Features:
- Obstacle Detection.
- Snap to Grid.
- Object Rotation.
- Placement Mode: Ground, Wall, Ceiling.
Number of Blueprints: 10
Network Replicated: Yes
Supported Development Platforms: Windows
Documentation: Link (2.0.0)
Important/Additional Notes: This asset is using meshes from “Edith Finch” as mesh sample.
特征:
- 障检测。
- 捕捉到网格。
- 对象旋转。
- 放置方式:地面,墙壁,天花板。
蓝图数目:10
网络复制:是
支持的开发平台:Windows
文件: 连结 (2.0.0)
重要/附加说明:此资源使用”Edith Finch”中的网格作为网格样本。
Patch 2.0.4 (18 April 2023):
- Fix incorrect surface detection
- Fix incorrect placement indicator location
In-game object placement blueprint script with collision detection.
Can be used in third-person building game or any game need to place object by camera view.
Playable Demo 2.0.2: Link
Preview Video:
What’s New:`
This update brings fundamental changes to the project’s foundation, streamlining the workflow and making it more flexible. Some key changes include transitioning from an ObjectPlacer_Input actor to an ObjectPlacer_Remote component, introducing the RemoteData class to temporarily store the remote data and providing unique functions for each placement type, and making the classes more modular so developers can make changes more easily.
In addition to these fundamental changes, the update also brings improvements to the tracing algorithm and introduces a new socket feature for snapping objects in place. Furthermore, some of the placement parameters previously found in ObjectPlacer_Input, such as snap to grid and grid size, have been moved to an actor component called ObjectPlacer_System for ease of use. The tracing algorithm now also adapts to the user’s rotation of the object, with the option to enable Adapt tracing with user rotation in ObjectPlacer_System.
For your convenience, we’ve included the previous version files in this update so you can easily revert back if needed. This way, you’ll never lose access to the previous version and can always go back to it whenever you require.
Please be aware that replacing the old files with the new ones may cause compatibility issues, as there are significant changes in the newer version.
补丁2.0.4(2023年4月18日):
- 修复不正确的表面检测
- 修复不正确的放置指示器位置
具有碰撞检测功能的游戏内对象放置蓝图脚本。
可用于第三人称建筑游戏或任何需要通过相机视图放置对象的游戏。
可玩演示2.0.2: 连结
预览视频:
最新消息:`
此更新为项目基础带来了根本性的变化,简化了工作流程并使其更加灵活。 一些关键的变化包括从 对象placer_input 演员到an ObjectPlacer_Remote 组件,介绍 远程数据 类来临时存储远程数据,并为每个放置类型提供独特的功能,并使类更加模块化,以便开发人员可以更轻松地进行更改。
除了这些基本更改之外,此更新还对跟踪算法进行了改进,并引入了一个新的套接字功能,用于将对象捕捉到位。 此外,一些放置参数以前发现在 对象placer_input,如捕捉到网格和网格大小,已被移动到一个名为actor组件 Objectplacer_系统 为了便于使用。 跟踪算法现在也适应用户对对象的旋转,并选择启用 通过用户轮换调整跟踪 在 Objectplacer_系统.
为了您的方便,我们在此更新中包含了以前的版本文件,因此您可以在需要时轻松恢复。 这样,您将永远不会失去对以前版本的访问权限,并且可以随时返回到它,只要您需要。
请注意,用新文件替换旧文件可能会导致兼容性问题,因为新版本有重大变化。
评论(0)