The FX pack contains powerful game-ready explosion effects (made in cascade particle editor). Take a look at the video presentation for more details.

FX包包含强大的游戏就绪爆炸效果(在级联粒子编辑器中制作)。 请看视频演示了解更多细节。

Features:

  • These are the particle effects made inside cascade editor. The effects are optimized for real-time applications.

Type of Emitters: (CPU, MESH)

Number of Unique Effects: 20

LODs: (Yes)

Number of Materials: 21

Number of Textures: 14

Number of Unique Meshes: 1

Supported Development Platforms:

Windows: (Yes)

Important/Additional Notes:

  • Some of the effects contain lights inside the cascade editor. Please remove them if you don’t need the lights, you want to add them some other way, or if having lights is too expensive for your app
  • All particle elements have the decal inside the particle system. The decal is just a flat particle placed horizontally. If your environment is not flat, please or remove the BURNED_decal emitter from the particle system. Also you can use a deferred decal material called M_burned_Decal_01.
  • Explosion effects have only 2 sizes (sm, med), if you want different sizes just make the new one that consists from several effects (with a little bit of delay on launching)
  • If you see pixilation on the texture, it is most likely the compression issue of the UE. What you can do is open the textures with pixilation and change the compression type. Here is an example in the video below. (the issue is best seen on the green channel) https://youtu.be/JEOUy8aTUwE

特征:

  • 这些是在cascade编辑器中制作的粒子效果。 这些效果针对实时应用程序进行了优化。

发射器类型:(CPU,网格)

独特效果数量:20

Lod:(是的)

材料数量:21

纹理数量:14

唯一网格数:1

支持的开发平台:

视窗:(是)

重要/附加注意事项:

  • 一些效果包含级联编辑器中的灯光。 请把它们移走 如果你不需要灯光,你想以其他方式添加它们,或者如果有灯光对你的应用程序来说太昂贵
  • 所有粒子元素都在粒子系统中具有贴花。 贴花只是一个水平放置的扁平颗粒。 如果您的环境不平坦,请将 [医]烧伤 来自粒子系统的发射器. 你也可以使用一个延迟贴花材料称为 M_burned_Decal_01。
  • 爆炸效果只有2个尺寸(sm,med),如果你想要不同的尺寸,只需制作由几个效果组成的新效果(在启动时有一点延迟)
  • 如果在纹理上看到像素化,则很可能是UE的压缩问题。 你可以做的是用pixilation打开纹理并更改压缩类型。 下面是下面视频中的一个例子。 (问题最好在绿色频道上看到) https://youtu.be/JEOUy8aTUwE

The FX demonstration:

https://youtu.be/sLtLY6fNcPc

Open level called Test_level to review the effects placed on the level. In the preview level the particles are intentionally looped by blueprint for preview purposes.

The pack consist of two major types of explosion effects

  • Type_1 medium sized explosions
  • Type_2 small sized explosions

E.g.

P_Explosion_md_01 (Type_1)

P_Explosion_sm_05 (Type_2)

If your project requires larger explosions just make it up from several different effects, for better performance use delays.

Feel free to contact me if you have questions or issues.

外汇示范:

https://youtu.be/sLtLY6fNcPc

开放级别称为 测试级别 要审查放置在水平上的影响。 在预览关卡中,为了预览目的,蓝图有意循环粒子。

该包装由两种主要类型的爆炸效应组成

  • 打字_1 中型爆炸
  • 打字_2 小型爆炸

例如。

P_Explosion_md_01 (打字_1)

P_Explosion_sm_05 (打字_2)

如果您的项目需要更大的爆炸,只需从几个不同的效果中弥补,以获得更好的性能使用延迟。

如果您有任何问题或问题,请随时与我联系。

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