Features:
- Realistic PBR Materials with 2k textures
- 3 Body materials, 4 Top Materials, 3 Bottom Materials
- Zombie Open Mouth and Zombie Angry Morph targets
- 3 LODs of the One mesh variant
- Glowing Eyes that can be turned on/off
Scaled to Epic skeleton: (Yes)
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Animated: (Yes, Epic Third Parson Animations)
Number of characters: 1
Vertex counts of characters: 8300
Texture Resolutions: 2048×2048
Number of Animations: 8 (Third person animations by Epic)
Supported Development Platforms: PC, MAC
Supported Target Build Platforms: Windows PC /MAC/XBox/PS4/Android/IOS
Documentation: Short notes in Notes BP
Important/Additional Notes: NO ZOMBIE ANIMATIONS are included, video example uses animations from MoCap Online https://unrealengine.com/marketplace/en-US/profile/MoCap+Online
特征:
- 具有2k纹理的逼真PBR材质
- 3车身材料,4顶部材料,3底部材料
- 僵尸张开嘴和僵尸愤怒的变形目标
- 一个网格变体的3个Lod
- 发光的眼睛,可以打开/关闭
缩放到史诗骨架:(是的)
操纵:(是)
装备史诗骨架:(是的)
动画:(是的,史诗第三牧师动画)
字符数:1
字符顶点数:8300
纹理分辨率:2048×2048
动画数量:8(史诗第三人称动画)
支持的开发平台:PC、MAC
支持的目标构建平台:Windows PC/MAC/XBox/PS4/Android/IOS
文档:笔记中的简短笔记BP
重要/附加说明:不包括僵尸动画,视频示例使用MoCap在线动画https://unrealengine.com/marketplace/en-US/profile/MoCap+Online





Zombies with T-Shirts, Modular, with Body parts for Dismemberment, Glowing Eyes and face Morph Targets
Skinned and rigged to UE4 Epic Skeleton
3 Body materials, 4 Top Materials, 3 Bottom Materials
UPDATE: Glowing Eyes that can be turned on/off
Body parts for dismembering.
Two Blueprints included, OneMesh and Parts where body parts are assembled.
Variables in the BPs to customize the model with the different materials.
Zombie Open Mouth and Zombie Angry Morph targets with variables to use them in the BPs
You can make any combinations from the Skin, TShirt and Pants materials
Also you can turn Glowing Eyes on/off and one of the Head Skins has no hair.
3 LODs of the One mesh variant
LOD0 is 13800 tris.
LOD1 is 5900 tris
LOD2 is 3160 tris
NO ZOMBIE ANIMATIONS are included.
僵尸与T恤,模块化,与身体部位肢解,发光的眼睛和面部变形目标
皮肤和装备到UE4史诗骨架
3车身材料,4顶部材料,3底部材料
更新:可以打开/关闭的发光眼睛
肢解的身体部位。
包括两个蓝图,OneMesh和车身部件组装的部件。
BPs中的变量用于使用不同的材料自定义模型。
僵尸张开嘴和僵尸愤怒的变形目标与变量在BPs中使用它们
您可以从皮肤,TShirt和裤子材料进行任何组合
你也可以打开/关闭发光的眼睛,其中一个头皮没有头发。
一个网格变体的3个Lod
LOD0是13800tris。
LOD1是5900tris
LOD2是3160tris
不包括僵尸动画。

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