Features:
- Each decal is RGB mask design to work with a custom material that allow to you customize the color of each decal.
- Although the textures original are 2Kx2K, texture was downgrade inside Unreal Engine to 512×512 for optimization purpose.
- Each decal has its own roughness map, that allow to you create decal with more visual details.
- To work properly the decal materials use DBuffer Translucent (Color and Roughness).
- Perfect to decorate any SciFi environments.
- NOTE: If want to use the materials in a Mobile project, you need to change the Decal Blend Mode to Translucent of the base material (M_BaseDecal_1). However, roughness feature is lost in this mode.
Texture Resolutions:
- RGB Mask Textures 2048×2048.
- Roughness Textures 2048×2048
Number of Textures: 900
Supported Development Platforms: PC
Supported Target Build Platforms: PC and Consoles.
特征:
- 每个贴花都是RGB蒙版设计,用于使用自定义材质,允许您自定义每个贴花的颜色。
- 虽然原始纹理是2Kx2K,但为了优化目的,纹理在虚幻引擎中被降级为512×512。
- 每个贴花都有自己的粗糙度图,允许您创建具有更多视觉细节的贴花。
- 为了正常工作,贴花材料使用DBuffer半透明(颜色和粗糙度)。
- 完美的装饰任何科幻环境。
- 注:如果要在移动项目中使用材质,则需要将贴花混合模式更改为基础材质的半透明(M_BaseDecal_1)。 然而,在这种模式下,粗糙度特征会丢失。
纹理分辨率:
- RGB蒙版纹理2048×2048.
- 粗糙度纹理2048×2048
纹理数量:900
支持的开发平台:PC
支持的目标构建平台:PC和控制台。
450 high quality images with amazing design (original resolution 2048×2048) design to work as decals.
Also visit our other products
https://www.unrealengine.com/marketplace/en-US/profile/iOcus+Rise?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
450高品质的图像与惊人的设计(原始分辨率2048×2048)设计工作作为贴花。
同时参观我们的其他产品
https://www.unrealengine.com/marketplace/en-US/profile/iOcus+Rise?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。
评论(0)