Features:

  •  Each decal is RGB mask design to work with a custom material that allow to you customize the color of each decal.
  •  Although the textures original are 2Kx2K, texture was downgrade inside Unreal Engine to 512×512 for optimization purpose.
  •  Each decal has its own roughness map, that allow to you create decal with more visual details.
  • To work properly the decal materials use DBuffer Translucent (Color and Roughness).
  • Perfect to decorate any SciFi environments.
  • NOTE: If want to use the materials in a Mobile project, you need to change the Decal Blend Mode to Translucent of the base material (M_BaseDecal_1). However, roughness feature is lost in this mode.

Texture Resolutions:

  •  RGB Mask Textures 2048×2048.
  •  Roughness Textures 2048×2048

Number of Textures: 900

Supported Development Platforms: PC

Supported Target Build Platforms: PC and Consoles.

特征:

  •  每个贴花都是RGB蒙版设计,用于使用自定义材质,允许您自定义每个贴花的颜色。
  •  虽然原始纹理是2Kx2K,但为了优化目的,纹理在虚幻引擎中被降级为512×512。
  •  每个贴花都有自己的粗糙度图,允许您创建具有更多视觉细节的贴花。
  • 为了正常工作,贴花材料使用DBuffer半透明(颜色和粗糙度)。
  • 完美的装饰任何科幻环境。
  • :如果要在移动项目中使用材质,则需要将贴花混合模式更改为基础材质的半透明(M_BaseDecal_1)。 然而,在这种模式下,粗糙度特征会丢失。

纹理分辨率:

  •  RGB蒙版纹理2048×2048.
  •  粗糙度纹理2048×2048

纹理数量:900

支持的开发平台:PC

支持的目标构建平台:PC和控制台。










450 high quality images with amazing design (original resolution 2048×2048) design to work as decals.

Also visit our other products

https://www.unrealengine.com/marketplace/en-US/profile/iOcus+Rise?count=20&sortBy=effectiveDate&sortDir=DESC&start=0

450高品质的图像与惊人的设计(原始分辨率2048×2048)设计工作作为贴花。

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