Total File Count: 29 (Core), 216 (Excl. Demo), (285 Incl. Demo)
Number of Blueprints: 7 (Core), 33 (Incl. Demo)
Number of Static Meshes: 26
Number of Materials: 5 master materials, 26 instances
Number of Textures: 67
Number of Sounds: 10
Number of Niagara Particles: 4
Input: Keyboard and Mouse
Network Replicated: Yes – video showcase
Supported Development Platforms: PC, Mac
Documentation: Link
Support thread: Link
Support email: evelynschwab.marketplace@gmail.com
文件总数: 29(核心)、216(不包括在内) 演示),(285Incl。 演示)
蓝图数目: 7(芯)、33(含 演示)
静态网格数: 26
材料数量: 5个主材料,26个实例
纹理数量: 67
声音数量: 10
尼亚加拉粒子数: 4
输入: 键盘和鼠标
网络复制: 是的 – 短片展览
支持的开发平台: PC,Mac
文件: 连结
支持线程: 连结
支援电邮: evelynschwab.marketplace@gmail.com





Release 1.0 Video | Release 1.1 Playable Demo | Documentation
– Destructible Props
The Chaos Prop Destruction System adds easily integrated prop destruction to your Unreal Engine 5 game. It allows you to leverage Unreal 5’s Geometry Collections and Chaos Physics System in a much more controlled, refined way than what Unreal Engine allows by default.
This pack additionally includes 22 game-ready destructible prop and weapon samples, set up with Niagara Particles and sound effects.
– Optimization and Compatibility
Using this system, you can utilize the optimization and ease of production afforded by Chaos and Geometry Collections, without contending with the implementation issues that small-scale real-time destruction generally causes. Additionally, the system enables semi-compatibility with Lumen, allowing for bounce GI and occlusion from prop actors that is not limited to screen-space.
– Fast Setup
As props utilize the Geometry Collection asset type, they can be produced from only static meshes and do not require separate, destroyed meshes as is often required by destruction systems. Fractured assets can be produced in-Engine with ease using the Fracture Tools.
– Easy Integration
The Chaos Prop Destruction System is built to be seamlessly integrated into a larger game project and works with any action animations and melee weapon types out of the box. It is ideal for action RPG game projects, especially those in the Souls-like subgenre.
Features
- Physically accurate Prop Destruction via weapon swings, character actions, projectiles and more
- Simple two step setup for new game-ready props
- Component based single-step setup for destructor characters
- Refined, customizable optimization methods for props
- Various instance editable collision modes for props
- 22 game-ready destructible prop samples, with particles and destruction sounds
- 100% blueprint framework, heavily commented and documented
- Features built with extendable functionality on breaks, collisions, etc.
- Anim Notify driven character destruction functionality
- Lumen support for pre-fractured props
- Nanite compatibility for props (static meshes and Geometry Collections)
- Custom physics field generator actor without superfluous functionality
- Physics fields filtered to avoid issues with Chaos Cloth Physics (demo character features cloth physics to test interactions)
Notes:
The sample character included uses default Unreal Engine 5 third/first person character input bindings, so the names of the bindings in project settings need to match for movement of the sample character to function in the included demonstration maps.
This project requires at least Unreal Engine 5.0.0 to function.
-可破坏道具
混沌道具破坏系统为您的虚幻引擎5游戏添加了易于集成的道具破坏。 它允许您以比虚幻引擎默认允许的更受控、更精细的方式利用虚幻5的几何集合和混沌物理系统。
这个包还包括22个游戏准备可破坏的道具和武器样品,设置与尼亚加拉粒子和声音效果。
-优化和兼容性
使用该系统,您可以利用混沌和几何集合提供的优化和易于生产,而无需解决小规模实时破坏通常导致的实现问题。 此外,该系统还支持与Lumen半兼容,允许不受屏幕空间限制的道具actor反弹GI和遮挡。
-快速设置
由于道具使用几何集合资源类型,因此它们可以仅从静态网格体生成,并且不需要像破坏系统通常需要的那样单独的破坏网格体。 使用断裂工具可以轻松地在发动机内生产断裂资产。
-轻松集成
混沌道具破坏系统是建立无缝集成到一个更大的游戏项目,并与任何动作动画和近战武器类型的开箱。 它非常适合动作RPG游戏项目,特别是那些在Souls-like subgenre。
特征
- 通过武器摆动,角色动作,射弹等物理准确的道具破坏
- 简单的两步设置新的游戏准备道具
- 析构函数字符的基于组件的单步设置
- 精练的、可定制的道具优化方法
- 道具的各种实例可编辑碰撞模式
- 22个游戏就绪的可破坏道具样本,带有粒子和破坏声音
- 100%蓝图框架,大量注释和记录
- 在中断、碰撞等方面使用可扩展功能构建的特性.
- Anim通知驱动字符销毁功能
- 预断裂道具的管腔支撑
- 道具的纳米兼容性(静态网格和几何集合)
- 没有多余功能的自定义物理场生成器actor
- 物理场过滤以避免混沌布物理问题(演示角色特性布物理测试交互)
注意事项:
包含的示例角色使用默认的虚幻引擎5第三人称/第一人称字符输入绑定,因此项目设置中的绑定名称需要与示例角色的移动相匹配,以便在包含的演示
该项目至少需要虚幻引擎5.0.0才能运行。

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