· Enhanced Input
· Network Replicated
· I expect it to work on all platforms, only tested on windows
· Driven via Actor Components
Numbers
Blueprints: 34
Meshes: 145
Sound Waves: 895
Sound Cues: 387
Multiplayer Survival Template [MST]
You can use Hyper’s modular assets as a building block in your projects or in conjunction with my other modular assets. Upgrade anytime from Starter to Plus, Starter to Pro or Plus to Pro.
Support, community and documentation📁
Documentation📑YouTube 🎥and Discord are accessible without the need for verification. Docs are on my site after login.Upon purchase verification, you gain access to support forums for addressing bug encounters, data models, and a helpful community.
I comment extensively in the code, not just to explain actions but also to provide insights into their reasons, aiming to enhance your learning experience.
*增强输入
*网络复制
·我希望它可以在所有平台上工作,仅在windows上进行测试
·通过Actor组件驱动
数字
蓝图:34
网眼:145
声波:895
声音线索:387
多人生存模板[MST]
您可以将Hyper的模块化资产用作项目中的构建块,也可以将其与我的其他模块化资产结合使用。 随时从入门级升级到Plus,入门级升级到Pro或Plus升级到Pro。
支援、社区及文件?
文件📑YouTube的 🎥和 不和谐 可访问 无需验证. 登录后文档在我的网站上。在购买验证后,您可以访问支持论坛,以解决错误遇到,数据模型和一个有用的社区。
我在代码中进行了广泛的评论,不仅仅是为了解释操作,还提供了对其原因的见解,旨在增强您的学习体验。
Discord💬 Demo📁Overview 📷Written reviews 💭
Hyper Voice Manager
Have you ever thought about how to manage multiple voices for fixed dialogues and sounds in a game without having to call each audio file separately? How to make sure tens of different NPC guards pick a random cue for greeting, attacking or saying a catchphrase? This character voice system is the solution!
Key Features
This system is very extensive, the core features are as follows:
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Initialize Character Voice via animation notify
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trigger a fixed dialogue by an event like an overlapping box or when a pawn sees an enemy.
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Voices are set up in an actor component, therefore you can drag it onto your character
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Predefined voices of Feminine, Masculine, and “Epic Boss”
Predefined fixed dialogue categories include:
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Jump
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Health
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Buffed
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Suffered
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Killed Enemy
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Level
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Combat
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Emotion
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Pain
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Mana
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Choice
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Cooldown
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Use
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Breathing
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Status
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Team
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Effort
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Ability
What we do:
Hyper is your partner in Unreal Engine Development. We empower game creators by offering modular components, game templates, and courses. We strive to foster collaboration and innovation within our community. We are focused on Unreal Engine assets.
Our goal is to assist your game project, allowing you to concentrate on its core elements while we provide you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision
What makes Hyper better than other assets on the marketplace?
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Top-Tier Modularity:
Hyper offers unmatched modularity in the Unreal Engine Marketplace. Select only the components you need, ensuring a streamlined and efficient development process.
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High-Quality, Organized Code:
Our assets set the standard for quality and organization. With Hyper, you’ll find clear, well-structured code, designed for segmented functionality. Every module is logically placed, enhancing clarity and ease of use. No spaghetti code here!
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Robust and Reliable:
Hyper Modules excel in crucial non-functional requirement areas such as: flexibility, maintainability, scalability, compatibility, usability, and performance. Go for Hyper and invest in a resilient, adaptable solution for your projects.
Choose Hyper Modules for reliability, quality, and unparalleled modularity in your Unreal Engine endeavors.
Optional courses available:
I do provide optional courses. Currently, I have a course for the absolute basics of UE5 and one to learn how to create a multiplayer survival framework which helps to comprehend an extensive framework that also highlights “why” certain architectural choices are made with the goal to provide you with foundational knowledge.
超语音管理器
你有没有想过如何在游戏中管理固定对话和声音的多个声音,而不必单独调用每个音频文件? 如何确保几十个不同的NPC守卫选择一个随机的提示问候,攻击或说一个流行语? 这个角色语音系统是解决方案!
主要特点
这个系统非常广泛,核心功能如下:
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通过动画通知初始化角色语音
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通过像重叠框这样的事件或当pawn看到敌人时触发固定对话。
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声音在actor组件中设置,因此您可以将其拖动到角色上
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预定义的女性,男性和”史诗老板”的声音
预定义的固定对话类别包括:
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跳转
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健康
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抛光,抛光
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受了苦
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杀死敌人
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水平
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战斗
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情感
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疼痛
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法力
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选择
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冷却时间
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使用方法
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呼吸
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状况
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专责小组
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努力
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能力
我们的工作:
Hyper是您在虚幻引擎开发中的合作伙伴。 我们通过提供模块化来授权游戏创造者 组件, 游戏模板,而 】纬?. 我们努力培养 合作关系 和 创新科技 在我们的 社区. 我们专注于 虚幻引擎 资产。
我们的目标是协助您的游戏项目,让您专注于其核心元素,同时我们为您提供坚实的基础。 我们的工具专为灵活性而设计,可与您设想的任何项目概念无缝集成
是什么让Hyper比市场上的其他资产更好?
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顶级模块化:
超级提供无与伦比的服务 模块化 在虚幻引擎市场。 选择 只有 您需要的组件,确保 流线型 和 效率高 发展过程。
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高质量、有组织的代码:
我们的资产为 品质 和 组织架构. 有了超,你会发现 清楚, 结构良好 代码,专为 分段功能. 每个模块都是 逻辑上放置,增强 清晰明了 和 使用方便. 没有意大利面条代码 这儿!
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坚固可靠:
超模块擅长于关键的非功能需求领域,如: 灵活性、可维护性、可扩展性、兼容性、可用性和性能. 去超级市场,投资一个 弹性, 适应性强 为您的项目解决方案。
选择超级模块 可靠性, 品质,而且无与伦比 模块化 在你的虚幻引擎的努力。
可选课程:
我确实提供 选修课程. 目前,我有一门关于UE5的绝对基础知识的课程,还有一门学习如何创建一个多人生存框架,这有助于理解一个广泛的框架,这也强调了”为什么“某些架构选择的目标是为您提供基础知识。
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