List of Features:
• Modify and bake mesh pivot point inside Unreal Editor, useful for reusing existing assets or testing pivot placement of modular meshes.
• Bake both mesh pivot location and rotation while preserving physics collision and sockets data
• Bake pivot change to current mesh or duplicated mesh
• 27 pivot presets for quick and easy pivot setting, organized in 4 groups (center/face/corner/edge) with intuitive UI.
• Apply pivot preset by actor bounding box or by mesh vertexes.
• Apply pivot preset temporarily or auto save the change.
• Ability to apply pivot preset to selected actors as one group or individually
• Use Vertex Mode to snap pivot point to mesh vertexes while applying pivot preset
• Save temporary pivot placement (Alt + Middle mouse) with one button click
• Quickly reset actor pivot offset
• Copy pivot from one actor and paste into as many actors as selected
Modules:
• PivotTool (Editor)
Network Replicated: N/A (Editor plugin)
Supported Development Platforms: Windows (Prebuilt Binary for Mac but not tested)
Supported Target Build Platforms: All
Documentation Included: Pivot Tool User Guide
Example Project: N/A
Important/Additional Notes:
– Full c++ source code included, works with both Launcher and Github builds
– Works with both c++ and Blueprint only projects
功能一览表:
*在虚幻编辑器中修改和烘焙网格体枢轴点,可用于重用现有资源或测试模块化网格体的枢轴放置。
*烘焙网格枢轴位置和旋转,同时保留物理碰撞和套接字数据
*将枢轴更改为当前网格或复制网格
*27个枢轴预设,方便快捷地设置枢轴,分为4组(中心/面/角/边),用户界面直观。
*按actor边界框或网格顶点应用枢轴预设。
*暂时应用枢轴预设或自动保存更改。
*能够将枢轴预设应用于选定的actor作为一个组或单独
•使用顶点模式捕捉枢轴点网格顶点,同时应用枢轴预设
*保存临时枢轴放置(Alt+鼠标中)与一个按钮点击
*快速重置actor枢轴偏移
*从一个actor复制pivot并粘贴到所选的多个actor中
模块:
*PivotTool(编辑器)
网络复制:N/A(编辑器插件)
支持的开发平台:Windows(适用于Mac的预构建二进制文件,但未经测试)
支持的目标构建平台:全部
包括文件: 枢轴工具用户指南
示例项目:N/A
重要/附加注意事项:
-包含完整的c++源代码,适用于启动器和Github构建
-只适用于c++和蓝图项目





Pivot Tool is a pivot editor for Unreal Engine.
With Pivot Tool you can easily modify actors pivot either manually or automatically by applying one of 27 pivot presets. You can bake the pivot changes into static mesh right inside Unreal Editor, there is no need to open 3D modeling software for pivot position tweaking.
Videos:
Pivot Tool 1.0 – Bake actor pivot offset to static mesh
Pivot Tool 1.0.2 – Freeze Rotation
Supprot:
枢轴工具是虚幻引擎的枢轴编辑器。
使用枢轴工具,您可以通过应用27个枢轴预设中的一个,轻松地手动或自动修改actor枢轴。 您可以在虚幻编辑器中直接将枢轴变化烘焙到静态网格体中,无需打开3d建模软件进行枢轴位置调整。
短片:
Pivot Tool1.0-将actor pivot offset烘焙到静态网格体
支持,支持:

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