Our first Venice /Northern Italy Asset Pack with 3D-Scanned Content is ready to hit the Marketplace. If you need to create a scenario set in Italy or Venice, it will never have been easier than with this pack.
我们的第一个威尼斯/意大利北部资产包与3D扫描内容准备进入市场。 如果你需要在意大利或威尼斯创建一个场景集,它永远不会比这个包更容易。
Features:
- 3D-Scans (retopologized) and hand-made Models for Venice, Florence, Pisa etc.
- A huge amount of Textures and Materials from Pavements over Brick- and Plasterwalls to Facades.
- More than 100 Meshes, a Vector-Based Texture Shader and emissive Textures for night time Settings, Snow and Smoke Stack Systems.
Texture Sizes:
- Between 1k and 4k for Props, mostly around 2k
- Up to 8k for Pavements
- Additional Maps in full size to ensure maximum Quality
Collision: Auto-generated on import for simple shapes, custom-generated for Bridges and some of the more complex shapes.
Vertex Count: Between 75 for small Window Props and up to 20.304 for the most complex Balcony Model (LOD0).
LODs: Following along with additional engine versions.
Number of Meshes: 106 Meshes + 17 Dev / Presentational Meshes
Number of Materials and Material Instances: 44 Materials, 151 Material Instances, 3 Material Functions, 1 Parameter Collection
Number of Textures: 537
Supported Development Platforms: All Windows-Based
Supported Target Build Platforms: All Windows-Based
Documentation: Quick Tutorial showing the Vector-Based Coloring Technique, another one for Snow System.
Important/Additional Notes: 4.20, 4.19, 4.18 Versions are in the works, will finish them until February 2nd.
特征:
- 威尼斯、佛罗伦萨、比萨等的3d扫描(再认证)和手工制作模型。
- 大量的纹理和材料,从砖瓦和石膏墙到外墙。
- 超过100个网格,一个基于矢量的纹理着色器和发光纹理的夜间设置,雪和烟雾堆栈系统。
纹理尺寸:
- 道具在1k到4k之间,大多在2k左右
- 人行道最高可达8k
- 全尺寸的附加地图,以确保最高质量
碰撞:在导入时为简单形状自动生成,为桥梁和一些更复杂的形状自定义生成。
顶点数:对于小型窗户道具,在75之间,对于最复杂的阳台模型(LOD0),最高可达20.304。
Lod:跟随其他引擎版本.
网格数:106个网格+17个发展/表现网格
材质和材质实例数:44个材质,151个材质实例,3个材质函数,1个参数集合
纹理数量:537
支持的开发平台:所有基于Windows的
支持的目标构建平台:所有基于Windows的
文档:快速教程显示基于矢量的着色技术,另一个雪系统.
重要/附加说明:4.20、4.19、4.18版本正在开发中,将在2月2日之前完成。
So, we went to Italy – Venice, Florence, Milan and Pisa. What we came home with, is
this… (Demo from 0.05 – 1.10, Snow Shader instructions – 1.12 – 1.52, Material Shader instructions 1.52 – End)
We brought our 3D-Scanning equipment, returned with 12.000+ images and when we got back home, set to work. Eventually, we finished a total of 30 3D-Scans, retopologized them, added another 76 hand-made models and thought long and hard about how to give you the most effective technology to put those models to use.
What we came up with is a system we consider to be very useful.
Wall segments with openings for windows and doors, which can be easily edited with additional skins and a vector-based material system that will enable you to change colors almost instantly, and create a great amount of variation.
Also, we have included beautiful smoke particles for the chimnes and a full-grown snow shader – the fluffiest so far, in our opinion!
All models are heavily optimized, so no high-end hardware is needed to run this pack properly.
Along with all the other bells and whistles, we provide you with a gondola, a canal water surface, a moon-mesh and illuminated skins for windows and doors.
We are aware that there is still work left to be done, so we will keep improving this pack with your feedback.
所以,我们去了意大利-威尼斯,佛罗伦萨,米兰和比萨。 我们回家的时候
这个。.. (演示从0.05-1.10,雪着色器指令-1.12-1.52,材质着色器指令1.52-End)
我们带来了我们的3d扫描设备,返回了12.000多个图像,当我们回到家,开始工作。 最终,我们完成了总共30次3d扫描,对它们进行了重新认证,添加了另外76个手工制作的模型,并对如何为您提供最有效的技术来使用这些模型进行了长
我们提出的是一个我们认为非常有用的系统。
带有门窗开口的墙段,可以通过额外的皮肤和基于矢量的材料系统轻松编辑,这将使您几乎立即改变颜色,并创建大量的变化。
此外,我们还为chimnes提供了美丽的烟雾颗粒和一个完整的雪着色器-在我们看来,这是迄今为止最蓬松的!
所有型号都经过了大量优化,因此无需高端硬件即可正常运行此包。
除了所有其他的花里胡哨,我们为您提供了一个平底船,一个运河水面,一个月网和照明的窗户和门皮。
我们知道还有工作要做,所以我们将继续改进这个包与您的反馈。
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