Features:

  •  Blendshapes / Morph Targets / Facial Expressions
  • Wind simulation for hair
  • Modular
  • Epic Skeleton with additional bones
  • 3rd person character animations are included
  • Material Instances
  • Color change of any part

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: retarget

Number of characters: 1

Vertex counts of characters:

SK_SUCCUBUS_LILY_LOD 0: ~ faces 43106, tris 82980, verts 46016

Number of Materials and Material Instances: 52

Number of Textures: 92

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1vjRtt_OOuFrqD_Izlxtp6VMOY6k-pgkoaiYYf8SBptg/edit?usp=sharing

It’s advisable to use KawaiiPhysics plugin in Unreal Engine. You can see it in the video demonstration.

To change the undersuit color/opacity, you have to adjust the BaseColor and Roughness map in Master Material of the Body in Content/Succubus_Lily/Materials/Body/M_LILY_BODY

功能:

  •  混合形状/变形目标/面部表情
  • 头发的风模拟
  • 模块化
  • 史诗骨架带有额外的骨骼
  • 包含第三人称角色动画
  • 材质实例
  • 任意颜色变化部分

绑定:(是)

绑定到史诗骨架:(是)

如果绑定到史诗骨架,则包括 IK 骨骼:(是)

动画:(是)

动画数量:重新定位

角色数量:1

顶点数字符:

SK_SUCCUBUS_LILY_LOD 0:〜面 43106、tris 82980、顶点 46016

材质和材质实例数量:52

纹理数量:92

纹理分辨率:4096×4096

支持的开发平台:

Windows:(是)

Mac:(是)

文档:否

重要/附加说明:请注意,没有蓝图!添加到 Epic Skeleton 的其他骨骼:https://docs.google.com/document/d/1vjRtt_OOuFrqD_Izlxtp6VMOY6k-pgkoaiYYf8SBptg/edit?usp=sharing

建议在虚幻引擎中使用 KawaiiPhysics 插件。您可以在视频演示中看到它。

要更改内衣颜色/不透明度,您必须调整身体主材质中的基色和粗糙度贴图内容/Succubus_Lily/材质/主体/M_LILY_BODY

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Note: After purchase, with your Order ID, additional source files (Unity, Unreal, FBX, OBJ, etc.) can be requested via e-mail idafaber3d@gmail.com

Compatibility list: 🔗 https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/

VIDEO PREVIEW: 🔗 https://youtu.be/3nGEjXrhdeo

🌠 This model is a part of the Succubus Sisters Collection

🔗 Succubus Lily

🔗 Succubus Lucia

🔗 Succubus Lauren

 

👑 Key Features

🌟 Low-poly

🌟 Fully Rigged

🌟 Apple Blendshapes

🌟 Wings (removable)

🌟 Easy Color Change

📋 Polycount | The Character does not have LOD system

Succubus Lily

🈯️ Faces 43106 ❎ Tris 82980 ✳️ Verts 46016

⚙️ Rig

This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. You can find a full list of additional bones 🔗here >

Character’s Rig has been tested with various animations, such as:

🌟 ALSv4

🌟 3rd person standard animations

🌟 Female Interactions Animations

🌟 Mocap Library

🌟 ARLS + Horse Animset

🌟 Succubus AnimSet

🌟 Valley of the Ancient

🌟 Close Combat: Swordsman

🌟 Lyra Starter Game

😡 Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Body morphs allow you to regulate breast and butt size.

🔥 Different Outfits and Modularity

The model is completely modular, you can remove or add any part you want. 

🔰 Please note that:

Body Texture is censored.

Clothes can be taken off completely, and full-body is included. 

Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. 

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!

To change the undersuit color/opacity, you have to adjust the BaseColor and Roughness map in Master Material of the Body in Content/Succubus_Lily/Materials/Body/M_LILY_BODY

⚡️ And more!

⚔️ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

🌟 Outfit Parts

A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.

⚔️ 4K Textures

🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 9 Texture sets – Body, Head, Clothes, Boots, Wings, Teeth, Hair, Eyes, Lashes

🌟 Textures are packed for better optimization

⚔️ Unreal Engine Project

🌟 Supported version: 4.19+

🌟 Epic Skeleton rig with additional bones

🌟 For facial animations use Morph Targets

🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results

🌟 Material Instances with MatID map for color change are included

🌟 3rd person standard animations are included

🌟 Separated Meshes for Master Pose / Leader Component are included

🌟 Wind Simulation for Hair!

🌟 Blueprints are not included

• • • 🎓FAQ

Q: Need help with the model, how to contact you?

A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. Expect an answer in 1-3 working days.

Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.

My customers have reported to me that my models work in Blender.

Q: Are clothes from other models compatible?

A: Some are compatible, and some are not. More info 🔗here > 

If I switch to another engine, do I have to re-purchase the asset?

A: No, you don’t have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail 📧 idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days. As a quick alternative, you may also leave a question (or review!) on the product page, containing your e-mail address.

Q: Can I request customization? Are you available for commissions? 

A: Unfortunately, I’m unavailable for any kind of commission.

Thank you ~

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注意:购买后,使用您的订单 ID,可以通过电子邮件索取其他源文件(Unity、Unreal、FBX、OBJ 等)idafaber3d@gmail.com

兼容性列表:🔗 https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/

视频预览:🔗 https://youtu.be/3nGEjXrhdeo

🌠 此模型是 魅魔姐妹合集

🔗 魅魔莉莉

🔗 魅魔露西亚

🔗 魅魔劳伦

 

👑 主要功能

🌟低多边形

🌟完全装备

🌟Apple Blendshapes

🌟翅膀(可拆卸)

🌟轻松换色

📋 Polycount |该角色没有 LOD 系统

魅魔百合

🈯️ 面 43106 ❎ Tris 82980 ✳️ 顶点 46016

⚙️ 装备

该角色装备基于 UE4 人体模型骨架。主要骨骼层次结构保持不变,以便于重新定位。通过额外的骨骼,您可以将物理应用到不同的部分。该装备是在 Maya 中制作的,没有插件,也没有控件。该装备的基本姿势与史诗骷髅不同。这意味着您可能需要在重新定位时调整骨骼位置以获得更好的结果。您可以在此处找到其他骨骼的完整列表 🔗此处>

角色装备已经过各种动画测试,例如:

🌟 ALSv4

🌟 第三人称标准动画

🌟女性交互动画

🌟动作捕捉库

🌟 ARLS + 马动画集

🌟 魅魔动画集

🌟 远古之谷

🌟 近战:剑客

🌟 天琴座新手游戏

😡 Blendshapes

完美校准的 52 个 Apple Blendshapes。在虚幻引擎 5 中使用 Live Link Face 进行测试。

可用于直播面部动画、LiveLinkFace、FaceWare、Facial Mocap、VTuber Avatar、VRchat、MMD 等。

身体变形允许您调节胸部和臀部

🔥 不同的服装和模块化

模型是完全模块化的,您可以删除或添加任何您想要的部分。 

🔰请注意:

身体纹理经过审查。

衣服可以完全脱掉,并且包括全身。 

成人部件没有建模,也没有变形或装备。这只是一个简单的纹理。 

为了避免身体穿过衣服相交,身体被切成碎片。

隐藏在衣服下面的碎片必须关闭。它还可以减少多边形计数!

要更改内衣颜色/不透明度,您必须调整身体主材质中的基色和粗糙度贴图Content/Succubus_Lily/Materials/Body/M_LILY_BODY

⚡️ 还有更多!

⚔️ 材质 ID 贴图

🌟皮肤

🌟眼睛

🌟头发

🌟服装部件

材质ID贴图用于单独更改底图的颜色。 

使用附带的材质实例轻松更改颜色。

⚔️ 4K 纹理

🌟 BaseColour、Normal、Roughness、Metallic、Ambient Occlusion、MatID、不透明度、自发光

🌟 9 个纹理集 – 身体、头部、衣服、靴子、翅膀、牙齿、头发、眼睛、睫毛

🌟 纹理经过打包,可实现更好的优化

⚔️ 虚幻引擎项目

🌟 支持版本:4.19+

🌟 具有额外骨骼的 Epic Skeleton 装备

🌟 用于面部动画使用变形目标

🌟 物理不包括在内。建议使用 KawaiiPhysics 插件以获得最佳效果

🌟 包含具有用于颜色变化的 MatID 贴图的材质实例

🌟 包含第三人称标准动画

🌟 包含用于主姿势/领导者组件的分离网格

🌟 头发的风模拟!

🌟 不包含蓝图包括

•••🎓常见问题解答

问:需要模型方面的帮助,如何联系您?

答:联系我的最佳方式是通过电子邮件📧idafaber3d@gmail.com。预计 1-3 个工作日内得到答复。

问:我可以在 Blender / Cinema4D / 3dsMax / 等中使用此模型吗?

答:可以。 .fbx 等文件格式可以导入到任何地方。但是,装备和混合形状最初是在 Maya 中制作的,某些软件可能无法正确识别它们。不幸的是,我无法为您提供该软件的支持,因为我没有任何使用它们的经验。我唯一支持的软件是 Maya、Unreal Engine 和 Unity。

我的客户向我报告我的模型可以在 Blender 中运行。

问:其他模型的衣服是否兼容?

答:有些兼容,有些不兼容。更多信息🔗此处 > 

如果我切换到其他引擎,我必须重新购买该资产吗?

答:不,您不必这样做。您可以通过电子邮件📧idafaber3d@gmail.com请求其他文件(.fbx / .obj /纹理/等)。出于验证目的,我将要求您提供发票 ID。预计 1-3 个工作日内得到答复。作为一种快速替代方案,您还可以在产品页面上留下问题(或评论!),其中包含您的电子邮件地址。

问:我可以请求定制吗?您可以获得佣金吗? 

答:不幸的是,我无法接受任何形式的委托。

谢谢〜

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