Number of Blueprints: 1 Actor Blueprint for the Gizmo, 1 Blueprint for the screen widget and 1 Blueprint to fly around.

Input: Mouse:

  • Left Mouse Button: Select static mesh actor to edit. Select gizmo to transform the selected mesh.
  • Space Key: Switch between transform modes (location, rotation, scale)
  • M: Cycle between global and local axis translate.

Network Replicated: No. Dealing with changes made by the gizmo must be done by you.

Supported Development Platforms: Windows, Linux, MAC

Supported Target Build Platforms: Windows, Linux, MAC (Any platform with mouse support)

Documentation: https://drive.google.com/open?id=1138z2En4tJi3lJwib_5LfDaxMi7Xo-mF

Important/Additional Notes:

蓝图数量:1个用于小工具的Actor蓝图,1个用于屏幕控件的蓝图和1个用于飞行的蓝图。

输入:鼠标:

  • 鼠标左键:选择静态网格体actor进行编辑。 选择gizmo以转换所选网格。
  • 空格键:转换模式(位置,旋转,缩放)之间切换
  • M:全局和局部轴平移之间的循环。

网络复制:没有。 处理小发明所做的更改必须由您完成。

支持的开发平台:Windows、Linux、MAC

支持的目标构建平台:Windows,Linux,MAC(任何支持鼠标的平台)

文件: https://drive.google.com/open?id=1138z2En4tJi3lJwib_5LfDaxMi7Xo-mF

重要/附加注意事项:








This asset adds transform gizmos to your project. You can change the location, rotation and scale of static mesh actors at runtime by convenient mouse interaction. This works in PIE and packaged builds and does not use UE4 editor code. Editing is simple and feels similar to the gizmos found in the editor.

Showcase Video

Example usages:

  • Enable players to set up their house with furniture as desired.
  • Create a map editor within your game.
  • ArchViz projects can use this to edit the environment in shipping builds.

Features:

  • Edit location, rotation and scale of static mesh actors using convenient mouse interaction.
  • Fully made in Blueprints.
  • Asset is fully independent of the editor, other assets or libraries.
  • Works in PIE (Play in Editor), standalone games and shipping/packaged builds.
  • Very simple integration in your project.

此资源将转换小控件添加到项目中。 您可以通过方便的鼠标交互在运行时更改静态网格体actor的位置、旋转和缩放。 这适用于PIE和打包构建,不使用UE4编辑器代码。 编辑很简单,感觉类似于编辑器中发现的小发明。

展览短片

示例用法:

  • 使玩家能够根据需要设置他们的房子与家具。
  • 在游戏中创建地图编辑器。
  • ArchViz项目可以使用它来编辑运输构建中的环境。

特征:

  • 使用方便的鼠标交互编辑静态网格体actor的位置、旋转和缩放。
  • 完全是用蓝图做的。
  • 资产完全独立于编辑器、其他资产或库。
  • 工作在馅饼(在编辑器中播放),独立游戏和运输/打包构建。
  • 非常简单的集成到您的项目中。
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