Physically-Based Rendering: Full

Texture Resolutions: 4К-2К

Number of Unique Meshes: 86

Number of Materials and Material Instances: 52

Number of Textures: 123

Collision: Yes, manually generated

Triangles Count: ~30000 to 150

LODs: Yes, manually generated

Intended Platform: PC, XBox, PS4, PS5, Switch

Platforms Tested: PC

Documentation: None needed

Asset weight: ~ 3.6 Gb

基于物理的渲染:全

纹理分辨率:4К-2К

唯一网格数:86

材质和材质实例数:52

纹理数量:123

碰撞:是的,手动生成

三角形计数:~30000至150

Lod:是的,手动生成

预期平台:PC,XBox,PS4,PS5,Switch

测试平台:PC

文件:不需要

资产重量:~3.6Gb

Video

All objects have manually adjusted LODs and collision meshes. Most of meshes come with 4k texture sets.

Include parallax, leaves and particle material and simple wind.

Captured on UE5.

短片

所有对象都有手动调整的Lod和碰撞网格. 大多数网格都带有4k纹理集。

包括视差,叶子和粒子材料和简单的风。

在UE5上捕获。

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