Features:

  • Demo scene included
  • Three different lighting for day, night and burning

Texture Sizes:

• (48) 4096×4096

• (15) 4096×2048

• (3) 4096×512

• (83) 2048×2048

• (7) 2048×1024

• (52) 1024×1024

• (9) 1024×512

• (2} 1024×256

• (14) 512×512

• (3) 512×256

• (8) 256×256

• (1) 256×128

• (1) 128×128

• (4) 8×8

Collision: Yes, Automatically generated

Vertex Count: max 310085 min 4

LODs: Yes, Automatically LOD for each mesh (different amounts 2-7 LOD)

Number of Meshes: 304

Number of Materials and Material Instances: 30 Materials and 119 Material Instances

Number of Textures: 250

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

特征:

  • 演示场景包括
  • 白天、夜晚和燃烧的三种不同照明

纹理尺寸:

•(48)4096×4096

•(15)4096×2048

•(3)4096×512

•(83)2048×2048

•(7)2048×1024

•(52)1024×1024

•(9)1024×512

•(2}1024×256

•(14)512×512

•(3)512×256

•(8)256×256

•(1)256×128

•(1)128×128

•(4)8×8

碰撞:是的,自动生成

顶点数:最大310085min4

Lod:是的,每个网格自动LOD(不同数量2-7LOD)

目数:304

材质和材质实例数:30个材质和119个材质实例

纹理数量:250

支持的开发平台:Windows

支持的目标构建平台:Windows










Video Preview:

Day https://youtu.be/Bud9ARhRItY

Night https://youtu.be/bRlUr9ndizM

PlayableDemo(here the textures are halved) click on the white button on the right :

https://disk.yandex.com/d/t5bitKb7VNJb2Q

• The package includes a demo scene with a cathedral

• Over 300 models to create a Gothic Environment

• Procedural Dirt Shader for walls (Based on mesh distance field)

!!!! Beware. The knight in the video is not included. !!!!

Carefully. There is a lot of geometry and objects in the demo scene. This can cause FPS issues. On my gforce 2080 it shows an average of 40-45 fps 

On the "showcase" map, we used an instance tool to merge meshes into instances, and also merged spline meshes to improve fps. You can see the original splines and non-merged meshes on the "Showcase_NotOptimized" map.

!!!! Beware!!!!

Some of the pivot points are not centered for easier placement.

Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the "back" side, and can only be used as modules

视频预览:

https://youtu.be/Bud9ARhRItY

https://youtu.be/bRlUr9ndizM

PlayableDemo(这里纹理减半) 点击右边的白色按钮 :

https://disk.yandex.com/d/t5bitKb7VNJb2Q

*该软件包包括一个演示场景与大教堂

•超过300个模型,创造一个哥特式的环境

*墙壁的程序污垢着色器(基于网格距离场)

!!!! 当心。 视频中的骑士不包括在内。 !!!!

小心。 演示场景中有很多几何体和对象。 这可能会导致FPS问题。 在我的gforce2080上,它平均显示40-45fps 

在”showcase”地图上,我们使用了一个实例工具将网格体合并到实例中,并且还合并了样条网格体以提高fps。 您可以在”Showcase_NotOptimized”地图上看到原始样条和非合并网格。

!!!! 当心!!!!

一些枢轴点不居中以便于放置。

一些网格(如墙壁,地板,屋顶,一些道具等。)在”背面”一侧没有多边形,只能用作模块

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