Plugin Requirements: Movie Render Que (included in UE5+) must be activated to render the included sequence.
Number of Unique Meshes: 423
Collision: Yes – Complex as Simple for Country Surfaces (per-poly)
Triangle Count: 10 million total
LODs: No
Number of LODs: 0
Number of Materials: 20
Number of Material Instances: 30
Number of Textures: 31
Texture Resolutions:
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8192 x 8192
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8192 x 4096
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2048 x 2048
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2048 x 1966
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1024 x 1024
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512 x 512
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256 x 256
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64 x 64
Supported Development Platforms:
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Windows: Yes
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Mac: Yes
Documentation Link: TBA
插件要求:必须激活Movie Render Que(包含在UE5+中)才能渲染包含的序列。
唯一网格数:423
碰撞:是-复杂的简单的国家表面(每聚)
三角数:1000万
Lod:不
Lod数量:0
材料数量:20
材质实例数:30
纹理数量:31
纹理分辨率:
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8192×8192
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8192×4096
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2048×2048
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2048×1966
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1024×1024
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512×512
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256×256
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64×64
支持的开发平台:
-
Windows:是的
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Mac:是的
文档链接:TBA
Cyber Earth
Have questions? Please feel free to ask questions in our Discord.
Cyber Earth is designed for high fidelity orbital animations, interactives, games and cinematics. With 209 country meshes with material parameter controls, it’s intended to offer an easy and fast way to dial in looks for a technological/sci-fi globe. Additionally, there is a static mesh with ~7000 blocks for the the large towns/cities of the world, with heights and color intensity proportional to the historical population values used. There are also currently 197 country outlines that can have their width, color and pattern controlled with material parameters, along with many more controls. This asset is designed to be incorporated into larger projects as a hologram on a sci-fi deck or used as the centrepiece for a project focussed on the world. We’d love to hear your thoughts and questions, so please feel free to email us or jump into our Discord and chat there if you prefer.
Features
– 209 individual country surface meshes.- 200+ country outline meshes- 7000+ cities as blocks in a single mesh
– High quality 8k textures;
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base color
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normal
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night lights
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ocean mask
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coastal glow
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distance from country border
– Static mesh star fields
– Orbital rings (regular spacing and irregular spacing static mesh versions)
– Niagara particle systems ejecting static meshes from core
– Lag long lines model (5 degree spacing)
– Mesh with random arcs animated between cities
If you like it, please leave a review! Good reviews motivate us to improve the project with the plan below. If you have suggestions for improvements or any questions please ask a question and let us know. Thank you!
At 5 reviews with 5 stars, we’ll add labels for countries, additional pattern textures, add at least one requested feature from our discord and a surprise!
Notes:
This project is ~525 MB in size.
This project is not intended for ground level or first person usage, as it lacks detail for such uses.
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This product supports Lumen for Unreal Engine 5.0+
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All renders in gallery produced using Lumen.
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This project does not include heightmaps.
Questions
If you have questions, please ask and we’ll help!
Email – epicsupport@openclay.com
Version Log:
v 0.5.0 (Nov, 2024)
Cyber Earth released!
网络地球
📷展览短片
有问题吗? 请随时在 我们的不和.
Cyber Earth专为高保真轨道动画,互动,游戏和过场动画而设计。 随着209个国家网格与材料参数控制,它的目的是提供一个简单和快速的方式拨号寻找一个技术/科幻地球。 此外,还有一个静态网格体,其中包含约7000个块,用于世界上的大城市/城市,其高度和颜色强度与所使用的历史人口值成正比。 目前还有197个国家轮廓可以用材料参数控制其宽度,颜色和图案,以及更多的控制。 这项资产被设计成作为科幻甲板上的全息图纳入更大的项目中,或者作为一个以世界为重点的项目的中心。 我们很乐意听到您的想法和问题,所以请随时给我们发电子邮件或跳进 我们的不和 如果你愿意的话,可以在那里聊天。
特征
-209个单独的国家表面网格。-200+国家轮廓网格-7000+城市作为块在一个单一的网格
-高品质8k纹理;
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基色
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正常
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夜灯
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海洋面具
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海岸辉光
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与国家边界的距离
-静态网格星场
-轨道环(规则间距和不规则间距静态网格版本)
-尼亚加拉粒子系统从核心喷射静态网格
-滞后长线模型(5度间距)
-网格与城市之间的动画随机弧
如果你喜欢它,请留下评论! 良好的评价激励我们用下面的计划来改进项目. 如果您有改进的建议或任何问题,请提出一个问题,让我们知道。 谢谢!
在5个评论与5星,我们将添加标签的国家,额外的模式纹理,添加至少一个要求的功能从我们的不和和一个惊喜!
注意事项:
这个项目的大小约为525mb.
该项目不适用于地面或第一人称使用,因为它缺乏此类使用的细节。
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本产品支持 虚幻引擎5.0+的流明
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库中的所有渲染都是使用流明产生的.
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此项目不包括高度图。
问题:
如果您有任何问题,请询问,我们将提供帮助!
版本日志:
v0.5.0(2024年11月)
网络地球发布!
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