Please see the link below for more info:
FEATURES, INCLUDED ASSETS, DOCUMENTATION & TUTORIALS
This is a simplified version of the Procedural Asset Creator. Comparison is available HERE.
DISCORD SERVER (SUPPORT, DISCUSSION)
REVIEWS, QUESTIONS & ANSWERS (from UE Marketplace)
Included example asset generators:
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Arrow Generator
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Axe Generator
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Book Generator
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Bow Generator
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Bucket Generator
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Column Generator
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Fence Generator
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Grass Generator
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Gun Generator
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Plant Generator
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Scroll Generator
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Shield Generator
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Sword Generator
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Well Generator
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Simple Generators: Tree, Bottle, Spyglass, Staff, Ladder, WIP House
… More tutorials are available in the documentation!
Simple Procedural Asset Creator allows you to create simple asset generators procedurally, using a universal node-based system, keeping all the workflow in-editor.
Main features:
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Possibility to create various types of simple asset generators
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20 example asset generators included (+ Example how-to maps)
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Intuitive node-based system
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Easy spline shape-based mesh generation nodes
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A large set of exposed parameters for mesh generation rules
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Custom parameter system with formulas, bool conditions, and more
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Procedural mesh decals
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Angle-based mesh smoothing (+ All Smooth & All Flat options)
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HDRI lighting setup with many customization options
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Vertex Color control for easy material colorization
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Node instancing & ‘variations’ system
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Assets can be saved as regular Static Meshes & exported as .FBX or .OBJ
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Full Blueprint project, clean & easy to extend
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… More, all described in the documentation.
Besides the documentation, the project contains 20 example generators with comments and a few extra node-usage example levels.
Simple Procedural Asset Creator on Orbital Market
请参阅下面的链接以获取更多信息:
评论,问题和答案(来自UE Marketplace)
包含示例资产生成器:
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箭头生成器
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斧头发电机
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图书生成器
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弓形发生器
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斗式发电机
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列发生器
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栅栏发电机
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草地发生器
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枪支发生器
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工厂发电机
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滚动发生器
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屏蔽发生器
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剑发生器
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井发生器
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简单的发电机:树,瓶子,望远镜,工作人员,梯子,WIP房子
… 更多教程可用 在文档中!
Simple Procedural Asset Creator允许您使用通用的基于节点的系统以程序方式创建简单的资源生成器,并将所有工作流保留在编辑器中。
主要特点:
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创建各种类型的简单资产生成器的可能性
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包括20个示例资产生成器(+示例操作地图)
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直观的基于节点的系统
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简单的基于样条形状的网格生成节点
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网格生成规则的大量公开参数集
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包含公式、bool条件等的自定义参数系统
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程序网格贴花
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基于角度的网格平滑(+全部平滑和全部平坦选项)
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具有许多自定义选项的HDRI照明设置
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顶点颜色控制,便于材料着色
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节点实例化&”变体”系统
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资产可以保存为常规静态网格和导出为.FBX或。反对
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完整的蓝图项目,清洁和易于扩展
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…更多,都在文档中描述。
除了文档之外,该项目还包含20个带有注释的示例生成器和一些额外的节点使用示例级别。
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