This project is an example of how to implement replicated sprint with blueprints to avoid server corrections when the client has high latency facilitating a smooth experience with average or high ping.
此项目是一个示例,说明如何使用蓝图实现复制的sprint,以避免在客户端具有高延迟时进行服务器更正,从而促进平均或高ping的流畅体验。
Features:
- Character blueprint with Replicated sprint
- Test character without using this method to compare
- Simple animation blueprint for showcase
Number of Blueprints: 4
Input: Keyboard & Mouse
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Tutorial blueprints and comments inside the project.
特征:
- 带有复制冲刺的角色蓝图
- 测试字符,而不使用此方法进行比较
- 展示的简单动画蓝图
蓝图数目:4
输入:键盘和鼠标
网络复制:是
支持的开发平台:
Windows:是的
Mac:没有
文档:项目内部的教程蓝图和注释。




SHOWCASE: Youtube Link
This asset is included for free in the FPS Multiplayer template.
This project is an example on how to setup movement types like sprinting to work over the internet smoothly with average or bad connections, all made in blueprints and comes with blueprint tutorials to understand the problem and how to solve it.
展览厅: Youtube链接
此资产免费包含在 FPS多人游戏模板.
这个项目是一个关于如何设置运动类型的例子,如短跑在互联网上顺利工作与平均或坏的连接,所有的蓝图和蓝图教程,以了解问题和如何解决它。

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