Features: (Please include a full, comprehensive list of the features of the product)
- Merge (combine) and bake material sections
- Merge Material Slots
- Generate Merged UV maps for merged sections
- Texture Binning
- skeletal mesh merging – Runtime and Editor Time – works in a packaged game
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
- MagicMerge – Editor Module
- MagicMergeRuntime – Runtime Module
Number of Blueprints: 0
Number of C++ Classes: 10+
Network Replicated: (Yes/No)
Supported Development Platforms: Win64
Supported Target Build Platforms: win64, runtime module should work on all platforms, but i cant test this
Documentation: https://www.youtube.com/watch?v=eQrTQ9iVki0&list=PLMu37UUZwLVBUWmu8KCIZ7YyxS6_raFbT
特点:(请包括一个完整的,全面的产品功能列表)
- 合并(合并)和烘焙材料部分
- 合并物料槽
- 为合并的部分生成合并的UV贴图
- 纹理分档
- 骨架网格体合并-运行时和编辑器时间-在打包游戏中工作
代码模块:(请包括每个插件模块及其模块类型(运行时,编辑器等)的完整列表。))
- MagicMerge-编辑器模块
- MagicMergeRuntime-运行时模块
蓝图数目:0
C++类数:10+
网络复制:(是/否)
支持的开发平台:Win64
支持的目标构建平台:win64,运行时模块应该在所有平台上工作,但我不能测试这个
文件:https://www.youtube.com/watch?v=eQrTQ9iVki0&list=PLMu37UUZwLVBUWmu8KCIZ7YyxS6_raFbT
This plugin has 2 main functionalities
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Mesh Section Baking and merging (static or skeletal meshes) – this is editor only, can drastically reduce drawcalls!
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Skeletal Mesh Merging – Editor or runtime – works with morph targets and cloth!
Merge material sections and their associated UV maps
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Just pick material the sections you want to merge
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it combines and bakes the materials for the sections you select
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you can configure the merge settings for each LOD independently!
Merge Skeletal Meshes and physics assets – runtime and editor time
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Editor Version – Also merges morph targets
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Runtime version – New in V1.3. Also merges morph targets! (even in a packaged game)
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Both versions work with cloth
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The cloth sections cant be merged but they are transferred directly to the merged asset unchanged
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basic video tutorial – https://www.youtube.com/watch?v=UYMwcEkxIUw
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cloth video tutorial https://www.youtube.com/watch?v=U3J-arefyBA
See the feature overview here: https://www.youtube.com/watch?v=44IltlG8aYs
In depth tutorial playlist that goes over how to use all the features: https://www.youtube.com/watch?v=eQrTQ9iVki0&list=PLMu37UUZwLVBUWmu8KCIZ7YyxS6_raFbT
Did you find bugs or have Questions before you buy? visit the support server: https://discord.gg/TaySMET9C7
Limitations
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Cloth Sections cannot have their materials merged
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UDIM materials cannot be merged, but they can be baked out via experimental UDIM baking feature
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Generally, you should not merge masked/translucent materials with opaque materials
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you still can but the results are mixed, works good for far LODs though
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However, you can merge multiple translucent/masked materials together
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you may need to adjust the base material lighting settings afterword to get the best lighting match with the original material type
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with some meshes the normal maps bake too strong, there is a custom parameter in the flatten material instance you can use to adjust the normal strength as needed. I am not sure why this is happening and its inconsistent, if you have any idea, please let me know.
这个插件有2个主要功能
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网格体部分烘焙和合并(静态或骨架网格体)-这只是编辑器,可以大大减少drawcalls!
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骨架网格体合并-编辑器或运行时-与变形目标和布料一起工作!
合并材质部分及其关联的UV贴图
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只需选择要合并的部分
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它结合并烘烤您选择的部分的材料
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您可以单独配置每个LOD的合并设置!
合并骨架网格体和物理资源 -运行时间和编辑器时间
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编辑器版本-也合并变形目标
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运行时版本 – V1.3中的新功能。 也合并变形目标! (即使在打包游戏中)
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两个版本都适用于布料
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布料部分不能合并,但它们将直接转移到合并的资产中
请参阅此处的功能概述: https://www.youtube.com/watch?v=44IltlG8aYs
深入教程播放列表,介绍如何使用所有功能: https://www.youtube.com/watch?v=eQrTQ9iVki0&list=PLMu37UUZwLVBUWmu8KCIZ7YyxS6_raFbT
在购买之前,您是否发现了错误或有疑问? 访问支持服务器: https://discord.gg/TaySMET9C7
限制
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布料部分不能合并其材质
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UDIM材质无法合并,但可以通过实验性UDIM烘焙功能烘焙出来
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通常,您不应将遮罩/半透明材质与不透明材质合并
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你仍然可以,但结果是混合的,对远的Lod来说效果很好
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但是,您可以将多个半透明/遮罩材质合并在一起
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您可能需要调整基础材质照明设置后字,以获得与原始材质类型的最佳照明匹配
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对于某些网格体,法线贴图烘烤过强,在展平材质实例中有一个自定义参数,您可以根据需要调整法线强度。 我不确定为什么会发生这种情况及其不一致,如果您有任何想法,请告诉我。
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