Physically-Based Rendering: Full
Texture Resolutions: 4К-2К
Number of Unique Meshes: 86
Number of Materials and Material Instances: 52
Number of Textures: 123
Collision: Yes, manually generated
Triangles Count: ~30000 to 150
LODs: Yes, manually generated
Intended Platform: PC, XBox, PS4, PS5, Switch
Platforms Tested: PC
Documentation: None needed
Asset weight: ~ 3.6 Gb
基于物理的渲染:全
纹理分辨率:4К-2К
唯一网格数:86
材质和材质实例数:52
纹理数量:123
碰撞:是的,手动生成
三角形计数:~30000至150
Lod:是的,手动生成
预期平台:PC,XBox,PS4,PS5,Switch
测试平台:PC
文件:不需要
资产重量:~3.6Gb
All objects have manually adjusted LODs and collision meshes. Most of meshes come with 4k texture sets.
Include parallax, leaves and particle material and simple wind.
Captured on UE5.
所有对象都有手动调整的Lod和碰撞网格. 大多数网格都带有4k纹理集。
包括视差,叶子和粒子材料和简单的风。
在UE5上捕获。
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