Features:

  • In the new update, widget components are added! Just drag the Paint element to your interface and it will work!
  • Main Canvas for drawing with great potential (dynamic color, masks, brushes, modes, e.t.c. (watch on screenshots).
  •  Sliders and buttons that allow you to customize RT right in the game.
  •  Streaming Canvas to any meshes (Including, possessing physics and other specific properties)
  • Saving Images (or generate disposable)
  • 3 Masks included (frozen window, emissive booster and displacement heighmap)
  • Blur canvas (This can be seen on video.)
  • Bonus: custom depth based reactive snow, 3 materials functions and some amount different materials.

Number of Blueprints: 9 + several demo.

Network Replication: No.

Input: Keyboard, Mouse, Gamepad.

Supported Development Platforms: Desktop.

Supported Target Build Platforms: Windows.

Documentation: Partically (Comments and parameter documentations in bp)

Important/Additional Notes: "Support UV from Hit Results" on the "project settings" must be "true"!

Support and discuss: Discord

UE4 versions are older than those specified – will not be added. Later versions will be added.

特征:

  • 在新的更新中,添加了小部件组件! 只需将Paint元素拖动到您的界面,它就可以工作!
  • 主画布绘制与巨大的潜力(动态颜色,面具,画笔,模式,e.t.c.(观看截图)。
  •  滑块和按钮,让您自定义RT在游戏中的权利。
  •  将画布流式传输到任何网格(包括具有物理和其他特定属性)
  • 保存图像(或生成图像)
  • 包括3个蒙版(冻结窗口,自发光增强器和位移高度图)
  • 模糊画布(这可以在视频中看到。)
  • 奖励:自定义深度基于反应雪,3个材料功能和一些数量不同的材料.

蓝图数量:9+几个演示.

网络复制:没有。

输入:键盘,鼠标,游戏手柄。

支持的开发平台:桌面。

支持的目标构建平台:Windows。

文档:具体(bp中的注释和参数文档)

重要/附加说明:”项目设置”上的”从命中结果支持UV”必须为”true”!

支持和讨论: 不和谐

UE4版本比指定的版本更早-不会添加。 更高版本将被添加。










"Support UV from Hit Results" on the "project settings" must be "true"!

WARNING!

Tessellation removed in Unreal Engine 5, so it can't be used for elevation changes (Snow and purple example materials will NOT change elevation). It still works on Unreal Engine 4.

Draw System allows you to draw right in the game. You can also apply shaders to a drawn image (3 examples included: frozen glass, height map and emissive booster).

Also, Draw System has many customization options. You can change the colors, the thickness of the brush, draw materials and additive (And not only additive) textures, blur the image, copy it as many times as you want and wherever, and much more!

Now you can also draw in widgets!

There are two component widgets that you can simply drag and drop onto your interface just like other elements:

  • UI_DrawCanvas – Drawing without a settings screen. Suitable for such things as, for example, the signature screen.
  • UI_PaintElement – An advanced item that includes a settings menu. Suitable for in-game "paint" or something like that.

Youtube link: https://www.youtube.com/watch?v=apXxD7WoLSk

Bonus: some amount different materials (snow, grass and several small technical)

Bonus: Custom depth based reactive snow.

You may be interested in: Widget Draw System

* This asset has nothing to do with the Widget Draw System, except for a similar idea.

This asset is modular and very easy to learn. For initial work, it is enough to use only one blueprint (BP_MainCanvas) and set "Support UV from Hit Results" on the project settings to true. All features can be viewed on an example map or by opening a blueprint and viewing my comments.

“项目设置”上的”从命中结果支持UV”必须是”真”!

警告!

在虚幻引擎5中移除了曲面细分,因此它不能用于高程更改(雪和紫色示例材质不会更改高程)。 它仍然适用于虚幻引擎4。

抽签系统 让你在游戏中画权。 您还可以将着色器应用于绘制的图像(包括3示例:冻结玻璃,高度图和自发光增强器)。

也, 抽签系统 有许多自定义选项。 你可以改变颜色,画笔的厚度,绘制材料和添加剂(而不仅仅是添加剂)纹理,模糊图像,复制它多次,只要你想和任何地方,以及更多!

现在你也可以画小部件了!

有两个组件小部件,您可以像其他元素一样简单地拖放到界面上:

  • UI_DrawCanvas -没有设置屏幕的绘图。 适用于诸如,例如,签名屏幕这样的事情。
  • UI_PaintElement -包括设置菜单的高级项目。 适合游戏中的”油漆”或类似的东西。

Youtube链接: https://www.youtube.com/watch?v=apXxD7WoLSk

奖金: 一些数量不同的材料(雪,草和几个小技术)

奖金: 基于自定义深度的反应雪.

你可能会感兴趣: 小部件绘制系统

*此资产与 小部件绘制系统,除了类似的想法。

这个资产是模块化的,非常容易学习。 对于初始工作,只使用一个蓝图(BP_MainCanvas)并设置就足够了 “从命中结果支持UV”项目设置真的. 所有要素都可以在示例地图上查看,也可以通过打开蓝图并查看我的评论来查看。

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