Features:

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Number of Animations: 49, being:

  • 6-direction walk (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
  • 6-direction walk aim (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
  • 6-direction jog (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
  • 6-direction run (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
  • 6-direction crouch walk (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
  • 6-direction crouch walk aim (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
  • 1 idle
  • 1 idle aim
  • 1 crouch idle
  • 1 crouch idle aim
  • 1 reload empty chamber
  • 1 reload loaded chamber
  • 1 fire
  • 1 fire aim
  • 1 equip
  • 1 unequip
  • 1 jump start
  • 1 jump loop
  • 1 jump end

Number of animation montages: 1 (fire montage that splits firing in loop section and end section)

Number of BlendSpaces: 4, being:

  • 1 standing idle -> walk -> jog -> run
  • 1 standing aim idle -> walk
  • 1 crouch idle -> walk
  • 1 crouch aim idle -> walk

Number of AimOffsets 1D: 2, being:

  • 1 idle
  • 1 idle aim

Animation types: In-Place (no Root Motion)

特征:

装备史诗骨架:是的

如果被装配到史诗骨架上,IK骨骼包括在内:是的

动画数量:49,being:

  • 6向行走(fwd对角线是通过混合Fwd和laterals在BlendSpace实现的)
  • 六向步行目标(前驱对角线是通过混合前驱和后驱在混合空间中实现的)
  • 6向慢跑(fwd对角线是通过在BlendSpace中混合fwd和laterals来实现的)
  • 6向运行(fwd对角线是通过混合Fwd和laterals在BlendSpace实现的)
  • 6向蹲伏行走(前驱对角线是通过混合前驱和后驱在混合空间中实现的)
  • 6向蹲伏行走目标(前驱对角线是通过混合前驱和后驱在混合空间中实现的)
  • 1空闲
  • 1空闲目标
  • 1蹲伏闲置
  • 1蹲伏闲置瞄准
  • 1重新加载空室
  • 1个装填室
  • 1火
  • 1个火靶
  • 1个装备
  • 1不含
  • 1跳起
  • 1跳环
  • 1跳转结束

动画蒙太奇数量:1(在循环部分和结束部分分割射击的火焰蒙太奇)

BlendSpaces的数量:4,正在:

  • 1站立闲置->步行->慢跑->跑步
  • 1站立瞄准空闲->步行
  • 1蹲伏闲置->步行
  • 1蹲伏瞄准空闲->步行

AimOffsets的数量1D:2,被:

  • 1空闲
  • 1空闲目标

动画类型:就地(无根运动)










Handcrafted tactical animations that also look smooth from a head camera. Includes BlendSpaces and AimOffsets 1D.

Video demo

Interactive demo

Adding the virtual bones to your own skeleton

This pack consists of handcrafted tactical animations for the full-body mannequin from UE4 holding a rifle. Can be used for external view and for view from a camera attached to the head (true 1st person view). Arms and head were animated so that the gun moves nicely in the head camera’s view at all times.

Includes BlendSpaces for blending movement in all directions and to seamlessly transition between idle, walking, jogging and running.

Includes AimOffsets1D for aiming up and down.

Includes an Anim Blueprint with IK nodes for the hands to keep them correctly attached to the gun. It uses two virtual bones as IK targets for the hands.

If using a camera attached to the head, it’s recommended to set the Near Clip Plane in Project Settings to a relatively low value (for example 3) in Edit -> Project Settings -> Engine – General Settings

手工制作的战术动画,也看起来顺利从头部相机. 包括BlendSpaces和AIMOFFSETS1D。

视频演示

互动示范

将虚拟骨骼添加到您自己的骨架中

这个包包括手工制作的战术动画的全身人体模型从UE4拿着步枪。 可用于外部视图和从连接到头部的相机视图(真正的第一人视图)。 手臂和头部被动画,以便枪在任何时候都能很好地在头部相机的视野中移动。

包括混合运动在所有方向和无缝过渡之间的空闲,步行,慢跑和跑步。

包括用于上下瞄准的AimOffsets1D。

包括一个带有ik节点的Anim蓝图,用于手部保持它们正确地连接到枪上。 它使用两个虚拟骨骼作为手的ik目标。

如果使用连接到头部的相机,建议在编辑->项目设置->引擎-常规设置中将项目设置中的近剪辑平面设置为相对较低的值(例如3

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