Number of Animations: 44
- 29 Locomotion Animations(2 Blendspaces & AimOffset)
- 15 Additional Animations(Attack/GetHit/Roll etc.)
Number of Blueprints: 107
- Number of Actor Components: 15
- Number of Blueprint Interfaces: 14
- Number of Widget Blueprints: 20
- Number of Animation Blueprints: 4
- Number of Behavior Tree Nodes: 12
- Number of Anim Notifies: 11
- Number of Item Blueprints: 31
Input: Keyboard, Mouse, Gamepad
Network Replicated: No
动画数量:44
- 29运动动画(2Blendspaces&AimOffset)
- 15附加动画(攻击/GetHit/滚动等。)
蓝图数目:107
- Actor组件数量:15
- 蓝图接口数量:14
- 小部件蓝图数量:20
- 动画蓝图数量:4
- 行为树节点数:12
- Anim通知的数量:11
- 项目蓝图数目:31
输入:键盘,鼠标,游戏手柄
网络复制:没有





Third Person Archery System implemented entirely in blueprints.
- July 2023 – DCS Update to version 3 (UE 5.2 onwards )
Contact Email: szewczykgrzesiek@gmail.com
This is stand-alone module – doesn’t require base Dynamic Combat System to work.
Check other DCS Modules
- Dynamic Combat System – Bundle
- Dynamic Combat System
- Dynamic Combat System – Guns
- Dynamic Combat System – Magic
Features
- Compatible with DynamicCombatSystem – Implementation video
- Modifiable & Extendable
- Dodge / Roll system
- Accurate trace-based hit detection system
- AI system (templates from preview video included)
- Equipment & Inventory systems
- Lock-on target system
- Stats Manager system
- Team Relations system
- Status Effects system
- Input Buffering system
- Zoom & Slow Motion systems
- Customizable projectiles
- Save / Load system for equipment, inventory & stats
- Clear and commented logic based on Actor Components
第三人称射箭系统完全在蓝图中实现。
- 2023年7月-DCS更新至 版本3 (UE5.2起)
联络电邮: szewczykgrzesiek@gmail.com
这是独立的模块-不需要基地动态战斗系统工作。
检查其他DCS模块
特征
- 兼容 动态通信系统 – 实施视频
- 可修改和可扩展
- 道奇/滚动系统
- 精确的基于轨迹的命中检测系统
- AI系统(包括预览视频模板)
- 设备及存货系统
- 锁定目标系统
- 统计管理系统
- 团队关系系统
- 状态影响系统
- 输入缓冲系统
- 变焦和慢动作系统
- 可定制的射弹
- 设备、库存和统计的保存/加载系统
- 基于Actor组件的清晰和注释逻辑
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