




Features:
- Modular architecture
- Tileable texture with timesheets
- Fully nanite and lumen
- Foliage assets
- PCG content
- 4 lighting setups, Green, Orange, Neutral and night blue
Number of Unique Meshes: 80 with modular assets.
Collision: (Yes: custom or automatically generated)
Vertex Count: highest polycont actor (hero tree) 5.844.903 triangles (5.8 million), note this is the highest res version, lower res trees are included, all actors use Nanite.
LODs: No, project requires Nanite
Number of Materials and Material Instances: 10 materials, 63 material instances.
Number of Textures: 141
Texture Resolutions: 256, 512, 1024, 2048, 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No documentation
Important/Additional Notes: please do the following to get the correct scene setup.
Enable Lumen.
https://docs.unrealengine.com/5.3/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
Project setting-> Rendering settings.
Enable Virtual Texture Support: True
Enable Virtual Texture Lightmaps: True
Tile Size: 256
Please enable Procedural Content Generation Framework in Plugins.
Scene settings.
Find post-process volume in each of the light levels
L_Light_Lumen_03_Green_01
Exposure compensation: 0
Min EV100: -3
Max EV100: 20
L_Light_Lumen_04_Orange_01
Exposure compensation: 0
Min EV100: -3
Max EV100: 20
L_Light_Neutral_01
Exposure compensation: 1
Min EV100: -3
Max EV100: 0,3
L_Light_Night_Blue_01
Exposure compensation: 1,96
Min EV100: -1
Max EV100: 1
特点:
- 模块化架构
- 带有时间表的平铺纹理
- 完全纳米和流明
- 树叶资源
- PCG内容
- 4种照明设置,绿色、橙色、中性和夜蓝色
独特网格数量:80个模块化网格碰撞:(是:自定义或自动生成)
顶点数:最高的多接触角色(英雄树)5.844.903 个三角形(580 万个),请注意,这是最高分辨率版本,包括较低分辨率的树,所有角色都使用 Nanite。
LOD:否,项目需要 Nanite
材质和材质实例的数量:10 种材质, 63 个材质实例。
纹理数量:141
纹理分辨率:256、512、1024、2048、4096
支持的开发平台:
Windows:是
Mac:是
文档:无文档
重要/其他注意:请执行以下操作以获得正确的场景设置。
启用 Lumen。
https://docs.unrealengine.com/5.3/en-US/lumen-global-illustration-and-reflections-in-unreal-engine/
项目设置 -> 渲染设置。
启用虚拟纹理支持: True
启用虚拟纹理光照贴图:True
图块大小:256
请在插件中启用程序内容生成框架。
场景设置。
在每个灯光中查找后处理体积级别
L_Light_Lumen_03_Green_01
曝光补偿:0
最小 EV100:-3
最大 EV100:20
L_Light_Lumen_04_Orange_01
曝光补偿: 0
最小 EV100:-3
最大 EV100:20
L_Light_Neutral_01
曝光补偿:1
最小 EV100:-3
最大 EV100: 0,3
L_Light_Night_Blue_01
曝光补偿:1,96
最小 EV100:-1
最大 EV100:1
IMPORTANT!! READ Technical information for correct setup or the project will not work, sorry for the inconvenience.
Overview: https://youtu.be/mphmx0cOg5M
Showcase: https://youtu.be/v2Mb33RgxZ4
https://www.artstation.com/artwork/m8288a
The project requires Nanite and Lumen, the assets are extremely polycount dense, the project requires high end PC.
Project runs with the Third person character controller between 30fps to 40fps with Epic scalability preset, 70% render scale and Temporal super resolution enabled (TSR).
No lightmaps or LODs included on the meshes.
RTX 2080, Threadripper 1950x, 64gb ddr4 memory, 1440p resolution, on an SSD.
More images and video https://www.artstation.com/artwork/m8288a
Note!
The Hero tree has 3 mesh versions, low, medium and high.
Low is used in the showcase and overview scene by default due to some PCs crashing when opening levels with high polycounts.
Bush leaves are from Poly Haven.
This product supports Lumen for Unreal Engine 5.2 and above.
This product supports Nanite for Unreal Engine 5.2 and above.
For any problems, general support questions or asset requests write bagnerart@gmail.com
重要!!请阅读正确设置的技术信息,否则项目将无法工作,对于给您带来的不便,我们深表歉意。
概述:https://youtu.be/mphmx0cOg5M
展示:https://youtu.be/v2Mb33RgxZ4
https://www.artstation.com/artwork/m8288a
该项目需要 Nanite 和 Lumen,资产极其密集,该项目需要高端 PC。
项目使用第三人称角色控制器在 30fps 到 40fps 之间运行,具有 Epic 可扩展性预设、70% 渲染比例并启用时间超分辨率 (TSR)。
网格上不包含光照贴图或 LOD。
RTX 2080,Threadripper 1950x,64GB ddr4 内存,1440p 分辨率,SSD。
更多图片和视频 https://www.artstation.com/artwork/m8288a
注意!
英雄树有 3 个网格版本,低、中、高。
默认情况下,在展示和概览场景中使用低,因为在打开高多边形数的关卡时,某些 PC 会崩溃。
布什树叶来自 Poly Haven。
本产品支持 Unreal Engine 5.2 及更高版本的 Lumen。
本产品支持 Unreal Engine 5.2 及更高版本的 Nanite
如有任何问题、一般支持问题或资产请求,请发送电子邮件至 bagnerart@gmail.com

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