




. 16 HQ Outdoor Lamps ( Static mesh ) Without light
. 16 HQ Outdoor lamps ( Blueprint and Light control ) With Light
. 3 HQ Pole Lamps ( Static mesh ) Without light.
. 3 HQ Pole Lamps ( Blueprint and Light control ) With Light
. 2 HQ Group of grass.
Number of Meshes: 21
Number of Materials and Material Instances: 51 Instances ,23 master materials
Number of Textures: 36
LODs: 4
Vertex Count: 654 – 404,877
Texture size range: 1024 x 512 – 8000 x 4800
Some of the materials have textures from:
https://texture.ninja/
https://texturehaven.com/
https://cc0textures.com/
https://hdrihaven.com/
。 16 盏 HQ 户外灯(静态网格)无灯
。 16 盏 HQ 户外灯(蓝图和灯光控制)带灯
。 3 个 HQ 杆灯(静态网格)无光。
。 3 个 HQ 杆灯(蓝图和灯光控制)带灯
。 2 个 HQ 草丛。
网格数量:21
材质和材质实例数量:51 个实例,23 个主材质
纹理数量:36
LOD: 4
顶点数:654 – 404,877
纹理尺寸范围:1024 x 512 – 8000 x 4800
部分材质具有纹理来自:
https://texture.ninja/
https://texturehaven.com/
https://cc0textures.com/
https://hdrihaven.com/
These models were specially designed to be used in scenes with RTX (Raytrace).
*They can be used in regular scenes, but you may have overlapping notice when you bake. Be cause of the complexity of the meshes.
Each lamp has its own blueprint and lighting control.
. 16 HQ Outdoor Lamps ( Static mesh ) Without light
. 16 HQ Outdoor lamps ( Blueprint and Light control ) With Light
. 3 HQ Pole Lamps ( Static mesh ) Without light.
. 3 HQ Pole Lamps ( Blueprint and Light control ) With Light
. 2 HQ Group of grass.
这些模型专门设计用于具有 RTX(光线追踪)的场景。
*它们可以用于常规场景,但烘焙时可能会出现重叠的通知。由于网格的复杂性。
每个灯都有自己的蓝图和照明控制。
。 16 盏 HQ 户外灯(静态网格)无灯
。 16 盏 HQ 户外灯(蓝图和灯光控制)带灯
。 3 个 HQ 杆灯(静态网格)无光。
。 3 个 HQ 杆灯(蓝图和灯光控制)带灯
。 2 总部草丛。

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