A highly customizable and easily extendable, fully modular melee weapon system.
一个高度可定制和易于扩展,完全模块化的近战武器系统。
Number of Blueprints: 4 (+10 in example content)
List of Features:
– Create composite meshes out of modular parts
– High quality sword assets included
– Material preset management
– Very easy to extend – new weapons, new parts, new material presets
– Randomization features – randomize materials/parts/all
– Base melee weapon blueprint class with hooks for hit detection logic
– Networking support
– Demo level including tutorials and a crafting station example implementation
Scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Texture Size (please list textures for each resolution):
512×512 (120 textures)
Collision: Yes (automatically generated)
Vertex Count: between 547 and 2815 per weapon (depending on combination of modular parts)
LODs: no
Number of Meshes: 44 (+9 in example content)
Number of Materials and Material Instances: 1 Material, 41 Material Instances (+2 Materials, 8 Material Instances in example content)
Number of Textures: 120 (+5 in example content)
Engine Compatibility: 4.9+
Intended Platform: All
Platforms Tested: Windows, Oculus Rift, Android
Documentation Included: Some (see example level)
蓝图数量:4(示例内容中为+10)
功能一览表:
-从模块化部件中创建复合网格
-包括高品质的剑资产
-物料预置管理
-非常容易扩展-新武器,新零件,新材料预设
-随机化特征-随机化材料/零件/全部
-基础近战武器蓝图类,带有用于命中检测逻辑的钩子
-网络支持
-演示级别,包括教程和制作站示例实现
缩放到史诗骨架:是的
基于物理的渲染:是
纹理大小(请列出每个分辨率的纹理):
512×512(120纹理)
碰撞:是(自动生成)
顶点数:每个武器547到2815之间(取决于模块化部件的组合)
Lod:不
网格数:44(示例内容为+9)
材质和材质实例数量:1个材质,41个材质实例(+2个材质,示例内容中的8个材质实例)
纹理数量:120(示例内容中为+5)
发动机兼容性:4.9+
预期平台:所有
测试平台:Windows、Oculus Rift、Android
文档包括:一些(见示例级别)





Video: https://www.youtube.com/watch?v=PkNGMZ9AF0g
‘Over 9000 Swords’ is a modular weapon system written entirely in Blueprints, and is designed to help you quickly add variety to your game.
With 44 different components split over four categories, it’s possible to make up to 13,552 different unique swords with the meshes provided – and this package has been designed from the ground up to let you easily extend that amount with additional sword parts or even add your own unique weapon types and components.
This modular system also comes with easy-to-use material preset management, that lets you quickly create variations in color, metallic value, roughness, or emissive power that will be applied consistently across the entire weapon and all its parts.
Selective randomization features and full networking support are also included, as well as a demo level complete with tutorials and examples of how to use this package in your game. And we’ve even added a crafting station with a simple user interface as an implementation example that you can use as-is, or modify to fit your game.
短片: https://www.youtube.com/watch?v=PkNGMZ9AF0g
“超过9000剑”是一个完全用蓝图编写的模块化武器系统,旨在帮助您快速增加游戏的多样性。
有44个不同的组件分为四个类别,它可以组成多达13,552个不同的独特的剑与提供的网格-这个包已经从地面设计,让您可以轻松地扩展数量与额外的剑部件,甚至添加您自己独特的武器类型和组件。
这个模块化系统还配备了易于使用的材料预置管理,使您可以快速创建颜色、金属值、粗糙度或发射功率的变化,这些变化将一致地应用于整个武器及其所有部件。
还包括选择性随机化功能和完整的网络支持,以及一个演示级别,其中包含如何在游戏中使用此软件包的教程和示例。 我们甚至添加了一个具有简单用户界面的制作站作为实现示例,您可以按原样使用或修改以适应您的游戏。

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