Features:

  • Modular environment architecture – easy to assemble new levels  
  • Rich tiled material library – lots of customization possibilities
  • Advanced master materials, which supports lots of features, like tri-planar mapping, parallax occlusion mapping, multiple normal maps, etc 
  • Quick lighting customization by changing box/sphere reflection capture offset values  
  • Grabber Component – Press G on any object with physics enabled to get it, use a mouse to move and rotate it  
  • Interaction Component – Use pre-built interfaces and blueprints to build doors, switches, lockers and other objects to interact with  
  • Lots of useful blueprints, like smart switches, doors, desk lamps and fans, smart glass, etc  

Physically-Based Rendering: Yes  

Texture Size: from 256×256 to 4096×4096  

Number of Blueprints: 19

Number of Meshes: 200

Number of Textures: 254

Number of Materials: 346

Support email: air.kelheor@gmail.com

特征:

  • 模块化环境架构-易于组装新级别  
  • 丰富的瓷砖材料库-大量的定制可能性
  • 高级主材料,支持多种特性,如三平面映射、视差遮挡映射、多法线映射等 
  • 通过更改框/球体反射捕获偏移值来快速定制照明  
  • 抓取器组件-在任何启用物理的对象上按G来获取它,使用鼠标移动和旋转它  
  • 交互组件-使用预构建的界面和蓝图构建门,开关,储物柜和其他对象进行交互  
  • 许多有用的蓝图,如智能开关,门,台灯和风扇,智能玻璃等  

基于物理的渲染:是  

纹理尺寸:从256×256到4096×4096  

蓝图数目:19

目数:200

纹理数量:254

材料数量:346

支援电邮: air.kelheor@gmail.com










***Monthly Unreal Engine Sponsored Content product for August 2021***

Check out Ruslan Nazirov’s other products here: Ruslan Nazirov Content

This office is a part of the Skyfall Restoration Complex, which was built by Tsar Genomics Inc. in 2045

Demo version

Video available here

Artstation

Features:

  • Modular environment architecture – easy to assemble new levels  

  • Rich tiled material library – lots of customization possibilities

  • Advanced master materials, which supports lots of features, like tri-planar mapping, parallax occlusion mapping, multiple normal maps, etc 

  • Quick lighting customization by changing box/sphere reflection capture offset values  

  • Grabber Component – Press G on any object with physics enabled to get it, use a mouse to move and rotate it  

  • Interaction Component – Use pre-built interfaces and blueprints to build doors, switches, lockers and other objects to interact with  

  • Lots of useful blueprints, like smart switches, doors, desk lamps and fans, smart glass, etc  

Physically-Based Rendering: Yes  

Texture Size: from 256×256 to 4096×4096  

Number of Blueprints: 19

Number of Meshes: 200

Number of Textures: 254

Number of Materials: 346

***2021年8月虚幻引擎每月赞助内容产品***

在这里查看Ruslan Nazirov的其他产品: 鲁斯兰*纳齐罗夫内容

该办公室是Skyfall恢复综合体的一部分,该综合体由Tsar Genomics Inc.建造。 2045年

演示版本

可在此下载短片

艺术站

特征:

  • 模块化环境架构-易于组装新级别  

  • 丰富的瓷砖材料库-大量的定制可能性

  • 高级主材料,支持多种特性,如三平面映射、视差遮挡映射、多法线映射等 

  • 通过更改框/球体反射捕获偏移值来快速定制照明  

  • 抓取器组件-在任何启用物理的对象上按G来获取它,使用鼠标移动和旋转它  

  • 交互组件-使用预构建的界面和蓝图构建门,开关,储物柜和其他对象进行交互  

  • 许多有用的蓝图,如智能开关,门,台灯和风扇,智能玻璃等  

基于物理的渲染:是  

纹理尺寸:从256×256到4096×4096  

蓝图数目:19

目数:200

纹理数量:254

材料数量:346

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