Features:

Props: 93 Props, Foliage, Ground Scatter and Rocks assets combined.

Materials: Custom asset material relying on masks and tileable materials, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.

Works with UE4 4.26, 4.27 and UE5

Levels: 1 Overview level and 4 connecting showcase level.

Channel packed where needed, including heightmap on certain materials.

Number of Unique Meshes: 55

Collision: Custom or auto-generated

LODs: Auto-generated.

Number of Materials and Material Instances: 104

Number of Textures:208

Texture Resolutions: 512-4096

Supported Development Platforms:

Windows, Mac, PlayStation, Xbox.

!!IMPORTANT!!

Please enable the following settings under.

Edit->Project settings->Rendering

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

Virtual Textures

Enable Virtual Texture Support: Enable

Enable Virtual Texture Lightmaps: Enable

Please restart project

Note that there's an engine problem with the light requiring being rebuilt when using Unreal engine 4.27, sorry for the inconvenience.

Documentation:

https://docs.google.com/document/d/1BQ0EHPzSbXhWMVJ2IZnWGqjiasgLLVzCCrcoMLMfP00/edit?usp=sharing

It may take some time to open the project, compile shaders and load in texture, this is normal as the showcase scene is fairly large.

For any problems or general questions write bagnerart@gmail.com

特征:

道具:93道具,树叶,地面散射和岩石资产组合.

材质:基于蒙版和可倾斜材质的自定义资源材质,基于适用材质的顶点混合着色器以及粗糙度、法线强度、细节法线贴图等参数。

适用于UE4 4.26、4.27和UE5

级别:1个概述级别和4个连接展示级别.

通道打包在需要的地方,包括某些材料的高度图.

唯一网格数:55

碰撞:自定义或自动生成

Lod:自动生成。

材质和材质实例数:104

纹理数量:208

纹理分辨率:512-4096

支持的开发平台:

Windows,Mac,PlayStation,Xbox。

!!重要!!

请在下方启用以下设置。

编辑->项目设置->渲染

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

虚拟纹理

启用虚拟纹理支持:启用

启用虚拟纹理光照贴图:启用

请重新启动项目

请注意,在使用虚幻引擎4.27时,需要重建光源的引擎问题,不便之处,敬请原谅。

文件:

https://docs.google.com/document/d/1BQ0EHPzSbXhWMVJ2IZnWGqjiasgLLVzCCrcoMLMfP00/edit?usp=sharing

打开项目,编译着色器并加载纹理可能需要一些时间,这是正常的,因为showcase场景相当大。

对于任何问题或一般问题写bagnerart@gmail.com










High quality, scene with 204 static meshes, perfect for lighting practice with showcase scenes, level art creating with modular assets or implement into existing games projects.

Fully game ready.

Showcase Video: https://youtu.be/2g-ljfqU7k8

Overview Video: https://youtu.be/KX9ZwL7L8Yg

Arena level video: https://youtu.be/hZQ03KrtGKU

Props: 93 Props, Foliage, Ground Scatter and Rocks assets combined.

Materials: Custom asset material relying on masks and tileable materials, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.

Works with UE4 4.26, 4.27 and UE5

Levels: 1 Overview level and 4 connecting showcase level.

Channel packed where needed, including heightmap on certain materials.

!!IMPORTANT!!

Please enable the following settings under.

Edit->Project settings->Rendering

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

Virtual Textures

Enable Virtual Texture Support: Enable

Enable Virtual Texture Lightmaps: Enable

If using UE5 and above

Dynamic Global Illumination Method: None

Please restart project

高品质,场景与204个静态网格,完美的照明实践与展示场景,水平艺术创建与模块化资产或实现到现有的游戏项目。

完全准备好游戏。

展览短片:https://youtu.be/2g-ljfqU7k8

概述视频:https://youtu.be/KX9ZwL7L8Yg

竞技场关卡视频:https://youtu.be/hZQ03KrtGKU

道具:93道具,树叶,地面散射和岩石资产组合.

材质:基于蒙版和可倾斜材质的自定义资源材质,基于适用材质的顶点混合着色器以及粗糙度、法线强度、细节法线贴图等参数。

适用于UE4 4.26、4.27和UE5

级别:1个概述级别和4个连接展示级别.

通道打包在需要的地方,包括某些材料的高度图.

!!重要!!

请在下方启用以下设置。

编辑->项目设置->渲染

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

虚拟纹理

启用虚拟纹理支持:启用

启用虚拟纹理光照贴图:启用

如果使用UE5及以上版本

动态全局照明方法:无

请重新启动项目

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