Features:
- Movement. There is a jumping system, as well as a system for movement in running and walking states. A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc …
- Health component. This component comprises all parameters of character’s health. It can be used not only with the character, but with any actor, which might need health parameters.
- Melee Weapon. The class of melee weapon for close quarters combat. In the project, there are 3 different swords stylized differently: Futuristic sword, Sword of Light, Sword of Darkness.
- AI. Basic Artificial Intelligence is capable of hearing, seeing, following, and attacking the player from short range.
- XP management component. The component comprises all necessary logic to handle leveling up of a character.
- Game Interface (HUD). There is a fully animated game interface.
- Combat overview. A cinematic camera in combat.
Number of Blueprints: 20
Input: Keyboard, Mouse
Network Replicated: No
Documentation: Eng
Online support: Discord channel
Animations:
Number of Animations: 77
Scaled to Epic skeleton: Yes
Swords model:
Number of Meshes: 3
Texture Sizes: Swords: PBR 4096*2048
Vertex Count: 4000-8000
特征:
- 运动。 有跳跃系统,以及用于在跑步和步行状态下运动的系统。 还有一个战斗系统,可以在各个方向以战斗姿态行走,同时进行破折号或躲避攻击等。..
- 健康组成部分. 该组件包含角色健康的所有参数。 它不仅可以与角色一起使用,还可以与任何 演员,这可能需要健康参数。
- 近战武器. 近距离战斗的近战武器. 在项目中,有3种不同的剑风格不同: 未来之剑,光明之剑,黑暗之剑。
- 人工智能. 基本的人工智能能够从近距离听到,看到,跟随和攻击玩家。
- XP管理组件。 该组件包含处理角色升级所需的所有逻辑。
- 游戏界面(HUD)。 有一个完全动画的游戏界面。
- 战斗概述. 战斗中的电影摄影机.
蓝图数目:20
输入:键盘,鼠标
网络复制:没有
文件: 工程师
在线支持: 不和谐频道
动画:
动画数量:77
缩放到史诗骨架:是的
剑模型:
目数:3
纹理尺寸:剑:PBR4096*2048
顶点数:4000-8000





Video of the first update (weapons equipment)
The Project Close Combat: Swordsman is created to provide developers with a
template for games of different genres: action games, RPG’s, slashers or fighting
games. The template includes a combat system, a system for character movement,
a system for managing character’s level up, and a system of skills for a character.
Also implemented a fully compatible addition for hand-to-hand combat (Distributed separately):
Other projects – Other projects with a lot of animation. (Interactions, car, magic, skills, melee, etc.).
该项目近战:剑客是为了给开发者提供一个
模板为不同类型的游戏:动作游戏,RPG的,slashers或战斗
游戏。 模板包括战斗系统,角色移动的系统,
一个管理角色等级的系统,一个角色的技能系统。
还实现了一个完全兼容的附加肉搏战(单独分发):
其他项目 -其他项目有很多动画。 (互动,汽车,魔法,技能,近战等。).

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