




Physically-Based Rendering: Yes
Texture Size: 512×512 – 2048×2048
By default, all bark textures are compressed to 512×512, foliage textures are compressed to 1024×1024.
Original resolution of textures 2048×2048.
The original resolution can be set in the texture properties in the compression section.
Collision: Yes
Triangle Count: on average 1300 per 0LOD, 600 per 1LOD, 350 per 2LOD, 20 per 3LOD (billboards)
LODs: Yes, 2 LODs for each model + billboards
Landscape: 1
Blueprints: 1
Number of Models: 105
Number of Material Instances: 114
Number of Materials: 4
Demo Scenes: 5 (PC and Mobile + Overview)
Number of Textures: 216 (Base Color and Normal map)
Platforms Tested: Windows 10 x64, Android Mi Mix 2S
Test results:
Android Mi Mix 2S:
DemoMobile-Summer_Level, (512×512 m) landscape, 47510 instances (Static Light), Epic Quality, 2K resolution.
50-60 FPS Average fps: 55.
DemoMobile-Summer_Level, (512×512 m) landscape, 47510 instances (Static Light), Epic Quality, HD resolution.
60 FPS.
基于物理的渲染:是
纹理大小:512×512 – 2048×2048
默认情况下,所有树皮纹理都压缩为 512×512,树叶纹理压缩为 1024×1024。
纹理的原始分辨率2048×2048。
原始分辨率可以在压缩部分的纹理属性中设置。
碰撞:是
三角形数量:平均每 0LOD 1300 个、每 1LOD 600 个、每 2LOD 350 个、每 3LOD 20 个(广告牌)
LOD:是,每个模型 2 个 LOD + 广告牌
景观: 1
蓝图: 1
模型数量: 105
材质实例数量: 114
材质数量: 4
演示场景: 5(PC 和移动设备 + 概述)
纹理数量: 216(基色和法线贴图)
测试平台: Windows 10 x64、Android Mi Mix 2S
测试结果:
Android Mi Mix 2S:
DemoMobile-Summer_Level,(512×512 m) 风景,47510 个实例(静态光),史诗品质,2K 分辨率。
50-60 FPS 平均 fps:55。
DemoMobile-Summer_Level, (512×512 m) 风景,47510 个实例(静态光),史诗品质,高清分辨率。
60 FPS。
Video: https://youtu.be/fA8J0DrZt-w
Forum with more information: https://forums.unrealengine.com/t/coniferous-trees-and-plants-for-mobile/125639
“Coniferous Trees and plants for Mobile” is primarily target at mobile platforms and devices. It includes 105 models of conifers trees and other plants that will help you quickly create beautiful natural scenes on mobile devices and other platforms. Each tree has the variant of winter and summer.
The peculiarity of the content is excellent optimization and simple materials. Each tree contains of no more than 1600 triangles, while save a good view. All LODs were created and corrected manually, which gives a smooth transition between LODs while saving the view. In addition, all trees have billboards, including a top view. The content is fully compatible with static lighting, all models have good lightmaps (no errors).
There is a master instance that allows you to make changes to all materials at once, which saves you from manually switching of parameters in each instance material.
>WARNING!!!!!< Billboards use unlit shader. A special Blueprint “BP_BillboardLighting” was created to customize the lighting of billboards. Necessarily put it to the scene and adjust the lighting of the billboards!
NOTE: if the scene is lighter or darker, change the auto-exposure parameters in post-processing.
视频:https://youtu.be/fA8J0DrZt-w
提供更多信息的论坛:https://forums.unrealengine.com/t/coniferous-trees-and-plants-for-mobile/125639
“针叶树和移动工厂”主要针对移动平台和设备。它包含 105 个针叶树和其他植物模型,将帮助您在移动设备和其他平台上快速创建美丽的自然场景。每棵树都有冬天和夏天的变化。
内容的独特之处在于出色的优化和简单的材料。每棵树包含不超过1600个三角形,同时保存良好的视图。所有 LOD 都是手动创建和更正的,这样可以在保存视图的同时在 LOD 之间实现平滑过渡。此外,所有树木都有广告牌,包括俯视图。内容与静态光照完全兼容,所有模型都有良好的光照贴图(没有错误)。
有一个主实例,允许您一次更改所有材质,这使您无需手动切换每个实例材质中的参数。
>警告!!!!!!<广告牌使用无光照着色器。创建了一个特殊的蓝图“BP_BillboardLighting”来自定义广告牌的照明。一定要放到场景中,调整广告牌的灯光!
注意:如果场景较亮或较暗,请在后期处理时更改自动曝光参数。

评论(0)