Features:

  • Nanite & Lumen Compatible.
  • Modular Flexibility in Assets.
  • Advanced Master Material with WS Dust Control.
  • Full Lighting & Asset Cluster Set up Using Blueprints.
  • Proper Scene Organization using Levels.
  • Additional asset scene included
  • Optimized & Packed textures.

Number of Unique Meshes: More than 127 high-quality assets! (not counting booleans and simple shapes)

Collision: (Yes) – Mostly auto-generated, custom where needed.

Vertex Count: Variable, Assets have logical High-End game optimizations & Nanite is activated.

LODs: LOD’s only included in assets with transparency, the rest uses Nanite.

Number of Materials and Material Instances: 12 Master Materials, 110 Material Instances.

Number of Textures: 237 Textures (optimized in Engine, raw at 4096×4096 resolution)

Texture Resolutions: 128×128 – 256×256 – 512×512 – 1024×1024 – 2048×2048 – 4096×4096

Supported Development Platforms:

Windows: (Yes)

Consoles: (Yes)

Documentation: Click Here

功能:

  • Nanite 和 Lumen 兼容。
  • 资产的模块化灵活性。
  • 具有 WS 灰尘控制的高级主材质。
  • 使用蓝图设置完整的照明和资产集群。
  • 使用级别进行正确的场景组织。
  • 包含其他资产场景
  • 优化和优化打包纹理。

独特网格的数量:超过 127 个高质量资源! (不包括布尔值和简单形状)

碰撞:(是)- 大部分自动生成,需要时自定义。

顶点数:可变,资产具有逻辑高端游戏优化,Nanite 已激活。

LOD:LOD 仅包含在具有透明度的资产中,其余使用 Nanite。

材质和材质实例的数量:12 个主材质,110 个材质实例。

纹理数量:237 个纹理(在引擎中优化,原始分辨率为 4096×4096)

纹理分辨率:128×128 – 256×256 – 512×512 – 1024×1024 – 2048×2048 – 4096×4096

支持的开发平台:

Windows:(是)

控制台:(是)

文档:点击此处

We are super excited to introduce you to our Security Room environment!

DISCLAIMER

This environment is part of a much larger Airport Environment that we released. You can find the full Airport Environment HERE

Original Airport Trailer: Click Here

Technical Overview: Click Here

Documentation: Click Here

Product Info

This extensive and detailed environment is one of a kind. With this environment, we used the power of the new Unreal 5 Engine to bring you an environment that can be used both for games and cinematics. Featuring highly detailed individual assets, modular structural assets, fully set-up lighting, and much more!

Quick Info

  • More than 120+ high-quality assets! (not counting booleans or simple shapes)

  • Nanite & Lumen Compatible.

  • Modular Flexibility in Assets.

  • Advanced Master Material with WS Dust Control.

  • Full Lighting & Asset Cluster Set up Using Blueprints.

  • Proper Scene Organization using Levels.

Intended Use

This environment has been created primarily with games in mind. it features optimized nanite & LOD assets, 4K textures downscaled to a sensible resolution, and optimized lighting assets. However, due to the quality of the assets, this environment can also be used for cinematic purposes. The environment is intended for higher-end systems & consoles.

Structure

This environment has been made out of mostly Modular assets that can be used to change the security room into any structure you want. The structural assets feature a master shader with additional roughness control and world space textures if needed.

Assets

Assets have also been made modular where needed. Next to this most of them feature unique textures. (optimized of course). Some assets feature an additional material option where you can change the color of the assets based on a mask.

Textures

All textures come in PBR 4k resolution and are downscaled in UE to have logical texture resolution and performance. Some of the tillable materials even come in 8k if you so desire.

Lighting

We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.

All lights have been set up using blueprints with simple on & off + color controls.

Disclaimers

  • All images & videos have been rendered at an average of 40-60fps on cinematic quality using an RTX 3090.

  • This project is performance heavy due to it’s size and default settings, please read the documentation to see how to run a more optimized version.

  • Documentation has been included in the project files but can also be found HERE

Outsourcing

Looking for custom outsourcing? please feel free to reach out to us Here

我们非常高兴向您介绍我们的安全室环境!

免责声明

此环境是我们发布的更大的机场环境的一部分。您可以此处

原始机场预告片: 点击此处

技术概述: 点击此处

文档: 单击此处

产品信息

这种广泛而详细的环境是独一无二的。在这个环境中,我们利用了新的虚幻 5 引擎的强大功能,为您带来了一个可用于游戏和电影的环境。具有高度详细的单个资产、模块化结构资产、完全设置的照明等等!

快速信息

  • 超过 120 多个高质量资产! (不包括布尔值或简单形状)

  • Nanite 和 Lumen 兼容。

  • 资产的模块化灵活性。

  • 具有 WS 灰尘控制的高级主材质。

  • 使用蓝图设置完整的照明和资产集群。

  • 使用正确的场景组织级别。

预期用途

创建此环境时主要考虑的是游戏。它具有优化的纳米材料和 LOD 资源、缩小到合理分辨率的 4K 纹理以及优化的照明资源。然而,由于资源的质量,这个环境也可以用于电影目的。该环境适用于高端系统和控制台。

结构

该环境主要由模块化资产组成,可用于将安全室更改为您想要的任何结构。结构资源具有主着色器,如果需要,还可以提供额外的粗糙度控制和世界空间纹理。

资源

资源也根据需要进行了模块化。除此之外,大多数都具有独特的纹理。 (当然是优化过的)。某些资源具有额外的材质选项,您可以在其中根据遮罩更改资源的颜色。

纹理

所有纹理均采用 PBR 4k 分辨率,并在 UE 中进行缩小,以获得逻辑纹理分辨率和性能。如果您愿意,一些可耕种材质甚至可以达到 8k。

照明

我们在这个场景中充分利用了 Lumen。所有资源都经过优化,可与 Lumen 配合使用并遵循流明技术验证文档 – 我们的资源不附带传统的光照贴图 UV,但您可以随时根据需要自动生成这些资源。

所有灯光均已使用带有简单开关 + 颜色控制的蓝图进行设置。

免责声明

  • 所有图像和视频均以平均使用 RTX 3090 实现 40-60fps 电影质量。

  • 由于其大小和默认设置,该项目对性能要求较高,请阅读文档以了解如何运行更优化的版本。

  • 文档已包含在项目文件中,但也可以在 此处

外包

正在寻找定制外包?请随时此处

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