Features:

Functions for landscapes:

  • Stitching edges of landscapes
  • Get heightmaps data
  • Set heightmaps data
  • Get all landscapes of scene
  • Align heights to neighbors

Functions to check landscape name matching with a mask:

  • Parse mask 
  • Set mask
  • Get landscape name
  • Check landscape name matching with a mask

Functions for widget.

The plugin is designed for UE4Editor

Number of C++ Classes: 5

Supported Development Platforms: Win32, Win64, Linux

Supported Target Build Platforms: Win32, Win64, Linux

Documentation: Instructions for working with the plugin added to the plugin itself.

Example Project: TestProject

特征:

景观功能:

  • 景观的拼接边缘
  • 获取高度图数据
  • 设置高度图数据
  • 获取场景的所有景观
  • 将高度与邻居对齐

用掩码检查地形名称匹配的函数:

  • 解析掩码 
  • 设置掩码
  • 获取景观名称
  • 检查与蒙版匹配的地形名称

小部件的功能。

该插件是为UE4Editor设计的

C++类数:5

支持的开发平台:Win32、Win64、Linux

支持的目标构建平台:Win32、Win64、Linux

文档:使用添加到插件本身的插件的说明。

示例项目: 测试项目






Tutorial 1: youtube.com/watch?v=JIzaxwqYSas

Tutorial 2: youtube.com/watch?v=nez6zEc7wuM

Tutorial 3 (World Composition): youtube.com/watch?v=1MWSB-WCf5k

If you have several levels with landscapes on the scene, often there can be iscrepancies along the edges of landscapes after the manual adjustment of the landscapes. 

The plugin allows you to stitch all the landscapes on the scene, for which the correct names are given. 

This plugin is a good example to learn how to work with elevation maps of unreal engine landscapes.

The plugin will be useful for big worlds projects with dynamic loading of landscape parts.

教程1: youtube.com/watch?v=JIzaxwqYSas

教程2: youtube.com/watch?v=nez6zEc7wuM

教程3(世界组成): youtube.com/watch?v=1MWSB-WCf5k

如果你有几个层次的景观在现场,通常可以有沿着景观的边缘手动调整景观。 

该插件允许您拼接现场的所有景观,为其提供正确的名称。 

这个插件是学习如何使用虚幻引擎地形的高程图的一个很好的例子。

该插件将是有用的大世界项目与动态加载景观部分。

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