1
字符顶点数:18 843
材质和材质实例数量:31
纹理数量:33
纹理分辨率: 4096X4096 或 2048×2048 或更低
支持的开发平台:
Windows:是
Mac:是
文档:否
重要/附加说明:否
Rate the asset and get a free coffee as a gift!(to do this, specify your email address in the review)
Thank you for your Review (If I see interest in the product, there will be new updates)
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VIDEO PREVIEW: https://youtu.be/PjUkjMv1P2Y
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🔔Update (LIVE LINK FACICAL EXPRESSIONS – SOON)
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Main Features:
- Modular /customizible
- Color change
- Rigged to Epic Skeleton with additional bones
- Blendshapes / Morph Targets / Facial Expressions, ARKit blendshapes ready for live link (soon update)
- Animations are included
- Material Instances
- Physics for fat
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Rig:
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result.
Fully rigged (standard humanoid rig). Additional bones -Eyes, eyelids, jaw,tongue,belly
Ready to retarget animations!
Character’s Rig has been tested with various animations
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Blendshapes (soon update)
52 Apple ARKit Blendshapes. Tested with Live Link Face .
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
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Detailed Features
- Material ID Maps for all texture sets
- A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
- Grey textures for better color change (Desaturation-in material instances)
- Physics are included (Belly )
- Separated Meshes for Master Pose / Leader Component are included
- Have ready preset skeletal characters, skeletal separated parts and static meshes
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Textures
PBR Textures Metal/Roughness
4K or less for parts
Ambient occlusion, roughness, metallic(rgb-chanels), BaseColour, Normal, MatID, opacity, emissive
if desired, the texture can be compressed to 1024×1024 or less, without much loss of quality
Texture sets: body, jaw, eye,bone bit
EASY color change with id mask or material instance
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There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!
!All maps from screenshots or video only for testing and demonstration and are not included in project!
If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)-vrimerus@gmail.com
POLYCOUNT :
Body: faces-17 422 tris-32 039 verts-17 714
Bone bit: faces-1 150 tris-2 254 verts-1 129
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对资产进行评分并获得一杯免费咖啡作为礼物!(为此,请在评论中指定您的电子邮件地址)
感谢您的评论(如果我发现对该产品感兴趣,将会有新的 updates)
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VIDEO PREVIEW: https://youtu.be/PjUkjMv1P2Y
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🔔更新(实时链接面部表情 – 即将推出)
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主要特点:
- 模块化/可自定义
- 颜色变化
- 使用额外的骨骼装配到史诗骨架
- 混合形状/变形目标/面部表情,ARKit混合形状准备好实时链接(即将更新)
- 包含动画
- 材质实例
- 物理胖子
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装备:
这个角色装备基于 UE4 人体模型骨架。主要骨骼层次结构保持不变,以便于重新定位。通过额外的骨骼,您可以将物理应用到不同的部分。该装备是在 Maya 中制作的,没有插件,也没有控件。该装备的基本姿势与史诗骷髅不同。这意味着您可能需要在重新定位时调整骨骼位置以获得更好的结果。
完全装备(标准人形装备)。其他骨骼 – 眼睛、眼睑、下巴、舌头、腹部
准备好重新定位动画!
角色的装备已经过各种测试 animations
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Blendshapes (soon更新)
52 个 Apple ARKit Blendshapes。使用 Live Link Face 进行测试。
可用于直播面部动画、LiveLinkFace、FaceWare、Facial Mocap、VTuber Avatar、VRchat、MMD、等
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详细功能
- 所有纹理集的材质 ID 贴图
- 材质 ID 贴图用于单独更改底图的颜色。 使用附带的材质实例轻松更改颜色。
- 灰色纹理可实现更好的颜色变化(材质实例中的去饱和度)
- 包含物理(腹部)
- 包含用于主姿势/领导者组件的分离网格
- 准备好预设的骨骼角色、骨骼分离部分和静态 meshes
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Textures
PBR 纹理金属/粗糙度
零件为 4K 或更低
环境遮挡、粗糙度、金属(rgb-通道)、BaseColour、法线、MatID、不透明度、自发光
如果需要,可以将纹理压缩到 1024×1024 或更低,而不会造成太大质量损失
纹理套装:身体、下巴、眼睛、骨头
通过ID蒙版或材质实例轻松改变颜色
———————-蓝图/代码!此包仅提供骨架网格物体、材质,所有内容均装配到 Epic Skeleton!
!屏幕截图或视频中的所有地图仅用于测试和演示,不包含在项目中!
如果您有任何问题或需要其他文件,请写信至邮件,(在邮件中留下评论(在此页面上)至确认)-vrimerus@gmail.com
POLYCOUNT:
身体:faces-17 422 tris-32 039 verts-17 714
骨位:faces-1 150 tris-2 254 垂直-1 129
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