UPDATE 11/12/2024 – PLEASE CHECK THE DOCUMENTATION FOR MORE INFORMATION ABOUT THE RELEASE OF 5.5 WITH MEGALIGHTS TECHNOLOGY! ESPECIALLY IF USING STATIC LIGHT BAKING.
Features:
- About 150+ unique meshes / 1,058 total with variations
- Plenty of variety to build dungeon rooms.
- Two Demo Scenes
- 15 master materials for VFX [2] & meshes [13] with many parameters via 279 material instances.
Unique Meshes: About 150+
Total Meshes: 1058
Collision: Yes, [Auto], tweaked inside UE.
Vertex Count:
Bases: 24-36
Bricks: 20-96
Candles & Plates: 81-427
Holders: 375-1993
Chains + Bases: 48-1920
Connectors/Rails: 96-120
Corners: 18-24
Doors + Deco: 24-542
Floors: 24-440
Grates: 24-448
Pedestals: 48-152
Posts: 24-88
Props: 12-2856 Most under 1000
Spikes: 12-36
Stairsteps: 24-32
Torches Basic + Floor + Base: 24-956
Torch HD + Base: 72-2476
Walls + Bricks + Supports: 24-184
Trims: 4
Wall Frames: 24-460
LODs: Yes, [Auto] Different Settings.
Materials: 15 Masters [2 VFX / 13 Meshes]
Material Instances: 279
Textures: 585
VFX: 40 [4 main + color vars]
Texture Res: 2048×2048
Supported Development Platforms:
Windows: Yes
Mac: No / N/A
Documentation: https://docs.google.com/document/d/1PLM_Op-0MIK11HYFUZULIv_xmCHbahZi1peqimY3dYU
Important/Additional Notes: My Source Files available in ArtStation Store, CGTrader, etc.
更新11/12/2024-请查看文档以获取有关使用MEGALIGHTS技术发布5.5的更多信息! 特别是如果使用静态光烘烤。
特征:
- 约150多个独特的网格/1,058个不同的网格
- 大量的品种来建立地牢房间。
- 两个演示场景
- VFX[2]和网格[13]的15个主材料,通过279个材质实例提供了许多参数。
独特的网格: 约150+
总网格: 1058
碰撞: 是的,[自动],在UE内部进行了调整。
顶点计数:
基地:24-36
砖:20-96
蜡烛及盘子:81-427
持有者:375-1993
链+基地:48-1920
连接器/导轨:96-120
角:18-24
门+装饰:24-542
楼层:24-440
格栅:24-448
底座:48-152
职位:24-88
道具:12-2856最1000以下
尖峰:12-36
楼梯台阶:24-32
火把基本+地板+基地:24-956
火炬HD+基地:72-2476
墙+砖+支撑:24-184
修剪:4
墙框:24-460
Lod: 是的,[自动]不同的设置。
资料: 15个大师[2个特效/13个网格]
材质实例: 279
纹理: 585
特效特效: 40[4主要+颜色vars]
纹理Res: 2048×2048的
支持的开发平台:
窗户: 是的
Mac:没有/N/A
文件: https://docs.google.com/document/d/1PLM_Op-0MIK11HYFUZULIv_xmCHbahZi1peqimY3dYU
重要/附加注意事项: 我的源文件可在ArtStation商店,CGTrader等。
UPDATE V2.2 [12/6/2023] – Patch notes in 2nd shot, thank you. DOCUMENTATION AVAILABLE AT THE BOTTOM OF THE PAGE. THANKS! – Originally made for UE4. IF USING UE5 with Lumen and Virtual Shadow Maps please check the Documentation for tips, important notes, etc. about UE5 and pack details. Documentation is available at the bottom of the Technical Details area. Note: Please access it only through the URL in this page. Stay safe! and thank you!
V2 VIDEOS UE4 [5/5/2022]:
V2 Cinematic [Cinematic/Sequencer not included]
V2 Pack Features Showcase [Long-Video, shows all pack contents and usage] – See this.
V2 Speed-Build Demo Room 1 V2 Building + Sequencer Cinematic Speed-Build [Cinematic/Sequencer not included]
V2 Building Demo Room 1 V2 + Building Cinematic/Sequencer [Long/Slow]
V2 Unreal Engine 5 – Stylized Dungeon Pack – V2 Small Showcase – Walking
ArtStation V2 page + V1 Renders
Extra helpful videos.
UE5 VSM Beta and Lumen Shadow Issues Methods Fix Video
1080p and 4K Performance Video [VRAM, Stats, RHI, Memory, etc. UE4.26 and UE5.3]
Extra – Texture Res optimization for lower VRAM usage Low-End PCs.
V2 Features:
- Reworked materials for meshes and VFX –[V2 pack uses 15 master materials [2 for VFX and 13 for meshes] via 279 material instances]
- VFX includes premade colors. Change particle colors via Mat Instances [MI_] or inside each particle file [PS_]
- More variations for V1 meshes totaling 1,058 static meshes and new small sword and falchion. Note: some vars use slightly less/more polys.
- More blueprints [cauldrons, spikes, candles, skulls, etc.]
- Reworked Demo Room. UE4 Scenes use baked Static Lights. New showcase map for V2 [Shows many Assets].
- Naming conventions: SM_ / PS_ / M_ / MI_ / T_
Material Instance Features [Meshes]:
- Change texturing/material settings via parameters. Change colors, glow, glow-mask level, metalness, roughness, opacity [1], UV Tiling [Trims only], etc.
- 13 Masters [basic, semi-advanced and advanced] [1]
- [1] Note: Params depend from Master Material and Mesh.
OUTDATED [for reference]
5.2 PATCH NOTES VSM Beta BUGFIX and NOTES
Stylized PBR Dungeon Pack, plenty of props and variety for your scenes/levels/games
About two months in the making for V1 and around a month or so for V2, Includes the following.
- 2K Textures
- 2 Demo Scenes: Asset Showcase, Demo Room 1
- About 150+ to around 195 Unique Meshes. 1,058 Meshes Total [Including all vars]
- 279 Mat Instances for meshes/VFX via 15 masters [2 VFX/13 mesh]
- _MI Params [depends on model and master material]: Mesh color, roughness, metalness, opacity [for some], glow [color, power, etc.], UV Tiling [Trims only] and more. Please check screenshots and video feature pack showcase for more info.
- VFX for torches with colors, cauldrons use them too. Colors: blue, cyan, red, purple, yellow, orange, fireorange and white [color change] + orange V1. Vars include fire, no_embers and small versions for each.
Includes:
Meshes: 1058
5x Bases + 4 vars
11x Bricks + 49 vars
10x Candles + Holders + 65 vars
5x Chains + 4 vars
1x Connector [balcony/rails] + 10 vars
10x Doors: Pivots placed for convenient close/open move + 15 vars
2x Door Parts + 6 vars
11x Floors + 15 vars + 3 small separated brick vars
2x Grates + 14 vars + 48 separated parts
11x Pedestals + 94 vars
7x Posts + 29 vars
81 Props with many vars each – [383]
4x Spikes + 13 vars
3x Stairsteps + 27 vars
12x Torches & Parts + 20 vars
11x Walls + Frames + 22 vars
13x Wall Bricks [Separated and Joined]
14x Supports [Floors 1-4]
48x Angled Walls [Joined and Separated]
9x Corners
26 Trims [Walls, Floors, Metal + Wood] + 22 vars
Vars are in shape/size/colors/textures/_MI
Props: 383
4 barrels + vars each [1 damaged with 6 vars] – [21]
2 barrel lids + 2 vars each – [6 total]
1 barrel metal support
2 unique books + vars [texturing/material] – [16]
1x bookcase + 5 vars [shape] – [6]
1x metal cage + texture var [separated meshes and single mesh] + 16 vars each – [42]
1x cauldron + supports [2 meshes] – each has 3 vars – [8]
3x chalices with two vars each – [9]
1x chandelier with 5 vars – [6]
1x charcoal [for the floor torches] with two vars – [3]
1x chest with 11 vars in texture, slight shape and polycount [a higher-poly one] – [12]
1x dagger with 16 variations, vars come in texturing/materials/shape – [17]
1x Platform Deco with 5 vars in shape – [6]
1x Rock Tomb with 8 vars in shape – [9]
3x Flags each with two vars – [12]
5x golden coin/s [1x individual, 4x stacks] – some of them include slight vars – [11]
3x urns + vars each in shape – [36]
3x bottles + vars each in shape – [22]
2x potions + many vars in color and shape – [66]
4x sarcophagus parts [1x base rock, 1x main, 2 doors] with many vars each – [23]
1x skull with slight vars in shape – [9]
1x stylized small sword [includes _MI color vars] – [10]
1x stylized falchion [includes _MI color vars] – [8]
3x green cauldron liquids each has 6 colors vars [blue, cyan, red, orange, purple and yellow] – [21]
Most props include vars [shape, size or colors/texturing/material_instance].
General Sizes:
Floors: 400x400x100
Walls: 400x112x400
Trims: 400x400x0
Wall Frames, reduced/similar.
Blueprints: 137
Prefabs drag and drop
1x Flag
9x Stacked bookcases
29x candles + holders + chandelier
1x gold coins stack
5x sarcophagus
5x wall torches
2x individual torch
15x floor torch
57x Cauldrons – Each has a var in color + VFX + noVFX, etc.
8x Cauldron VFX BPs [uses Torch, bigger]
3x stone staircases
1x skulls stack
VFX: 4 main, 40 total
Torch Fire w/embers and No embers
Small Fire w/embers and No embers
Color vars of each included. [Blue, Cyan, Red, Purple, Yellow, Orange, FireOrange and White {ColorChange via _MI or the _PS}]
Note: some use lights with each color, in order to modify please do it inside the PS_ itself.
Demo Scene UE4:
Asset Showcase [Walkable] – Includes all assets.
Demo Room 1 [Baked Static Lightning] – Small area [Example of what you can build with the assets].
Rigging: No
Animations: No
LODs: Yes [Not custom], Auto, set to different settings.
UV Unwrapping: Yes, non overlapping, manual for all main version of the props.
Important!: Several vars have overlapping UVs in channel 1, this does not affect the lightmaps or light baking.
Technical Details
Number of Unique Meshes: About 150+
Total Number of Meshes: 1058
Collision: Yes, [Automatic], several tweaked inside UE.
Vertex Count:
Bases: 24-36
Bricks: 20-96
Holders: 375-1993
Connectors/Rails: 96-120
Corners: 18-24
Doors + Deco: 24-542
Floors: 24-440
Props: 12-2.9K Most under 1K
More on Documentation, in average ranges from 4 to about 3000 [rare].
LODs: Yes, [Auto]
Materials: 15 Masters [2 VFX / 13 Meshes]
Material Instances: 279
Textures: 585
VFX: 40 [4 main + color vars]
Texture Res: 2048×2048
Supported Development Platforms:
Windows: Yes – Mac: No / N/A
Documentation: https://docs.google.com/document/d/1PLM_Op-0MIK11HYFUZULIv_xmCHbahZi1peqimY3dYU
Important/Additional Notes: My Source Files available in ArtStation Store, CGTrader, etc.
更新V2.2[12/6/2023]-补丁说明在第二个镜头,谢谢。 页面底部提供的文档。 谢谢! -最初是为UE4制作的。 如果使用带有流明和虚拟阴影贴图的UE5 请查看文档以获取提示,重要提示等。 关于UE5和包装细节。 文档可在技术细节区域的底部找到. 注意:请只通过本页的URL访问它. 保持安全! 谢谢你!
V2视频UE4[5/5/2022]:
V2包功能展示 [长视频,显示所有包内容和使用]-看到这个.
V2速度-建造演示室1v2建筑+音序器电影速度-建造 [电影/音序器不包括]
V2建筑演示室1V2+建筑电影/音序器 [长/慢]
额外有用的视频。
1080p和4k性能视频[VRAM,Stats,RHI,Memory等。 UE4.26和UE5.3]
V2功能:
- 用于网格和特效的返工材料 –[V2pack通过279个材质实例使用15个主材质[2个用于VFX,13个用于网格]
- 特效包括预制颜色。 通过Mat实例[MI_]或在每个粒子文件[PS_]中更改粒子颜色
- V1网格的更多变化总计1,058个静态网格和新的小剑和falchion。 注意:一些var使用略少/更多的polys。
- 更多蓝图[大锅,尖峰,蜡烛,头骨等。]
- 重新设计的演示室。 UE4场景使用烘焙静态光源。 V2的新展示地图[显示许多资产]。
- 命名约定:SM_/PS_/M_/MI_/T_
材质实例特征[网格]:
- 通过参数更改纹理/材料设置。 改变颜色,发光,发光掩膜水平,金属度,粗糙度,不透明度[1],UV平铺[仅限修剪]等。
- 13大师[基础,半高级和高级][1]
- [1]注意:参数取决于主材料和网格。
过时[供参考]
风格化的PBR地牢包,大量的道具和品种为您的场景/水平/游戏
大约两个月的v1和大约一个月左右的V2,包括以下内容。
- 2k纹理
- 2个演示场景:资产展示,演示室1
- 大约150+到大约195个独特的网格。 总共1,058个网格[包括所有var]
- 279Mat实例的网格/VFX通过15主[2VFX/13mesh]
- _mi Params[取决于模型和主材料]:网格颜色,粗糙度,金属度,不透明度[对于某些],发光[颜色,功率等。],UV平铺[仅限修剪]等。 请检查截图和视频功能包展示更多信息.
- VFX对于带有颜色的火把,大锅也使用它们。 颜色:蓝色,青色,红色,紫色,黄色,橙色,火焰色和白色[颜色变化]+橙色V1。 Var包括fire,no_embers和每个的小版本。
包括:
网眼:1058
5x基地+4瓦尔
11x砖+49瓦尔
10x蜡烛+持有人+65瓦尔
5x链+4瓦
1x连接器[阳台/导轨]+10vars
10x门:枢轴放置方便关闭/打开移动+15瓦
2x门部件+6瓦
11x地板+15瓦尔+3小分隔砖瓦尔
2x格栅+14瓦尔+48个分离部件
11x底座+94瓦
7x帖子+29vars
每个有许多瓦尔的81个道具-[383]
4x尖峰+13瓦尔
3x楼梯台阶+27瓦尔
12x火把及零件+20瓦
11x墙壁+框架+22瓦尔
13x墙砖[分离和连接]
14x支架[1-4楼]
48x角度墙[连接和分离]
9x角
26装饰[墙壁,地板,金属+木材]+22瓦尔
Vars的形状/大小/颜色/纹理/_MI
道具:383
每桶4桶+瓦尔[1桶损坏6瓦尔]-[21]
2个桶盖+2个桶盖-[共6个]
1桶金属支架
2独特的书籍+vars[纹理/材料]-[16]
1x书柜+5瓦尔[形状]-[6]
1x金属笼+纹理var[分离网格和单网格]+16瓦尔每个-[42]
1x大锅+支持[2网格]-每个有3瓦-[8]
每个有两个vars的3x圣杯-[9]
1x枝形吊灯5瓦-[6]
1x木炭[用于地板火把]与两个瓦尔-[3]
1x胸部,质地为11瓦尔,形状轻微,多聚[a higher-poly one]-[12]
1x匕首与16个变化,vars进来纹理/材料/形状-[17]
1x平台装饰与5瓦的形状-[6]
1x石墓,形状为8瓦尔-[9]
每个标志有两个var-[12]
5x金币/s[1x个人,4x堆叠]-其中一些包括轻微的vars-[11]
3x骨灰盒+vars每个形状-[36]
3x瓶+vars每个形状-[22]
2x药剂+许多颜色和形状的瓦尔-[66]
4x石棺部分[1x基础岩石,1x主,2门]与许多瓦尔每个-[23]
1x头骨,形状轻微vars-[9]
1x程式化小剑[包括_MI彩色vars]-[10]
1x程式化falchion[包括_MI颜色vars]-[8]
3x绿色大锅液体每个有6种颜色vars[蓝色,青色,红色,橙色,紫色和黄色]-[21]
大多数道具包括vars[shape,size or colors/texturing/material_instance]。
一般尺寸:
楼层:400x400x100
墙壁:400x112x400
修剪:400x400x0
墙框,减少/类似。
蓝图:137
预制件拖放
1x旗
9x堆叠书柜
29x蜡烛+持有人+吊灯
1x金币堆叠
5x石棺
5x壁火把
2x个人火炬
15x地板火炬
57x大锅-每个都有颜色+VFX+noVFX等的var。
8x大锅VFX BPs[使用火炬,更大]
3x石阶
1x头骨堆叠
特效:4个主要,共40个
火炬火w/余烬和没有余烬
小火w/余烬和无余烬
每个包括的颜色vars。 [蓝色,青色,红色,紫色,黄色,橙色,FireOrange和白色{ColorChange通过_MI或_PS}]
注意:有些使用每种颜色的灯光,为了修改请在PS_本身内部进行。
演示场景UE4:
资产展示[Walkable]-包括所有资产。
演示室1[烘焙静态闪电]-小区域[您可以使用资产构建的示例]。
索具:不
动画:没有
是[不是自定义],自动,设置为不同的设置.
UV展开:是的,不重叠,手册的所有主要版本的道具.
重要!: 几个var在通道1中有重叠的Uv,这不会影响光照贴图或光照烘焙。
技术细节
唯一网格数: 约150+
网格总数: 1058
碰撞: 是的,[自动],UE内部进行了几次调整。
顶点计数:
基地:24-36
砖:20-96
持有者:375-1993
连接器/导轨:96-120
角:18-24
门+装饰:24-542
楼层:24-440
道具:12-2.9K最大1k以下
更多关于文档,平均范围从4到大约3000[罕见].
Lod: 是的,[自动]
资料: 15个大师[2个特效/13个网格]
材质实例: 279
纹理: 585
特效特效: 40[4主要+颜色vars]
纹理Res: 2048×2048的
支持的开发平台:
窗户: 是-Mac:否/N/A
文件: https://docs.google.com/document/d/1PLM_Op-0MIK11HYFUZULIv_xmCHbahZi1peqimY3dYU
重要/附加注意事项: 我的源文件可在ArtStation商店,CGTrader等。
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